IP Library Assignment 053323/0567
Patent Assignment
Reel/Frame 053323/0567

Merger

Recorded: 2020-03-30 Pages: 24
Assignor
Assignee
SONY INTERACTIVE ENTERTAINMENT LLC
2207 BRIDGEPOINTE PARKWAY, SAN MATEO, CALIFORNIA, 94404
Covered Properties (816)
Distributed System for Communication Networks in Multi-User Applications
Patent: 5,841,980 →
Application: 08/648,839 →
Rapid Terrain Model Generation with 3-D Object Features and User Customization Interface
Patent: 6,229,546 →
Application: 09/149,475 →
Method and System for Enabling Optional Customer Election of Auxiliary Content Provided on Detachable Local Storage Media During Access of Primary Content Over a Network and for Collecting Data Concerning Viewed Auxiliary Content
Patent: 7,047,302 →
Application: 09/452,811 →
System and Method for Providing an on-Line Gaming Experience Through a Catv Broadband Network
Patent: 6,810,528 →
Application: 09/453,497 →
Network-Based Method and System for Transmitting Digital Data to a Client Computer and Charging Only for Data That Is Used by the Client Computer User
Patent: 7,076,467 →
Application: 09/632,861 →
Application Development Interface for Multi-User Applications Executable Over Communication Networks
Patent: 6,826,523 →
Application: 09/704,514 →
Method and System for Providing Auxiliary Content Located on Local Storage During Download/ Access of Primary Content Over a Network
Patent: 7,171,480 →
Application: 09/771,751 →
Publication: US 2002/0103855
Game Playing System with Assignable Attack Icons
Patent: 7,137,891 →
Application: 09/773,452 →
Publication: US 2002/0103031
Method and System for Securely Distributing Computer Software Products
Patent: 7,174,568 →
Application: 09/773,716 →
Publication: US 2002/0104019
Computer System and Method for Implementing a Virtual Reality Environment for a Multi-Player Game
Patent: 6,767,287 →
Application: 09/810,587 →
Data Transmission Protocol and Visual Display for a Networked Computer System
Patent: 6,854,012 →
Application: 09/810,600 →
Visual Display System for Multi-User Application
Patent: 6,746,332 →
Application: 09/811,037 →
Computer System and Method of Displaying Images
Patent: 6,672,961 →
Application: 09/811,229 →
Method and System for Providing Evaluation of Text-Based Products
Patent: 7,149,804 →
Application: 09/846,100 →
Publication: US 2004/0073625
Altering Network Transmitted Content Data Based Upon User Specified Characteristics
Patent: 8,108,509 →
Application: 09/846,115 →
Publication: US 2002/0161882
System and Method for Menu-Driven Voice Control of Characters in a Game Environment
Patent: 7,085,722 →
Application: 09/859,034 →
Publication: US 2002/0169617
System for Utilizing an Incentive Point System Based on Disc and User Identification
Patent: 7,228,342 →
Application: 09/894,182 →
Publication: US 2002/0116206
Selection of Content in Response to Communication Environment
Patent: 7,363,384 →
Application: 09/903,308 →
Publication: US 2003/0018767
Method for Computing the Intensity of Specularly Reflected Light
Patent: 6,781,594 →
Application: 09/935,123 →
Publication: US 2003/0043163
Controller Selectable Hyperlinks
Patent: 7,010,761 →
Application: 09/982,555 →
Publication: US 2003/0076344
Image with Depth of Field Using Z-Buffer Image Data and Alpha Blending
Patent: 7,081,892 →
Application: 10/120,324 →
Publication: US 2003/0189568
Method and System for Using Tamperproof Hardware to Provide Copy Protection and Online Security
Patent: 6,782,477 →
Application: 10/123,923 →
Publication: US 2003/0196102
Configuration Switching: Dynamically Changing Between Network Communication Architectures
Patent: 7,421,471 →
Application: 10/211,075 →
Publication: US 2003/0217158
Method and Apparatus for Controlling Communication Ports for an Online Session of a Multi-User Application by Associating Each of the Ports with a Protocol and Designating an Active Port
Patent: 7,606,920 →
Application: 10/211,129 →
Publication: US 2003/0217156
Peer to Peer Network Communication
Patent: 7,676,579 →
Application: 10/215,899 →
Publication: US 2003/0212795
Dynamic Interactive Content System
Patent: 7,171,402 →
Application: 10/264,087 →
System and Method for Dynamically Loading Game Software for Smooth Game Play
Patent: 6,764,403 →
Application: 10/267,176 →
Publication: US 2003/0109313
System and Method for Point Pushing to Render Polygons in Environments with Changing Levels of Detail
Patent: 7,081,893 →
Application: 10/267,234 →
Publication: US 2003/0112240
System and Method for Environment Mapping
Patent: 7,046,245 →
Application: 10/267,341 →
Publication: US 2003/0112238
System and Method for Saving Game Data
Patent: 6,811,490 →
Application: 10/268,250 →
Publication: US 2003/0114227
Providing Game Information via Characters in a Game Environment
Patent: 6,705,945 →
Application: 10/268,278 →
Publication: US 2003/0109305
System and Method for Camera Navigation
Patent: 6,995,788 →
Application: 10/268,495 →
Publication: US 2003/0107647
System and Method for Video Choreography
Patent: 7,339,589 →
Application: 10/280,640 →
Publication: US 2004/0082381
Network Configuration Evaluation
Patent: 7,243,141 →
Application: 10/295,542 →
Publication: US 2003/0212772
Apparatus and Method for Wireless Video Gaming
Patent: 7,849,491 →
Application: 10/315,460 →
Publication: US 2004/0111755
Wireless Network Providing Distributed Video / Data Services
Patent: 7,684,752 →
Application: 10/315,624 →
Publication: US 2004/0110466
Antenna Assembly for Satellite and Wireless Services
Patent: 7,493,078 →
Application: 10/315,694 →
Publication: US 2004/0110463
Mass Storage Repository for a Wireless Network
Patent: 7,558,525 →
Application: 10/315,788 →
Publication: US 2004/0110464
Alphanumeric Keyboard Input System Using a Game Controller
Patent: 7,171,498 →
Application: 10/340,440 →
Publication: US 2004/0139254
Dynamic Bandwidth Control
Patent: 7,426,539 →
Application: 10/341,278 →
Publication: US 2004/0139158
Managing Users in a Multi-User Network Game Environment
Patent: 7,711,847 →
Application: 10/359,359 →
Publication: US 2003/0204566
System and Method for Modifying Actions of a Group of Characters via Group Interactions
Patent: 7,452,268 →
Application: 10/364,972 →
Publication: US 2004/0029626
Method of Operation for a Three-Dimensional, Wireless Network
Patent: 7,593,361 →
Application: 10/367,178 →
Publication: US 2004/0160908
Self-Configuring, Adaptive, Three-Dimensional, Wireless Network
Patent: 7,590,084 →
Application: 10/367,197 →
Publication: US 2004/0160907
Single Transceiver Architecture for a Wireless Network
Patent: 7,567,527 →
Application: 10/407,445 →
Publication: US 2004/0160986
Single Transceiver Architecture for a Wireless Network
Patent: 7,215,660 →
Application: 10/435,005 →
Publication: US 2004/0160928
Selection of Targets for Attachment
Patent: 7,147,560 →
Application: 10/438,692 →
Publication: US 2004/0229669
Utilizing Line-of-Sight Vectors in a Game Environment
Patent: 8,062,128 →
Application: 10/443,612 →
Publication: US 2004/0219979
Self-Configuring, Adaptive, Three-Dimensional, Wireless Network
Patent: 8,116,258 →
Application: 10/608,594 →
Publication: US 2005/0073968
Self-Configuring, Adaptive, Three-Dimensional, Wireless Network
Patent: 8,125,940 →
Application: 10/618,931 →
Publication: US 2005/0176452
Method of Operation for a Three-Dimensional, Wireless Network
Patent: 7,715,336 →
Application: 10/619,919 →
Publication: US 2005/0174960
System and Method for Controlling Access to Computer Readable Content Using Downloadable Authentication
Patent: 8,108,319 →
Application: 10/649,042 →
Publication: US 2005/0050208
Network Account Linking
Patent: 8,388,440 →
Application: 10/690,000 →
Publication: US 2005/0086126
System and Method for Recording and Displaying a Graphical Path in a Video Game
Patent: 8,133,115 →
Application: 10/691,929 →
Publication: US 2005/0090312
Spectators in a Peer-to-Peer Relay Network
Patent: 7,610,402 →
Application: 10/700,777 →
Publication: US 2005/0086287
Violations in a Peer-to-Peer Relay Network
Patent: 7,392,422 →
Application: 10/700,797 →
Publication: US 2005/0097386
Connecting a Peer in a Peer-to-Peer Relay Network
Patent: 7,627,678 →
Application: 10/700,798 →
Publication: US 2005/0086288
Redundancy Lists in a Peer-to-Peer Relay Network
Patent: 7,685,301 →
Application: 10/701,014 →
Publication: US 2005/0086350
Island Recovery in a Peer-to-Peer Relay Network
Patent: 7,596,633 →
Application: 10/701,298 →
Publication: US 2005/0086369
Multiple Peer-to-Peer Relay Networks
Patent: 8,010,633 →
Application: 10/701,302 →
Publication: US 2005/0086329
Content Distribution Architecture
Patent: 8,239,446 →
Application: 10/717,176 →
Publication: US 2004/0148344
Evnironment Information Server
Patent: 8,032,619 →
Application: 10/729,573 →
Publication: US 2004/0210651
System and Method for Dynamically Loading Game Software for Smooth Game Play
Patent: 9,138,648 →
Application: 10/873,066 →
Publication: US 2004/0229701
Fast Scrolling in a Graphical User Interface
Patent: 7,681,141 →
Application: 10/874,863 →
Publication: US 2005/0257166
Network Participant Status Evaluation
Patent: 7,769,409 →
Application: 10/875,406 →
Publication: US 2005/0288000
Self-Configuring, Adaptive, Three-Dimensional, Wireless Network
Patent: 8,385,258 →
Application: 10/889,326 →
Publication: US 2004/0246936
Method for Computing the Intensity of Specularly Reflected Light
Patent: 7,079,138 →
Application: 10/901,840 →
Publication: US 2005/0001836
Peer-To-Peer Data Relay
Patent: 7,792,988 →
Application: 10/970,120 →
Publication: US 2005/0108427
Systems and Methods for Saving Data
Patent: 7,363,443 →
Application: 10/979,588 →
Publication: US 2005/0090315
Data Transmission Protocol and Visual Display for a Networked Computer System
Patent: 7,366,775 →
Application: 11/000,857 →
Publication: US 2005/0193120
Data Distribution by Proxy
Patent: 8,837,528 →
Application: 11/067,100 →
Publication: US 2006/0193283
In-Game Shot Aiming Indicator
Patent: 8,043,149 →
Application: 11/072,148 →
Publication: US 2006/0199626
Constraint Schemes for Computer Simulation of Cloth and Other Materials
Patent: 7,463,265 →
Application: 11/195,399 →
Publication: US 2007/0030265
Scheme for Providing Wrinkled Look in Computer Simulation of Materials
Patent: 7,298,374 →
Application: 11/195,474 →
Publication: US 2007/0030266
Utilizing an Incentive Point System Based on Disc and User Identification
Patent: 7,539,737 →
Application: 11/196,564 →
Publication: US 2005/0270931
System for Secure Transfer of Online Privileges
Patent: 8,192,286 →
Application: 11/215,227 →
Publication: US 2006/0234795
Environment Mapping
Patent: 7,786,993 →
Application: 11/222,207 →
Publication: US 2006/0001674
Camera Navigation in a Gaming Environment
Patent: 7,679,642 →
Application: 11/222,883 →
Publication: US 2006/0007312
Control Docking Unit
Patent: 7,653,771 →
Application: 11/233,275 →
Publication: US 2007/0174531
Monitoring Advertisement Impressions
Patent: 8,751,310 →
Application: 11/240,655 →
Publication: US 2007/0078706
Advertising impression determination
Patent: 8,574,074 →
Application: 11/241,229 →
Publication: US 2007/0079331
Incentivizing Software Sharing Thru Incentive Points
Patent: 7,216,156 →
Application: 11/271,124 →
Publication: US 2006/0069752
Polynomial Encoding of Vertex Data for Use in Computer Animation of Cloth and Other Materials
Patent: 7,652,670 →
Application: 11/349,364 →
Publication: US 2007/0182744
Systems and Methods for Server Management
Patent: 7,979,460 →
Application: 11/355,327 →
Publication: US 2007/0192382
Methods and Systems for Providing Auxiliary Content During User Interactivity with Digital Data Over a Network
Patent: 7,401,151 →
Application: 11/361,121 →
Publication: US 2006/0143268
Systems and Methods for Server Management
Patent: 7,716,238 →
Application: 11/367,174 →
Publication: US 2007/0198528
Dynamic insertion of cinematic stage props in program content
Patent: 8,566,865 →
Application: 11/371,215 →
Publication: US 2007/0226761
Dynamic Replacement of Cinematic Stage Props in Program Content
Patent: 8,549,554 →
Application: 11/371,367 →
Publication: US 2007/0214476
Game Playing System with Assignable Attack Icons
Patent: 7,455,589 →
Application: 11/375,296 →
Publication: US 2006/0178179
Managing Participants in an Online Session
Patent: 7,792,902 →
Application: 11/375,526 →
Publication: US 2006/0173958
Image Data Processing Using Depth Image Data for Realistic Scene Representation
Patent: 7,227,544 →
Application: 11/379,370 →
Publication: US 2006/0181549
Multi-Input Game Control Mixer
Patent: 7,918,733 →
Application: 11/382,031 →
Publication: US 2006/0264258
System for Tracking User Manipulations Within an Environment
Patent: 7,850,526 →
Application: 11/382,032 →
Publication: US 2006/0264259
Method and System for Applying Gearing Effects to Visual Tracking
Patent: 9,474,968 →
Application: 11/382,036 →
Publication: US 2006/0252541
Scheme for Translating Movements of a Hand-Held Controller into Inputs for a System
Patent: 8,313,380 →
Application: 11/382,037 →
Publication: US 2006/0287086
Method and System for Applying Gearing Effects to Acoustical Tracking
Patent: 7,352,358 →
Application: 11/382,038 →
Publication: US 2006/0252474
Method and System for Applying Gearing Effects to Mutlti-Channel Mixed Input
Patent: 7,391,409 →
Application: 11/382,040 →
Publication: US 2006/0252477
Method and System for Applying Gearing Effects to Inertial Tracking
Patent: 7,352,359 →
Application: 11/382,041 →
Publication: US 2006/0252475
Obtaining Input for Controlling Execution of a Game Program
Patent: 7,854,655 →
Application: 11/382,250 →
Publication: US 2007/0021208
Method and Apparatus for Use in Determining an Activity Level of a User in Relation to a System
Patent: 7,782,297 →
Application: 11/382,258 →
Publication: US 2007/0015558
Active Validation of Network Devices
Patent: 7,480,656 →
Application: 11/386,039 →
Publication: US 2007/0238524
Advertisement Insertion, Profiling, Impression, and Feedback
Patent: 7,895,076 →
Application: 11/400,031 →
Publication: US 2007/0043616
Managing Participants in an Online Session
Patent: 7,831,666 →
Application: 11/403,623 →
Publication: US 2006/0190540
Menu-Driven Voice Control of Characters in a Game Environment
Patent: 7,233,904 →
Application: 11/403,716 →
Publication: US 2006/0190270
Invalidating Network Devices with Illicit Peripherals
Patent: 8,771,061 →
Application: 11/415,881 →
Publication: US 2007/0218996
Managing Game Metrics and Authorizations
Patent: 8,622,837 →
Application: 11/449,141 →
Publication: US 2007/0238528
Display of user selected advertising content in a digital environment
Patent: 9,129,301 →
Application: 11/452,848 →
Publication: US 2007/0079326
System and Method for Generating Additional Polygons Within the Contours of a Rendered Object to Control Levels of Detail
Patent: 8,031,192 →
Application: 11/455,273 →
Publication: US 2007/0002049
Contact Lenses for Use in Motion Capture
Patent: 7,572,011 →
Application: 11/460,611 →
Publication: US 2008/0024722
Application of Selective Regions of a Normal Map Based on Joint Position in a Three-Dimensional Model
Patent: 8,115,774 →
Application: 11/460,936 →
Publication: US 2008/0024511
Creation of game-based scenes
Patent: 9,079,104 →
Application: 11/474,849 →
Publication: US 2007/0298878
Dead Reckoning in a Gaming Environment
Patent: 8,142,289 →
Application: 11/479,829 →
Publication: US 2008/0005172
System and Method for Transacting Access to Media
Patent: 8,600,897 →
Application: 11/480,203 →
Publication: US 2006/0253399
Methods and Systems for Configuration and Dynamically Switching Between Network Communication Architectures
Patent: 7,373,380 →
Application: 11/481,439 →
Publication: US 2006/0253595
Population of an Advertisement Reference List
Patent: 8,626,584 →
Application: 11/535,370 →
Publication: US 2007/0078989
Mapping Movements of a Hand-Held Controller to the Two-Dimensional Image Plane of a Display Screen
Patent: 8,310,656 →
Application: 11/536,559 →
Publication: US 2008/0100825
Advertisement Scheme for Use with Interactive Content
Patent: 8,000,581 →
Application: 11/558,348 →
Publication: US 2008/0114645
Associating Media Content Files with Advertisements
Application: 11/586,958 →
Publication: US 2007/0130012
Asynchronous Advertising Placement Based on Metadata
Patent: 8,676,900 →
Application: 11/586,989 →
Publication: US 2007/0094082
Ordered Execution of Actions in a Game Environment
Patent: 7,946,909 →
Application: 11/591,314 →
Publication: US 2007/0060231
Method and System for Securely Distributing Computer Software Products
Patent: 7,664,709 →
Application: 11/619,179 →
Publication: US 2007/0112686
Method and System for Adding a New Player to a Game in Response to Controller Activity
Patent: 7,737,944 →
Application: 11/624,637 →
Publication: US 2008/0274804
Target Interface
Patent: 8,210,943 →
Application: 11/650,311 →
Variation and Control of Sensory Work Playback
Patent: 9,183,753 →
Application: 11/679,059 →
Publication: US 2008/0206732
System and Method for Communicating with a Virtual World
Patent: 8,425,322 →
Application: 11/682,281 →
Publication: US 2008/0214253
System and Method for Routing Communications Among Real and Virtual Communication Devices
Patent: 7,979,574 →
Application: 11/682,284 →
Publication: US 2008/0215679
Avatar Customization
Patent: 8,788,951 →
Application: 11/682,298 →
Publication: US 2008/0215973
Avatar Email and Methods for Communicating Between Real and Virtual Worlds
Patent: 8,502,825 →
Application: 11/682,299 →
Publication: US 2008/0235582
Scheme for Determining the Locations and Timing of Advertisements and Other Insertions in Media
Patent: 8,451,380 →
Application: 11/689,982 →
Publication: US 2008/0231751
Method and System for Dynamic Scheduling of Content Delivery
Patent: 8,812,354 →
Application: 11/695,488 →
Publication: US 2008/0243583
System and Method for Processor Cycle Accounting and Valuation
Patent: 8,103,562 →
Application: 11/696,120 →
Publication: US 2007/0250446
Computationally Efficient Synthetic Reverberation
Patent: 8,345,887 →
Application: 11/710,080 →
Computationally Efficient Multi-Resonator Reverberation
Patent: 8,705,757 →
Application: 11/710,089 →
Graphics command management tool and methods for analyzing performance for command changes before application modification
Patent: 8,448,067 →
Application: 11/713,347 →
Publication: US 2008/0141131
Maintaining Community Integrity
Patent: 7,753,795 →
Application: 11/725,175 →
Publication: US 2007/0276521
Method and Apparatus for Authenticating Users in a Network
Patent: 8,171,536 →
Application: 11/752,818 →
Publication: US 2008/0295162
Method and Apparatus for Team Based Strategy Planning in Computer Simulations
Patent: 8,145,702 →
Application: 11/754,113 →
Publication: US 2008/0294782
Method and Apparatus for Generating an Event in Response to Interactions with Information Available Only to a Subset of Client Devices in a Computer Simulation
Patent: 8,886,510 →
Application: 11/754,160 →
Publication: US 2008/0294417
System and method for Taking Control of a System During a Commercial Break
Application: 11/756,508 →
Publication: US 2008/0297669
Training a User to Execute a Sequence of Commands in a Game Environment by Using Voice Control
Patent: 7,613,616 →
Application: 11/764,795 →
Publication: US 2007/0244704
Single Transceiver Architecture for a Wireless Network
Patent: 7,471,665 →
Application: 11/800,543 →
Publication: US 2008/0019341
Method and Apparatus for Player Replacement in an on-Line Game
Patent: 8,167,712 →
Application: 11/835,644 →
Publication: US 2009/0042646
Dynamic Media Interaction Using Time-Based Metadata
Application: 11/844,148 →
Publication: US 2009/0055383
Video Game Recording and Playback with Visual Display of Game Controller Manipulation
Patent: 9,526,995 →
Application: 11/848,451 →
Publication: US 2008/0119286
Ranking of User-Generated Game Play Advice
Patent: 9,126,116 →
Application: 11/850,516 →
Publication: US 2009/0063463
Selective Interactive Mapping of Real-World Objects to Create Interactive Virtual-World Objects
Patent: 8,902,227 →
Application: 11/852,970 →
Publication: US 2009/0066690
Facial Animation Using Motion Capture Data
Patent: 8,390,628 →
Application: 11/853,645 →
Publication: US 2009/0066700
A Method of Maintaining a Peer-to-Peer Relay Network
Patent: 7,792,968 →
Application: 11/895,968 →
Publication: US 2008/0046554
Peer-To-Peer Relay Network with Decentralized Control
Patent: 8,396,984 →
Application: 11/895,978 →
Publication: US 2008/0046555
Community Based Moderation in on-Line Sessions
Patent: 7,865,590 →
Application: 11/925,570 →
Publication: US 2009/0113040
Moderation of Cheating in on-Line Gaming Sessions
Patent: 8,490,199 →
Application: 11/927,357 →
Publication: US 2009/0113554
Allocation of on-Line Monitoring Resources
Patent: 8,204,983 →
Application: 11/929,617 →
Publication: US 2009/0113515
System and Method of Rendering Controller Information
Patent: 8,771,071 →
Application: 11/986,356 →
Publication: US 2008/0119272
Method for Multicasting Views of Real-Time Streaming Interactive Video
Patent: 9,032,465 →
Application: 11/999,417 →
Publication: US 2009/0119729
Method of Combining Linear Content and Interactive Content Compressed Together as Streaming Interactive Video
Patent: 8,549,574 →
Application: 11/999,456 →
Publication: US 2009/0125961
Streaming interactive video integrated with recorded video segments
Patent: 9,003,461 →
Application: 11/999,457 →
Publication: US 2009/0125967
System and Method for Compressing Streaming Interactive Video
Patent: 8,893,207 →
Application: 11/999,461 →
Publication: US 2009/0119736
System for collaborative conferencing using streaming interactive video
Patent: 8,949,922 →
Application: 11/999,462 →
Publication: US 2009/0119737
System for Combining Recorded Application State with Application Streaming Interactive Video Output
Patent: 8,832,772 →
Application: 11/999,472 →
Publication: US 2009/0125968
Method for user session transitioning among streaming interactive video servers
Patent: 8,840,475 →
Application: 11/999,473 →
Publication: US 2009/0124387
System for Combining a Plurality of Views of Real-Time Streaming Interactive Video
Patent: 8,661,496 →
Application: 11/999,474 →
Publication: US 2009/0119730
Hosting and broadcasting virtual events using streaming interactive video
Patent: 9,108,107 →
Application: 11/999,475 →
Publication: US 2009/0118017
System for reporting recorded video preceding system failures
Patent: 8,495,678 →
Application: 11/999,486 →
Publication: US 2009/0118018
System for Acceleration of Web Page Delivery
Patent: 8,387,099 →
Application: 11/999,487 →
Publication: US 2009/0119731
System for Recursive Recombination of Streaming Interactive Video
Patent: 8,468,575 →
Application: 11/999,525 →
Publication: US 2009/0119738
Violations in a Peer-to-Peer Relay Network
Patent: 7,610,505 →
Application: 12/011,108 →
Publication: US 2008/0147854
Method, Medium, and System for Managing transfer of content
Application: 12/011,903 →
Publication: US 2008/0126223
Data Transfer Using Hand-Held Device
Patent: 8,059,111 →
Application: 12/017,294 →
Publication: US 2008/0152263
Hand-Held Device with Touchscreen and Digital Tactile Pixels
Patent: 8,004,501 →
Application: 12/017,298 →
Publication: US 2008/0150911
Laugh Detector and System and Method for Tracking an Emotional Response to a Media Presentation
Patent: 7,889,073 →
Application: 12/023,951 →
Publication: US 2009/0195392
Selection of Content in Response to Communication Environment
Patent: 8,219,704 →
Application: 12/040,649 →
Publication: US 2008/0147862
Systems and Methods for Seamless Host Migration
Patent: 8,131,802 →
Application: 12/049,954 →
Publication: US 2009/0113060
Controller with an Integrated Depth Camera
Patent: 8,368,753 →
Application: 12/050,128 →
Publication: US 2009/0231425
System and Method for Video Choreography
Patent: 7,777,746 →
Application: 12/074,456 →
Publication: US 2008/0150948
Method and System for Error Correction of a Storage Media
Patent: 8,276,024 →
Application: 12/079,186 →
Publication: US 2009/0249000
Data Transmission Protocol and Visual Display for a Networked Computer System
Patent: 7,904,577 →
Application: 12/079,993 →
Publication: US 2009/0198824
Game Movie Maker
Patent: 9,005,033 →
Application: 12/101,820 →
Publication: US 2009/0258708
Method and Apparatus for Dynamically Adjusting Game or Other Simulation Difficulty
Patent: 8,475,274 →
Application: 12/105,177 →
Publication: US 2008/0266250
Peer-To-Peer Data Relay
Patent: 7,747,775 →
Application: 12/120,284 →
Publication: US 2008/0228877
Peer-To-Peer Data Relay
Patent: 7,725,599 →
Application: 12/120,397 →
Publication: US 2008/0222250
Channel Hopping Scheme for Update of Data for Multiple Services Across Multiple Digital Broadcast Channels
Patent: 8,359,614 →
Application: 12/122,622 →
Publication: US 2009/0288116
Integration of Control Data into Digital Broadcast Content for Access to Ancillary Information
Patent: 8,239,896 →
Application: 12/128,096 →
Publication: US 2009/0300677
File Input/Output Scheduler
Patent: 8,504,736 →
Application: 12/130,892 →
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Video Compression System and Method for Compensating for Bandwidth Limitations of a Communication Channel
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Network Media Player Having a User-Generated Playback Control Record
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Statutory License Restricted Digital Media Playback on Portable Devices
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Placement of User Information in a Game Space
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Minimizing Latency in Network Program Through Transfer of Authority Over Program Assets
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Pivot Command for Playlist
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Evolution of a User Interface Based on Learned Idiosyncrasies and Collected Data of a User
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Developing a Knowledge Base Associated with a User That Facilitates Evolution of an Intelligent User Interface
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Flexible Failover Policies in High Availability Computing Systems
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System and Methdod for Capturing and Displaying Still Photo and Video Content
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File Input/Output Scheduler Using Immediate Data Chunking
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Online Process for Recommending Friends Based on Game Playing Habits
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System and Method for Capturing Text for an Online Application
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Scheme for Providing Audio Effects for a Musical Instrument and for Controlling Images with Same
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User Interface, System and Method for Controlling a Video Stream
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Maintaining Multiple Views on a Shared Stable Virtual Space
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Channel Hopping Scheme for Update of Data for Multiple Services Across Multiple Digital Broadcast Channels
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Method and Apparatus for Performing User-Defined Macros
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Method for an Augmented Reality Character to Maintain and Exhibit Awareness of an Observer
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Audio Acceleration
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Dynamic Adjustment of Predetermined Three-Dimensional Video Settings Based on Scene Content
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Scaling Pixel Depth Values of User-Controlled Virtual Object in Three-Dimensional Scene
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Morphological Anti-Aliasing (Mlaa) of a Re-Projection of a Two-Dimensional Image
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Multi-Sample Resolving of Re-Projection of Two-Dimensional Image
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Scheme for Translating Movements of a Hand-Held Controller into Inputs for a System
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Handing Control of an Object from One Touch Input to Another Touch Input
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Polymorphic Firearm Controller
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Apparatus, System, and Method for Real-Time Identification of Finger Impressions for Multiple Users
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Social Interactive Content Creator Development
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Special Regional Online Video Game Forum Based on Location
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Qualified Video Delivery Methods
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Automatic Performance and Capacity Measurement for Networked Servers
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Hybrid Separable Motion Controller
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Method and Apparatus for Implementing Nemesis Matchmaking
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Graphical User Interface, System and Method for Implementing a Game Controller on a Touch-Screen Device
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Recovery from Packet Loss During Transmission of Compressed Video Streams
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Sound Synthesis with Fixed Partition Size Convolution of Audio Signals
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Massive Multi-Player Online (MMO) Games Server and Methods for Executing the Same
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Automatic Performance and Capacity Measurement for Networked Servers
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Scaling Pixel Depth Values of User-Controlled Virtual Object in Three-Dimensional Scene
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Evolution of a User Interface Based on Learned Idiosyncrasies and Collected Data of a User
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Public Viewing Security for Public Computer Users
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Intelligent Game Loading
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Channel Hopping Scheme for Update of Data for Multiple Services Across Multiple Channels
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Video Latency Reduction
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Qualified Video Delivery
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Systems and Methods for Reducing Hops Associated with A Head Mounted System
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Systems and Methods for Using Reduced Hops to Generate an Augmented Virtual Reality Scene Within A Head Mounted System
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Defining New Rules for Validation of Network Devices
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Scheme for Determining the Locations and Timing of Advertisements and Other Insertions in Media
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Method for User Session Transitioning Among Streaming Interactive Video Servers
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Using a Second Screen as a Private Tracking Heads-up Display
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Online Video Game Service with Split Clients
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Audio Deceleration
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System for Streaming Databases Serving Real-Time Applications Used Through Streaming Interactive Video
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Statutory License Restricted Digital Media Playback on Portable Devices
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Gradient Adjustment for Texture Mapping for Multiple Render Targets with Resolution That Varies by Screen Location
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Varying Effective Resolution by Screen Location by Altering Rasterization Parameters
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System and Method for Selecting a Video Encoding Format Based on Feedback Data
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Calibration of Portable Devices in a Shared Virtual Space
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System for Combining Recorded Application State with Application Streaming Interactive Video Output
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Game Play Skill Training
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Dead Reckoning in a Gaming Environment
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Video Frame Rate Compensation Through Adjustment of Vertical Blanking
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Menu Navigation in a Head-Mounted Display
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Environmental Interrupt in a Head-Mounted Display and Utilization of Non Field of View Real Estate
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Systems and Methods for Server Management
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Attribute-Driven Gameplay
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Flexible Failover Policies in High Availability Computing Systems
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Discovery and Analytics for Episodic Downloaded Media
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Video Compression System and Method for Reducing the Effects of Packet Loss Over a Communication Channel
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Virtual High Definition Video Player
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Advertising Impression Determination
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Method and Apparatus for Beacon Messaging Point of Sale Messaging and Delivery System
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Real Time Unified Communications Interaction of a Predefined Location in a Virtual Reality Location
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Virtual Reality Universe Representation Changes Viewing Based Upon Client Side Parameters
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Real Time Virtual Reality Leveraging Web Cams and Ip Cams and Web Cam and Ip Cam Networks
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Wearable Computer Using Programmed Local Tag
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Video Game Overlay
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Systems and Methods for Seamless Host Migration
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System and Method of Automatic Entry Creation for Blogs, Web Pages or File-Sharing Sites Based on Game Events
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Dynamic Adjustment of Predetermined Three-Dimensional Video Settings Based on Scene Content
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Video Game Competition Notifications
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Advertisement Rotation
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Portable Profile Access Token
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Head Mounted Device (HMD) System Having Interface With Mobile Computing Device for Rendering Virtual Reality Content
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Tangible Tradable Collectibles Having a Digital Copy
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Method and Apparatus for Adjustment of Game Parameters Based on Measurement of User Performance
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Media Player with Networked Playback Control and Advertisement Insertion
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Method and Apparatus for Providing Hybrid Reality Environment
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Systems and Methods for Cloud Processing and Overlaying of Content on Streaming Video Frames of Remotely Processed Applications
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Temporary Decoder Apparatus and Method
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Scheme for Determining the Locations and Timing of Advertisements and Other Insertions in Media
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Publication: US 2015/0304710
Method and Apparatus for Improving Decreasing Presentation Latency in Response to Receipt of Latency Reduction Mode Signal
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Publication: US 2015/0301960
Gaming Controller
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Publication: US 2015/0297989
Capturing Asynchronous Commentary to Pre-Recorded Gameplay
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System and Method for Utilizing Forward Error Correction With Video Compression
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Publication: US 2016/0007045
Creation of Game-Based Scenes
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Publication: US 2015/0314200
Incentivizing Commerce by Regionally Localized Broadcast Signal in Conjunction with Automatic Feedback or Filtering
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Methods for Cloud Based Game Streaming and Setting Data Rates Between Remote Clients and Servers
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Save Game Load Time Reduction for Cloud Gaming
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Systems for Using three-dimensional object as controller in an Interactive Game
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Publication: US 2015/0346948
Hosting and Broadcasting Virtual Events Using Streaming Interactive Video
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Method for User Session Transitioning Among Streaming Interactive Video Servers
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Local Application Quick Start with Cloud Transitioning
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Ranking of User-Generated Game Play Advice
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Dynamic Network Storage for Cloud Console Server
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Video Compression System and Method for Reducing the Effects of Packet Loss Over a Communication Channel
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System and Method for Accelerated Machine Switching
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Methods And Systems For Differentiation Of Video Frames For Achieving Buffered Decoding And Bufferless Decoding
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Video Game Competition Notifications
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Publication: US 2016/0151713
Secure Key Store Derivation and Management from a Single Secure Root Key
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System and Method for Compressing Video for Streaming Video Game Content to Remote Clients
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Fast Multicast Messaging Encryption and Authentication
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Secure Device Pairing
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Method for Improving Game Streaming Performance in the Cloud
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System and Method of Automatic Entry Creation for Blogs, Web Pages or File-Sharing Sites Based on Game Events
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System and Method for Retaining System State
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Methods for Interfacing With an Interactive Application Using a Controller With an Integrated Camera
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System and Method for Compressing Video Based on Latency Measurements and Other Feedback
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Qualified Video Delivery Methods
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Balancing Multiple Team Based Games
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Program Mode Transition
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Remote Control of a First User's Gameplay by a Second User
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Systems and Methods for Enabling Time-Shifted Coaching for Cloud Gaming Systems
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Virtualization System and Method for Hosting Applications
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Creation of Game-Based Scenes
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Methods and Systems for Navigation within Virtual Reality Space using Head Mounted Display
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User Save Data Management in Cloud Gaming
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Advertisement Scheme for Use with Interactive Content
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Game Selection and Invitation Process
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Setting Up Gaming Sessions to Reduce Waiting Time
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Using Connection Quality History to Optimize User Experience
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Predictive Instant Play For An Application Over The Cloud
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Publication: US 2016/0256784
Dynamic Denial of Service Detection and Automated Safe Mitigation
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Head Mounted Device (HMD) System Having Interface With Mobile Computing Device for Rendering Virtual Reality Content
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Game Aim Assist
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Game Stream Fuzz Testing and Automation
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Maintaining Multiple Views on a Shared Stable Virtual Space
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Web Explorer for Gaming Platform Interface
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System and Method for Compressing Video Frames or Portions Thereof Based on Feedback Information from a Client Device
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System and Method for Streaming Game Video
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Sharing Recorded Gameplay to a Social Graph
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Gaming Controller
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System and Method for Managing Audio and Video Channels for Video Game Players and Spectators
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User Save Data Migration Based on Location Information
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Publication: US 2017/0304727
Interactive Events Platform
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Cloud Gaming Device Handover
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Online Video Game Service with Split Clients
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Generation of Gameplay Video Based on Social Network Sharing
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Generating a Website to Share Aggregated Content
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Publication: US 2016/0261669
Server System for Processing Graphic Output and Responsively Blocking Select Input Commands
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Methods and Systems for Generation and Execution of Miniapp of Computer Application Served by Cloud Computing System
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Incorporating Player-Generated Audio in an Electronic Game
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System and Method for Capturing Text for an Online Application
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Methods and Systems for Cloud Executing Mini-Games and Social Tagging
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Attention-Based Rendering and Fidelity
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Publication: US 2016/0291674
Asynchronous Advertising Placement Based on Metadata
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Browser-Based Cloud Gaming
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Publication: US 2017/0354878
System and Method for Improving the Graphics Performance of Hosted Applications
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Publication: US 2016/0303479
System and Method of Automatic Entry Creation for Blogs, Web Pages or File-Sharing Sites Based on Game Events
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System and Method for Selecting a Video Encoding Format Based on Feedback Data
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Publication: US 2016/0360208
Environmental Interrupt in a Head-Mounted Display and Utilization of Non Field of View Real Estate
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Publication: US 2017/0004654
Planar Magnetic Headphones
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Game Execution Environments
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Real-Time Cloud-Based Video Watermarking Systems and Methods
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Cloud-Based Game Slice Generation and Frictionless Social Sharing with Instant Play
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Multi-User Demo Streaming Service for Cloud Gaming
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Publication: US 2017/0087464
Systems and Methods for Providing Time-Shifted Intelligently Synchronized Game Video
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Publication: US 2017/0087475
Systems and Methods for Providing Augmented Data-Feed for Game Play Re-creation and Dynamic Replay Entry Points
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Publication: US 2017/0087476
System and Method for Improving the Graphics Performance of Hosted Applications
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Publication: US 2017/0007923
Multi-Player Video Game Environment for Single-Player Use
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Publication: US 2017/0028301
Addressing Inside-Enterprise Hack Attempts
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Blend Shape System with Texture Coordinate Blending
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Blend Shape System with Dynamic Partitioning
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System to Identify and Use Markers for Motion Capture
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Game Controller-Based Captcha
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Advertising Impression Determination
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Publication: US 2017/0091804
User Input Processing with Eye Tracking
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Scheme for Determining the Locations and Timing of Advertisements and Other Insertions in Media
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Publication: US 2017/0041647
Management of Ancillary Content Delivery and Presentation
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Persistent Autonomous Agents
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Video Game Competition Notifications
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Voice Overlay
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Remastering by Emulation
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Web-Based Game Controller
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Qualified Video Delivery
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Systems and Methods of Serving Game Video for Remote Play
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Custom Product Categorization of Digital Media Content
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Publication: US 2018/0144392
Systems for Using Three-Dimensional Object as Controller in an Interactive Game
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Publication: US 2017/0080338
Bandwidth Management During Simultaneous Server-to-Client Transfer of Different Types of Data
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Publication: US 2017/0080337
Systems and Methods for Downloading and Updating Save Data to a Data Center
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Real Time Virtual Reality Leveraging Web Cams and Ip Cams and Web Cam and Ip Cam Networks
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Method and System for Accessing Previously Stored Game Play via Video Recording as Executed on a Game Cloud System
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Publication: US 2018/0021684
Systems and Methods for Generating and Sharing Video Clips of Cloud-Provisioned Games
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Publication: US 2017/0095741
Personalized Calendar for Digital Media Content-Related Events
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Discovery and Analytics for Episodic Downloaded Media
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Statutory License Restricted Digital Media Playback on Portable Devices
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Managing Game Metrics and Authorizations
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Video Game Recording and Playback with Visual Display of Game Controller Manipulation
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Publication: US 2017/0144074
Video Game Overlay
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Publication: US 2017/0106281
Method and System for Saving a Snapshot of Game Play and Used to Begin Later Execution of the Game Play by Any User as Executed on a Game Cloud System
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Remote Gaming Service
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Menu Navigation in a Head-Mounted Display
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Systems and Methods for Using a Distributed Game Engine
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Virtual High Definition Video Player
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Qualified Video Delivery Advertisement
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Detecting Lag Switch Cheating in Game
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System and Method for Compressing Video Frames or Portions Thereof Based on Feedback Information From a Client Device
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Metronome for Competitive Gaming Headset
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Metrics-Based Gaming Operations
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Massive Multi-Player Online (Mmo) Games Server and Methods for Executing the Same
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Publication: US 2017/0252647
Methods and Apparatuses for Recording and Utilizing an Audio Signature Within an Application
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Publication: US 2017/0259168
System and Method for Capturing Text for an Online Application
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System and Method for Streaming Game Video
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System and Method for Managing Audio and Video Channels for Video Game Players and Spectators
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Publication: US 2017/0266569
Recovery From Packet Loss During Transmission Of Compressed Video Streams
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Virtualization System and Method for Hosting Applications
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Using HMD Camera Touch Button to Render Images of a User Captured During Game Play
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Publication: US 2018/0001198
System and Method for Combining Multiple Game or Application Views Into a Single Media Stream
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System and Method for Compressing Streaming Interactive Video
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Publication: US 2017/0304725
System for Streaming Databases Serving Real-Time Applications Used Through Streaming Interactive Video
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Publication: US 2017/0312624
Attention-Based Rendering and Fidelity
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Publication: US 2017/0357308
Invalidating Network Devices with Illicit Peripherals
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Publication: US 2018/0015372
Systems and Methods for Seamless Host Migration
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Publication: US 2018/0013820
System and Method of Automatic Entry Creation for Blogs, Web Pages or File-Sharing Sites Based on Game Events
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Publication: US 2018/0117472
Remote Control of a First User's Session by a Second User
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Publication: US 2017/0354880
Wearable Computer Using Programmed Local Tag
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Publication: US 2018/0074771
Systems, Methods, and Computer-Readable Media for Generating Computer-Mediated Reality Display Data
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Attention-Based Ai Determination of Player Choices
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Managing Participants in an Online Session
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Publication: US 2018/0013802
System and Method for Capturing and Sharing Console Gaming Data
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Publication: US 2018/0001199
Creation of Game-Based Scenes
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Publication: US 2018/0085670
Gaming Controller
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Publication: US 2018/0021674
Venue Mapping for Virtual Reality Spectating of Live Events
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Publication: US 2019/0102941
Projectile Object Rendering for a Virtual Reality Spectator
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Publication: US 2019/0102939
Spectator View into an Interactive Gaming World Showcased in a Live Event Held in a Real-World Venue
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Publication: US 2019/0104235
Sound Localization in an Augmented Reality View of a Live Event Held in a Real-World Venue
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Publication: US 2019/0105568
Game State Save, Transfer and Resume for Cloud Gaming
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Publication: US 2018/0043256
System, Method, and Graphical User Interface for Controlling an Application on a Tablet
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Publication: US 2018/0140948
Method for Executing Functions in a Vr Environment
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Publication: US 2018/0082483
Public Viewing Security
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Publication: US 2018/0089472
Systems, Methods, and Devices for Creating a Spline-Based Video Animation Sequence
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Publication: US 2019/0156546
Methods and Systems for Portably Deploying Applications on One or More Cloud Systems
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Publication: US 2018/0077084
Shadow Banning in Social Vr Setting
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Publication: US 2019/0160382
System and Method for Identifying Compatible Users
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Publication: US 2018/0147498
Virtual Reality Universe Representation Changes Viewing Based Upon Client Side Parameters
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Publication: US 2018/0097915
Ultra High-Speed Low-Latency Network Storage
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Publication: US 2019/0174155
Fast Multicast Messaging Encryption and Authentication
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Publication: US 2018/0115558
Game Execution Environments
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Publication: US 2018/0099222
Generation of Gameplay Video Based on Social Network Sharing
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Publication: US 2018/0117462
Gaming Controller
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Publication: US 2018/0117459
Gaming System
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Publication: US 2018/0117463
Incorporating Player-Generated Audio in an Electronic Game
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Publication: US 2018/0193747
Sharing Recorded Gameplay to a Social Graph
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Publication: US 2018/0117477
Scheme for Determining the Locations and Timing of Advertisements and Other Insertions in Media
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Publication: US 2018/0131977
Asynchronous Advertising
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Publication: US 2018/0225676
Add-On Management Methods
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Publication: US 2018/0154256
Real-Time Cloud-Based Video Watermarking Systems and Methods
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Publication: US 2018/0160197
Event Reel Generator for Video Content
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Publication: US 2019/0244639
Methods And Systems For Providing Shortcuts For Fast Load When Moving Between Scenes In Virtual Reality
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Publication: US 2019/0250773
Interactive Events Platform
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Publication: US 2018/0185756
Virtual Reality Presentation of Real World Space
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Publication: US 2019/0099678
Augmenting Virtual Reality Video Games With Friend Avatars
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Publication: US 2019/0099675
Method for an Augmented Reality Character to Maintain and Exhibit Awareness of an Observer
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Publication: US 2018/0185757
Building Virtual Reality (Vr) Gaming Environments Using Real-World Virtual Reality Maps
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Publication: US 2019/0270015
Massive Multi-Player Online (MMO) Games Server and Methods for Executing the Same
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Publication: US 2018/0200622
Methods and Apparatuses for Recording and Utilizing an Audio Signature Within an Application
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Publication: US 2018/0200615
Asynchronous Virtual Reality Interactions
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Publication: US 2019/0282892
Virtual High Definition Video Player
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Publication: US 2018/0288484
System and Method for Storing Program Code and Data Within an Application Hosting Center
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Publication: US 2018/0221775
Method and Apparatus for Providing Hybrid Reality Environment
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Publication: US 2018/0225880
Data Distribution by Proxy
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Publication: US 2018/0227916
System and Method for Managing Audio and Video Channels for Video Game Players and Spectators
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Publication: US 2018/0221774
Temporary Decoder Apparatus and Method
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Publication: US 2018/0256975
Systems and Methods for Detecting and Displaying a Boundary Associated With Player Movement
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Publication: US 2018/0333643
Online Video Game Service with Split Clients
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Publication: US 2018/0264367
Advertising Impression Determination
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Publication: US 2018/0374116
Scheme for Determining the Locations and Timing of Advertisements and Other Insertions in Media
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Publication: US 2018/0288449
Stream Testing for Cloud Gaming
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Publication: US 2018/0290054
Wearable Computer Using Programmed Local Tag
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Publication: US 2018/0329662
Add-On Management Systems
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Publication: US 2018/0326300
Secure Device Pairing
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Publication: US 2018/0324589
Systems and Methods for Seamless Host Migration
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Publication: US 2018/0337979
Browser-Based Cloud Gaming
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Publication: US 2018/0345140
Gaming System
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Publication: US 2018/0353854
Method for Multicasting Views of Real-Time Streaming Interactive Video
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Publication: US 2018/0361237
Drama Engine for Dramatizing Video Gaming
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Publication: US 2020/0061465
Video Compression System and Method for Reducing the Effects of Packet Loss Over a Communication Channel
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Publication: US 2019/0060747
Porting Locally Processed Media Data with Low Latency to a Remote Client Device via Various Wireless Links
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Publication: US 2019/0007719
System and Method for Capturing Text for an Online Application
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Publication: US 2019/0060748
System and Method for Improving the Graphics Performance of Hosted Applications
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Publication: US 2019/0046876
Systems and Methods for Using Reduced Hops to Generate an Augmented Virtual Reality Scene Within a Head Mounted System
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Publication: US 2019/0070498
Peripheral Device Having Sensors for Capturing Changes in Spatial Position
Application: 16/190,070 →
Publication: US 2019/0082162
Video Compression System and Method for Compensating for Bandwidth Limitations of a Communication Channel
Application: 16/197,323 →
Publication: US 2019/0083890
Method and System for Accessing Previously Stored Game Play via Video Recording as Executed on a Game Cloud System
Application: 16/209,845 →
Publication: US 2019/0105573
Hosting and Broadcasting Virtual Events Using Streaming Interactive Video
Application: 16/216,988 →
Publication: US 2019/0151756
System and Method for Compressing Video for Streaming Video Game Content to Remote Clients
Application: 16/224,715 →
Publication: US 2019/0118083
System, Method, and Graphical User Interface for Controlling an Application Executing on a Server
Application: 16/236,230 →
Publication: US 2019/0134504
Video Game Overlay
Application: 16/243,024 →
Publication: US 2019/0143209
Using Connection Quality History to Optimize User Experience
Application: 16/272,860 →
Publication: US 2019/0168119
Gaming Controller
Application: 16/273,140 →
Publication: US 2019/0176030
Methods for Streaming Online Games using Cloud Servers and Shared Compression
Application: 16/274,214 →
Publication: US 2019/0224577
Cloud Gaming Device Handover
Application: 16/365,560 →
Publication: US 2019/0217191
Systems and Methods for Tagging Content of Shared Cloud Executed Mini-Games and Tag Sharing Controls
Application: 16/385,351 →
Publication: US 2019/0240572
Systems and Methods of Serving Game Video for Remote Play
Application: 16/399,966 →
Publication: US 2019/0255435
Game Execution Environments
Application: 16/405,384 →
Publication: US 2019/0262708
System for Combining Recorded Application State with Application Streaming Interactive Video Output
Application: 16/412,317 →
Publication: US 2019/0262711
Network Connected Controller for Direct to Cloud Gaming
Application: 16/416,184 →
Publication: US 2019/0270019
Sharing Buffered Gameplay in Response to an Input Request
Application: 16/416,190 →
Publication: US 2019/0270004
Mini-Games Accessed Through a Sharing Interface
Application: 16/416,218 →
Publication: US 2019/0270020
Sharing User-Initiated Recorded Gameplay with Buffered Gameplay
Application: 16/416,219 →
Publication: US 2019/0270005
Managing Game Metrics and Authorizations
Application: 16/418,938 →
Publication: US 2019/0336866
Wearable Computer Using Programmed Local Tag
Application: 16/425,786 →
Publication: US 2019/0278546
Attention-Based Rendering and Fidelity
Application: 16/428,686 →
Publication: US 2019/0286216
Integration of Control Data into Digital Broadcast Content for Access to Ancillary Information
Application: 16/431,591 →
Publication: US 2019/0289358
Cloud Game Streaming with Client Side Asset Integration
Application: 16/432,598 →
Publication: US 2019/0282898
Browser-Based Cloud Gaming
Application: 16/432,608 →
Publication: US 2019/0282897
Qualified Video Delivery Methods
Application: 16/436,056 →
Publication: US 2019/0291003
Virtual Reality Universe Representation Changes Viewing Based Upon Client Side Parameters
Application: 16/438,344 →
Publication: US 2019/0297172
Crowd and Cloud Enabled Virtual Reality Distributed Location Network
Application: 16/445,008 →
Publication: US 2019/0306276
System and Method for Managing Audio and Video Channels for Video Game Players and Spectators
Application: 16/455,563 →
Publication: US 2019/0314728
Spectator View into an Interactive Gaming World Showcased in a Live Event Held in a Real-World Venue
Application: 16/460,946 →
Publication: US 2019/0327392
System and Method for Taking Control of a System During a Commercial Break
Application: 16/513,609 →
Publication: US 2019/0342523
System and Method for Remote-Hosted Video Game Streaming and Feedback from Client on Received Frames
Application: 16/533,685 →
Publication: US 2019/0364302
Method for Improving Game Streaming Performance in the Cloud
Application: 16/569,174 →
Publication: US 2020/0001179
Game Selection and Invitation Process
Application: 16/584,766 →
Publication: US 2020/0023274
Advertising Impression Determination
Application: 16/594,354 →
Publication: US 2020/0034875
System for Streaming Databases Serving Real-Time Applications Used Through Streaming Interactive Video
Application: 16/596,667 →
Publication: US 2020/0038764
System, Method, and Graphical User Interface for Controlling an Application Executing on a Server
Application: 16/660,762 →
Publication: US 2020/0061463
Ranking of User-Generated Game Play Advice
Application: 16/669,312 →
Publication: US 2020/0061469
Game Interface Device with Optical Port
Patent: 629,000 →
Application: 29/246,764 →
Controller Face with Tracking Sensors
Patent: 621,836 →
Application: 29/259,350 →
Ergonomic Game Interface Device with Leds
Patent: 567,814 →
Application: 29/289,184 →
Sound Earbuds
Patent: 614,168 →
Application: 29/337,856 →
Device Case
Patent: 615,299 →
Application: 29/337,857 →
Controller Triggering Device
Patent: 666,268 →
Application: 29/379,248 →
Controller Triggering Device
Patent: 658,260 →
Application: 29/379,249 →
Game Controller Attachment Device
Patent: 714,872 →
Application: 29/456,267 →
Audio Headphones
Patent: 740,254 →
Application: 29/480,955 →
Related Assignments (2)
Other recorded transfers of the patents in this record — the chain of ownership.
Change of Name May 4, 2016
From: SONY COMPUTER ENTERTAINMENT AMERICA LLC
To: SONY INTERACTIVE ENTERTAINMENT AMERICA LLC
Reel/Frame 038611/0846 →
Change of Name May 4, 2016
From: SONY COMPUTER ENTERTAINMENT AMERICA LLC
To: SONY INTERACTIVE ENTERTAINMENT AMERICA LLC
Reel/Frame 038611/0887 →