IP Library Granted Patent US 9,262,890
Granted Patent B2
US 9,262,890 · App. 12/313,297 · Granted Feb 16, 2016

Customizing player-generated audio in electronic games

Inventors: Andrew E. Bracken (Foster City, CA); Kurt B. Kellenberger (Foster City, CA); Christopher C. Braymen (Foster City, CA)
Assignee: SONY COMPUTER ENTERTAINMENT AMERICA LLC
G07F17/34A63F13/12A63F13/54A63F13/63A63F13/87G07F17/323G07F17/3227
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Quick Facts
Patent No.
US 9,262,890
App. No.
12/313,297
Granted
Feb 16, 2016
Kind
B2
Abstract

Methods and apparatuses for customizing player-generated audio in electronic games are provided. Sound generated by a player may be recorded in an audio clip. A modification is selected by a player, and the modification is applied to the audio clip. The modified audio clip is associated with a game event designated by the player. When the designated game event is detected, the associated audio clip may be played. In some embodiments, playing the modified audio clip includes broadcasting the modified audio clip to another player in a network.

Claims (33)

1. A method for customizing player-generated audio in electronic games, the method comprising:

recording as an audio clip sound generated by a player of an electronic game;

modifying the audio clip according to one or more audio effects, the one or more audio effects being selected by a player from a menu comprising a plurality of audio effects specific to characters found in the electronic game;

associating the modified audio clip with a game event designated by the player, wherein the designated game event requires presence of one or more designated players in a game play session of the player; and

playing the modified audio clip when the associated game event and the presence of at least one of the designated players are detected in the game play session, wherein non-designated players are not presented with the modified audio clip.

2. The method of claim 1 , wherein modifying the audio clip according to the one or more audio effects includes increasing a number of voices heard, wherein the number of voices include a plurality of genders and ages.

3. The method of claim 2 , wherein the modified audio clip includes game character dialogue modified in accordance with the set of character specific sounds.

4. The method of claim 2 , wherein the game character is a monster and the modified audio clip includes monster sounds.

5. The method of claim 2 , wherein the game character is a creature and the modified audio clip includes creature sounds.

6. The method of claim 1 , wherein modifying the audio clip includes adding music to the audio clip.

7. The method of claim 1 , further comprising generating a display of the menu comprising the plurality of audio effects for player selection.

8. The method of claim 7 , further comprising receiving updated information concerning the plurality of audio effects available for player selection and updating the display of the menu in accordance with the updated information.

9. The method of claim 1 , further comprising generating a list of game events based on an electronic game designated by the player and providing the list of game events for player selection.

10. The method of claim 1 , wherein playing the modified audio clip includes broadcasting the modified audio clip to another player in a network only if the other player is one of the designated players.

11. An apparatus for customizing player-generated audio in electronic games, the apparatus comprising:

an interface configured to record as an audio clip sound generated by a player of an electronic game;

a memory configured to store the recorded audio clip; and

a processor configured to execute instructions to:

modify the recorded audio clip according to one or more audio effects, the one or more audio effects being selected by a player from a menu comprising a plurality of audio effects specific to characters found in the electronic game;

associate modified audio clip with a game event designated by the player, wherein the designated game event requires presence of one or more designated players in a game play session, and

provide the modified audio clip to a sound processing unit for play when the associated game event and the presence of at least one of the designated players are detected in the game play session, wherein non-designated players are not presented with the modified audio clip.

12. The apparatus of claim 11 , wherein modifying the audio clip according to the one or more audio effects includes increasing a number of voices heard, wherein the number of voices include a plurality of genders and ages.

13. The apparatus of claim 11 , wherein the modifying the audio clip includes adding music to the audio clip.

14. The apparatus of claim 11 , wherein the memory further stores information concerning the plurality of audio effects available for player selection and updates to the stored information.

15. The apparatus of claim 14 , wherein the processor further executes instructions to generate a display of the menu comprising the available audio effects based on information stored in the memory.

16. The apparatus of claim 11 , wherein the processor further executes instructions to generate a list of game events based on an electronic game designated by the player and providing the list of game events for player selection.

17. The apparatus of claim 11 , the processor further executes instructions to provide the modified audio clip by broadcasting the audio clip to another player in a network only if the other player is one of the designated players.

18. A non-transitory computer-readable storage medium having embodied thereon a program, the program being executable by a processor to perform a method for customizing player-generated audio in electronic games, the method comprising:

recording as an audio clip sound generated by a player of an electronic game;

modifying the audio clip according to one or more audio effects, the one or more audio effects being selected by a player from a menu comprising a plurality of audio effects specific to characters found in the electronic game;

associating the modified audio clip with a type of game event designated by the player, wherein the designated game event requires presence of one or more designated players in a game play session; and

playing the modified audio clip when the associated game event and the presence of at least one of the designated players are detected in the game play session, wherein non-designated players are not presented with the modified audio clip.

19. The non-transitory computer-readable storage medium of claim 18 , wherein the program is further executable to broadcast the modified audio clip to another player in a network only if the other player is one of the designated players.

Assignments (4)
MERGER Recorded Mar 30, 2020
From: SONY INTERACTIVE ENTERTAINMENT AMERICA LLC
To: SONY INTERACTIVE ENTERTAINMENT LLC
Reel/Frame 053323/0567 →
CHANGE OF NAME Recorded May 5, 2016
From: SONY COMPUTER ENTERTAINMENT AMERICA LLC
To: SONY INTERACTIVE ENTERTAINMENT AMERICA LLC
Reel/Frame 038626/0637 →
MERGER Recorded Nov 9, 2010
From: SONY COMPUTER ENTERTAINMENT AMERICA INC.
To: SONY COMPUTER ENTERTAINMENT AMERICA LLC
Reel/Frame 025406/0506 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Feb 9, 2009
From: BRACKEN, ANDREW E.; KELLENBERGER, KURT B.; BRAYMEN, CHRISTOPHER G.
To: SONY COMPUTER ENTERTAINMENT AMERICA INC.
Reel/Frame 022229/0669 →
Continuity (2)
Continuation In Part 12291330 · Nov 7, 2008
Related Publication 20100120533A1 · May 13, 2010