Patent Assignment
Reel/Frame 038626/0637
Change of Name
Recorded: 2016-05-05
Pages: 11
Assignor
SONY COMPUTER ENTERTAINMENT AMERICA LLC
Executed: 2016-03-31
Assignee
SONY INTERACTIVE ENTERTAINMENT AMERICA LLC
2207 BRIDGEPOINTE PKWY., SAN MATEO, CALIFORNIA, 94404
Covered Properties
(291)
System and method for Taking Control of a System During a Commercial Break
Method and Apparatus for Beacon Messaging Point of Sale Messaging and Delivery System
Gaming Participant Attribute Tag Method and System
Application:
12/580,051 →
Publication:
US US20110092287A1
Ranking of User-Generated Game Play Advice
Computing the intensity of specularly reflected light
Application:
11/442,226 →
Publication:
US US20060214943A1
Group behavioral modification using external stimuli
Application:
10/364,951 →
Publication:
US US20040029625A1
Providing game information via characters in a game environment
Application:
10/791,476 →
Publication:
US US20040166935A1
Saving Data
Application:
12/106,862 →
Publication:
US US20080261702A1
System and method for displaying video game information embedded in a dividing bar
Application:
10/456,415 →
Publication:
US US20040219976A1
System and method for utilizing vectors in a video game
Application:
10/737,143 →
Publication:
US US20050090302A1
Relocatable component file format
Application:
11/147,858 →
Publication:
US US20060277541A1
Dynamic rating of content
Application:
11/502,265 →
Publication:
US US20080040748A1
Providing revisory scenes in a media environment
Application:
11/789,508 →
Publication:
US US20080040380A1
System and method for distributing data between a telephone network and an entertainment network
Application:
10/059,837 →
Publication:
US US20030142661A1
Networked Electronic Entertainment System
Application:
12/109,286 →
Publication:
US US20080261697A1
Preserving the Integrity of Segments of Audio Streams
Application:
12/465,280 →
Publication:
US US20100293072A1
Placement of User Information in a Game Space
Auto-Creating Groups for Sharing Photos
Advertising Insertion, Profiling, Impression, and Feedback
Application:
13/007,525 →
Publication:
US US20110173054A1
Extremely fast data encryption, decryption and secure hash scheme
Application:
11/035,285 →
Publication:
US US20060153382A1
Configurable interrupt scheme for waking up a system from sleep mode
Application:
11/141,296 →
Publication:
US US20060271798A1
Scheme for use in testing software for computer entertainment systems
Application:
11/247,059 →
Publication:
US US20070082741A1
Position/player specific game play (PSG) scheme for computer entertainment systems
Application:
11/297,113 →
Publication:
US US20070004481A1
Schemes for Using Audio Updates to Link Real-Life Events to Game Events After Release of the Game
Transaction Card System Capable of Restricting Transactions to Predesignated Items
Application:
11/467,117 →
Publication:
US US20080048023A1
Scheme for Detecting and Tracking User Manipulation of a Game Controller Body
Application:
11/382,034 →
Publication:
US US20060256081A1
Scheme for Translating Movements of a Hand-Held Controller into Inputs for a System
Method for Mapping Movements of a Hand-Held Controller to Game Commands
Method and apparatus for use in determining lack of user activity in relation to a system
Application:
11/382,259 →
Publication:
US US20070015559A1
Attachable Structure for Use with Hand-Held Controller Having Tracking Ability
Application:
11/382,699 →
Publication:
US US20070265075A1
Controller Configured to Track User's Level of Anxiety and Other Mental and Physical Attributes
Application:
11/551,197 →
Publication:
US US20080098448A1
Game Control Using Three-Dimensional Motions of Controller
Application:
11/551,682 →
Publication:
US US20080096654A1
Method for Aiming and Shooting Using Motion Sensing Controller
Application:
11/838,823 →
Publication:
US US20080096657A1
Method and Apparatus for Adjustment of Game Parameters Based on Measurement of User Performance
Application:
12/105,174 →
Publication:
US US20080268943A1
Method and Apparatus for Adjustment of Game Parameters Based on Measurement of User Performance
Scheme for Determining the Locations and Timing of Advertisements and Other Insertions in Media
Scheme for Determining the Locations and Timing of Advertisements and Other Insertions in Media
Scheme for Determining the Locations and Timing of Advertisements and Other Insertions in Media
Method and Apparatus for Dynamically Adjusting Game or Other Simulation Difficulty
Method and Apparatus for System and Software Quick Launch
Application:
12/466,223 →
Publication:
US US20100293365A1
Method and Apparatus for Combining a Real World Event and a Computer Simulation
Application:
12/428,423 →
Publication:
US US20100271367A1
Method and Apparatus for Matching Users in Multi-User Computer Simulations
Application:
12/557,376 →
Publication:
US US20100306672A1
Method and Apparatus for Interpolating Color and Direction as One Entity in Computer Graphics
Application:
12/323,340 →
Publication:
US US20100128038A1
Apparatus and Method for Matching Groups to Users for Online Communities and Computer Simulations
Apparatus and Method for Matching Users to Groups for Online Communities and Computer Simulations
Apparatus and Method for Visual Representation of One or More Characteristics for Each of a Plurality of Items
Application:
13/426,475 →
Publication:
US US20130249928A1
Scheme for Assisting in Catching an Object in a Computer Simulation
Application:
13/797,949 →
Publication:
US US20140274369A1
Scheme for Requiring Additional User Input When Catching an Object in a Computer Simulation
Application:
13/830,673 →
Publication:
US US20140274241A1
Flexible license payment method for electronic commerce systems
Application:
09/936,882 →
Publication:
US US20030023563A1
Peer to peer network communication
Application:
11/708,988 →
Publication:
US US20070150552A1
Method and System for a Combination Voucher
Application:
12/415,211 →
Publication:
US US20100250385A1
System and method for sponsorship recognition
Application:
12/400,502 →
Publication:
US US20100228600A1
Method and System for a Customized Voucher
Application:
12/505,584 →
Publication:
US US20110015976A1
Information Processing Terminal, Information Processing Method, Program, and Information Storage Medium
System and Method for Communicating with an Avatar
Application:
11/682,287 →
Publication:
US US20080215971A1
Mapping User Emotional State to Avatar in a Virtual World
Application:
11/682,292 →
Publication:
US US20080215972A1
Method for Efficient Construction of High Resolution Display Buffers
Graphics Processing Enhancement by Tracking Object and/or Primitive Identifiers
Varying Effective Resolution by Screen Location by Changing Active Color Sample Count Within Multiple Render Targets
Increasing the Number of Advertising Impressions in an Interactive Environment
Characterization of Content Distributed Over a Network
Application:
12/099,082 →
Publication:
US US20090254607A1
Method and Apparatus for Real-Time Viewer Interaction with a Media Presentation
File Transfer via Local Server
Application:
12/050,088 →
Publication:
US US20090234912A1
Software Change Management, Configuration Substitution and Remote Administration of Datacenters
Application:
12/234,510 →
Publication:
US US20100082560A1
Stream Logging Output via Web Browser
Application:
12/243,862 →
Publication:
US US20100082832A1
Integration of Control Data into Digital Broadcast Content for Access to Ancillary Information
Incentivizing Commerce by Regionally Localized Broadcast Signal in Conjunction with Automatic Feedback or Filtering
Dynamic Context Switching Between Architecturally Distinct Graphics Processors
Application:
13/561,629 →
Publication:
US US20120320068A1
Leveraging Geo-Ip Information to Select Default Avatar
Application:
12/900,426 →
Publication:
US US20120089908A1
3D Video Conversion
Application:
13/108,678 →
Publication:
US US20110292038A1
Dynamic Adjustment of Predetermined Three-Dimensional Video Settings Based on Scene Content
Scaling Pixel Depth Values of User-Controlled Virtual Object in Three-Dimensional Scene
Account Management of Computer System
Application:
13/158,763 →
Publication:
US US20120315983A1
Data Management for Computer Systems
Application:
13/276,261 →
Publication:
US US20130095931A1
Methods and Apparatus for Hiding Latency in Network Multiplayer Games
User-Based Mini-Game Generation and Distribution
Playback Synchronization in a Group Viewing a Media Title
Application:
13/631,622 →
Publication:
US US20140096169A1
Playback Synchronization in a Group Viewing a Media Title
Spotting Trends by Identifying Influential Consumers
Application:
13/631,604 →
Publication:
US US20140095307A1
Digital Marketplace for Reselling Media Packages
Application:
13/791,654 →
Publication:
US US20140222661A1
Method and Apparatus for Improving Decreasing Presentation Latency in Response to Receipt of Latency Reduction Mode Signal
Sound Synthesis with Fixed Partition Size Convolution of Audio Signals
Mass Storage Virtualization for Cloud Computing
Video Latency Reduction
Celebrity Video Gaming Network
Application:
14/184,622 →
Publication:
US US20150231506A1
Congestion Control Bitrate Algorithm
Video Frame Rate Compensation Through Adjustment of Vertical Blanking
Computer Graphics with Enhanced Depth Effect
Application:
14/262,646 →
Publication:
US US20150310660A1
Gradient Adjustment for Texture Mapping to Non-Orthonormal Grid
Varying Effective Resolution by Screen Location by Altering Rasterization Parameters
Varying Effective Resolution by Screen Location in Graphics Processing by Approximating Projection of Vertices Onto Curved Viewport
Gradient Adjustment for Texture Mapping for Multiple Render Targets with Resolution That Varies by Screen Location
Method for Efficient Re-Rendering Objects to Vary Viewports and Under Varying Rendering and Rasterization Parameters
System and method for using user's visual environment to select advertising
Application:
11/405,178 →
Publication:
US US20070255630A1
System and method for using user's audio environment to select advertising
Application:
11/403,179 →
Publication:
US US20070243930A1
Profile detection
Application:
11/430,594 →
Publication:
US US20070260517A1
System and method of providing assistance through incentives
Application:
11/986,551 →
Publication:
US US20080194333A1
Using visual environment to select ads on game platform
Application:
11/407,299 →
Publication:
US US20070244751A1
Using audio/visual environment to select ads on game platform
Application:
11/430,593 →
Publication:
US US20070261077A1
System and method of providing assistance over a network
Application:
11/986,436 →
Publication:
US US20080148165A1
System and Method of Providing Assistance Over a Network
Application:
13/086,078 →
Publication:
US US20120100916A1
Method and system for determining a frustration profile of a player on an online game and using the frustration profile to enhance the online experience of the player
Application:
12/151,701 →
Publication:
US US20090280909A1
Gaming peripheral including rotational element
Application:
12/284,471 →
Publication:
US US20100048301A1
Feature eroding video game demonstration software
Application:
12/231,485 →
Publication:
US US20100056269A1
User Deformation of Movie Character Images
Application:
12/337,096 →
Publication:
US US20100153847A1
Method and Apparatus for Multi-Touch Game Commands
Application:
12/502,638 →
Publication:
US US20110014983A1
Communication Device and Data Processing Method
Interactive user controlled avatar animations
Application:
11/789,202 →
Publication:
US US20080215974A1
Virtual world avatar control, interactivity and communication interactive messaging
Application:
11/789,325 →
Publication:
US US20080215994A1
Virtual world user opinion & response monitoring
Application:
11/789,326 →
Publication:
US US20080215975A1
Systems for Using three-dimensional object as controller in an Interactive Game
Method and system for enabling presentation of auxiliary content
Application:
11/354,140 →
Publication:
US US20060129688A1
System and Method for Providing Access to Streaming Multimedia Content to Devices From Servers
Application:
14/083,386 →
Publication:
US US20170308879A9
Method and System for Proximity Based Voice Chat
Application:
11/686,291 →
Publication:
US US20070168359A1
Methods and systems for remote execution of game content and presentation on a wireless portable device
Application:
10/611,141 →
Publication:
US US20040266529A1
Video game method and system with content-related options
Application:
10/442,428 →
Publication:
US US20040235567A1
Video Game Method and System with Content-Related Options
Application:
11/856,676 →
Publication:
US US20080004115A1
Dynamic Interactive Content System
Application:
11/619,180 →
Publication:
US US20070113263A1
System and method for digital image selection
Application:
10/155,592 →
Publication:
US US20040075743A1
System and computer-based method for providing transformed information in response to a client search request
Application:
09/771,522 →
Publication:
US US20020103876A1
Methods and apparatuses for automatically selecting a profile
Application:
10/929,051 →
Publication:
US US20060047783A1
Methods and apparatuses for automatically synchronizing a profile across multiple devices
Application:
10/927,876 →
Publication:
US US20060080415A1
Methods and Systems for Applying Gearing Effects to Actions Based on Input Data
Application:
12/121,751 →
Publication:
US US20080220867A1
Method and System for Applying Gearing Effects to Visual Tracking
Dynamic Media Interaction Using Time-Based Metadata
Graphics Command Management Tool and Methods for Analyzing Performance for Command Changed Before Application Modification
Schemes for game chat routing and taunt control
Application:
11/893,844 →
Publication:
US US20090049128A1
Methods and Apparatuses for Recording and Utilizing an Audio Signature Within an Application
Tether for Game Controller
Application:
12/042,171 →
Publication:
US US20090227381A1
Motion Assessment Using a Game Controller
Application:
12/417,384 →
Publication:
US US20090258703A1
Visual Identifiers for Virtual World Avatars
Application:
12/207,420 →
Publication:
US US20100060662A1
Methods and Systems for Dynamically Adjusting Update Rates in Multi-Player Network Gaming
Addition of Supplemental Multimedia Content and Interactive Capability at the Client
Application:
14/546,475 →
Publication:
US US20150074243A1
Maintaining Multiple Views on a Shared Stable Virtual Space
Calibration of Portable Devices in a Shared Virtual Space
Portable Game Controller Settings
Method for an Augmented Reality Character to Maintain and Exhibit Awareness of an Observer
Social Interactive Code Development
Application:
13/091,084 →
Publication:
US US20120272207A1
Gaming Controller
Game Execution Environments
Qualified Video Delivery
Program Mode Switching
Code Execution Probability Based Server-to-Client Transfer of Game Code
Bandwidth Management During Simultaneous Server-to-Client Transfer of Game Video and Game Code
Qualified Video Delivery
Intelligent Game Loading
Voice Overlay
Video Game Overlay
Add-On Management Systems
Automatic Generation of Suggested Mini-Games for Cloud-Gaming Based on Recorded Gameplay
Generation of a Multi-Part Mini-Game for Cloud-Gaming Based on Recorded Gameplay
Sharing Recorded Gameplay to a Social Graph
Systems and Methods for Cloud Processing and Overlaying of Content on Streaming Video Frames of Remotely Processed Applications
Methods and Systems for Generation and Execution of Miniapp of Computer Application Served by Cloud Computing System
Systems and Methods for Tagging Content of Shared Cloud Executed Mini-Games and Tag Sharing Controls
Systems and Methods for Managing Video Game Titles and User Play Metrics for Video Game Titles Executing on a Game Cloud System
Systems and Methods for Ranking of Cloud Executed Mini-Games Based on Tag Content and Social Network Content
Systems and Methods for Generating and Sharing Video Clips of Cloud-Provisioned Games
Systems and Methods for Generating and Sharing Video Clips of Cloud-Provisioned Games
Cloud-Based Game Slice Generation and Frictionless Social Sharing with Instant Play
Methods And Systems For Differentiation Of Video Frames For Achieving Buffered Decoding And Bufferless Decoding
Audio Deceleration
Real-time Cloud-Based Video Watermarking Systems and Methods
Systems and Methods for Reducing Hops Associated with A Head Mounted System
Systems and Methods for Using Reduced Hops to Generate an Augmented Virtual Reality Scene Within A Head Mounted System
Massive Multi-Player Online (MMO) Games Server and Methods for Executing the Same
Using a Second Screen as a Private Tracking Heads-up Display
Head Mounted Device (HMD) System Having Interface With Mobile Computing Device for Rendering Virtual Reality Content
Save Game Load Time Reduction for Cloud Gaming
Apparatus and method for wireless video gaming
Application:
12/927,224 →
Publication:
US US20110092291A1
Wireless network with presentation and media layers for broadcast satellite and cable services
Application:
10/395,749 →
Publication:
US US20040110468A1
Wireless Network With Presentation and Media Layers for Broadcast Satellite and Cable Services
Application:
13/372,882 →
Publication:
US US20130047188A1
System and Method for Compressing Streaming Interactive Video
Method for Multicasting Views of Real-Time Streaming Interactive Video
Method for User Session Transitioning Among Streaming Interactive Video Servers
System for Collaborative Conferencing Using Streaming Interactive Video
Streaming Interactive Video Integrated with Recorded Video Segments
Hosting and Broadcasting Virtual Events Using Streaming Interactive Video
System for streaming databases serving real-time applications used through streaming interactive video
Application:
11/999,488 →
Publication:
US US20090118019A1
System for Streaming Databases Serving Real-Time Applications Used Through Streaming Interactive Video
System for Combining Recorded Application State with Application Streaming Interactive Video Output
System and method for remote-hosted video effects
Application:
12/927,202 →
Publication:
US US20110126255A1
System and Method for Remote-Hosted Video Effects
System and method for remote-hosted video effects
Application:
12/927,201 →
Publication:
US US20110122063A1
Recovery from Packet Loss During Transmission of Compressed Video Streams
Client Side Frame Prediction for Video Streams with Skipped Frames
Online Video Game Service with Split Clients
Porting Locally Processed Media Data with Low Latency to a Remote Client Device via Various Wireless Links
Systems, Methods, and Computer-Readable Media for Generating Computer-Mediated Reality Display Data
Systems and Methods for Providing Cross Platform Access to Interactive Content
Systems and Methods for Coordinating Input Devices with Rendered Content Being Provided to Platforms
Application:
14/541,763 →
Publication:
US US20150141143A1
System and Method for Compressing Video Based on Detected Intraframe Motion
System and Method for Compressing Video for Streaming Video Game Content to Remote Clients
System and Method For Compressing Video By Adjusting Tile Size Based On Detected Intraframe Motion Or Scene Complexity
Application:
12/359,233 →
Publication:
US US20090225220A1
Video Compression System and Method for Compensating for Bandwidth Limitations of a Communication Channel
Video Compression System and Method for Reducing the Effects of Packet Loss Over a Communication Channel
Methods for Cloud Based Game Streaming and Setting Data Rates Between Remote Clients and Servers
System and Method for Storing Program Code and Data Within an Application Hosting Center
Streaming Interactive Video Client Apparatus
System and Method for Selecting a Video Encoding Format Based on Feedback Data
System and Method for Compressing Video Frames or Portions Thereof Based on Feedback Information from a Client Device
System and Method for Encoding Video Using a Selected Tile and Tile Rotation Pattern
Application:
12/538,076 →
Publication:
US US20100166056A1
Temporary Decoder Apparatus and Method
System and Method for Utilizing Forward Error Correction With Video Compression
System and Method for Capturing Text for an Online Application
System and Method for Retaining System State
User Interface, System and Method for Controlling a Video Stream
System and Method for Managing Audio and Video Channels for Video Game Players and Spectators
System and Method for Improving the Graphics Performance of Hosted Applications
System and Method for Improving the Graphics Performance of Hosted Applications
System, Method, and Graphical User Interface for Controlling an Application on a Tablet
System, Method, and Graphical User Interface for Entering Text with a Physical or Virtual Game Controller
Application:
13/797,209 →
Publication:
US US20130324242A1
System and Method for Improving the Graphics Performance of Hosted Applications
System and Method for Combining Multiple Game or Application Views into a Single Media Stream
System and Method for Encoding Control Commands
Website Security
Application:
13/231,838 →
Publication:
US US20130067545A1
System and Method for Capturing and Sharing Console Gaming Data
Application:
13/418,720 →
Publication:
US US20130244790A1
System and Method for Capturing and Sharing Console Gaming Data
Enhanced Game Controller
Application:
12/246,373 →
Publication:
US US20090093307A1
Projectile video game
Application:
12/152,510 →
Publication:
US US20080287173A1
Systems and Method for Improving Application Integrity
Application:
11/932,863 →
Publication:
US US20090111583A1
Track Generation
Application:
13/375,755 →
Publication:
US US20120258801A1
Capturing Views and Movements of Actors Performing Within Generated Scenes
Application:
12/692,518 →
Publication:
US US20110181601A1
Resource Management of Server Hosts in Online Game Environment
Application:
12/908,740 →
Publication:
US US20120102185A1
Online Process for Recommending Friends Based on Game Playing Habits
Load Testing Online Game Server Environment Using Web-Based Interface
Secure Transfer of Online Privileges Including Non-Financial Options
Application:
14/313,841 →
Publication:
US US20140304102A1
Secure Transfer of Digital Objects
System and method for transfer of disc ownership based on disc and user identification
Application:
09/894,793 →
Publication:
US US20020116283A1
Method, Medium, and System for Managing transfer of content
Managing Transfer of Content
Dynamic player management
Application:
10/211,128 →
Publication:
US US20030217135A1
Managing Participants in an Online Session
System and Method for Dynamicaly Loading Game Software for Smooth Game Play
Data Distribution by Proxy
Advertising Impression Determination
Monitoring Advertisement Impressions
Monitoring Advertisement Impressions
Managing Game Metrics and Authorizations
Invalidating Network Devices with Illicit Peripherals
Systems and Methods for Server Management
Advertisement Rotation
Dead Reckoning in a Gaming Environment
Maintaining Advertisements
Application:
13/013,789 →
Publication:
US US20110125582A1
Display of User Selected Advertising Content in a Digital Environment
Application:
14/875,682 →
Publication:
US US20160027053A1
Video Game Recording and Playback with Visual Display of Game Controller Manipulation
Game Aim Assist
Metrics-Based Gaming Operations
Customizing player-generated audio in electronic games
Incorporating player-generated audio in an electronic game
Rewarding Classes of Purchasers
Management of Digital Information via a Buoyant Interface Moving in Three-Dimensional Space
Managing Authorization of Gifts
Application:
12/506,076 →
Publication:
US US20110016182A1
Sharing and Lending of Digital Content
Management of Ancillary Content Delivery and Presentation
Matching Ads to Content and Users
Application:
11/586,990 →
Publication:
US US20070094083A1
Advertisement And Content Delivery
Application:
11/588,036 →
Publication:
US US20070094363A1
Associating Media Content Files with Advertisements
Asynchronous Advertising Placement Based on Metadata
Resolution of Advertising Rules
Detecting Lag Switch Cheating in Game
Seamless Host Migration Based on Nat Type
Systems and Methods for Seamless Host Migration
Dynamic Redemption Codes
Application:
13/938,175 →
Publication:
US US20130297393A1
Redeemable Content Specific to Groups
Application:
13/220,315 →
Publication:
US US20130054689A1
Discovery and Analytics for Episodic Downloaded Media
Asynchronous advertising
Statutory License Restricted Digital Media Playback on Portable Devices
User Input Processing with Eye Tracking
Public Viewing Security for Public Computer Users
Attention-Based Rendering and Fidelity
Multi-Player Video Game Environment for Single-Player Use
Flexible Failover Policies in High Availability Computing Systems
Menu Navigation in a Head-Mounted Display
Environmental Interrupt in a Head-Mounted Display and Utilization of Non Field of View Real Estate
Virtual High Definition Video Player
System and Method for Identifying Compatible Users
System and Method for Sharing Digital Objects
System and Method for User Creation of Digital Objects
System and method for effectively exchanging photo data in an instant messaging environment
Application:
10/922,693 →
Publication:
US US20060041627A1
Method and Apparatus for Controlling a Three-Dimensional Character in a Three-Dimensional Gaming Environment
Application:
10/710,628 →
Publication:
US US20050215319A1
Social Network-Driven Media Player System and Method
Application:
12/631,132 →
Publication:
US US20100082727A1
Media Player with Networked Playback Control and Advertisement Insertion
Application:
12/631,171 →
Publication:
US US20100083307A1
Social Network-Driven Media Player System and Method
Application:
13/838,486 →
Publication:
US US20130209066A1
Media Player with Networked Playback Control and Advertisement Insertion
Method and Apparatus for Enhancing Entertainment Software Through Haptic Insertion
Application:
12/212,589 →
Publication:
US US20090079690A1
User Selectable Game Information Associated with an Asset
Application:
13/846,694 →
Publication:
US US20130218651A1
Level Server System For Peer-To-Peer Cooperative Games
Method for Determining Mobile Device Password Settings Based on Wireless Signal Information
Application:
13/434,481 →
Publication:
US US20130260717A1
Indirect Lighting Process for Virtual Environments
Application:
13/032,026 →
Publication:
US US20120212491A1
System and method for secure entry and authentication of consumer-centric information
Application:
10/109,469 →
Publication:
US US20020184500A1
Related Assignments
(4)
Other recorded transfers of the patents in this record — the chain of ownership.
Assignment of Assignor's Interest
Aug 11, 2014
From: PACELLI, CLAYTON ANTHONY; CASEY, JOHN JOSEPH; SAMUEL, ELAN BENJAMIN
To: SONY COMPUTER ENTERTAINMENT AMERICA LLC
Reel/Frame 033510/0142 →
Assignment of Assignor's Interest
Oct 18, 2018
From: TURNER, SEAN; HARRISON, PHIL
To: SONY COMPUTER ENTERTAINMENT AMERICA INC.; SONY COMPUTER ENTERTAINMENT EUROPE LTD.
Reel/Frame 047222/0796 →
Merger
Oct 18, 2018
From: SONY COMPUTER ENTERTAINMENT AMERICA INC.
To: SONY COMPUTER ENTERTAINMENT AMERICA LLC
Reel/Frame 047223/0225 →
Merger
Mar 30, 2020
From: SONY INTERACTIVE ENTERTAINMENT AMERICA LLC
To: SONY INTERACTIVE ENTERTAINMENT LLC
Reel/Frame 053323/0567 →