IP Library Granted Patent US 9,345,966
Granted Patent B2
US 9,345,966 · App. 13/839,382 · Granted May 24, 2016

Sharing recorded gameplay to a social graph

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Quick Facts
Patent No.
US 9,345,966
App. No.
13/839,382
Granted
May 24, 2016
Kind
B2
Abstract

A method for sharing recorded gameplay to a social graph is provided. Video of a user's gameplay is recorded during an active state of a gameplay session. A command is received to initiate a sharing operation during the active state of the gameplay session. In response to receiving the command, a paused state of the gameplay session is entered and a sharing interface is presented. Input received via the sharing interface is processed to determine a user-defined selection of the recorded video. The user-defined selection of the recorded video is shared to a social graph of the user, and the active state of the gameplay session is resumed.

Claims (33)

1. A method for sharing recorded gameplay to a social graph, comprising:

recording video of a user's gameplay during an active state of a gameplay session that is defined by a computing device, wherein recording video of the user's gameplay includes storing the video to a buffer defined in a storage device during the active state of the gameplay session;

receiving a command to initiate a sharing operation during the active state of the gameplay session, wherein receiving the command to initiate the sharing operation is defined from an input device;

in response to receiving the command, entering a paused state of the gameplay session and presenting a sharing interface;

processing input received via the sharing interface to determine a user-defined selection of the recorded video;

sharing the user-defined selection of the recorded video to a social graph of the user;

resuming the active state of the gameplay session;

wherein the method is executed by a processor.

2. The method of claim 1 , wherein presenting the sharing interface includes retrieving and presenting one or more portions of the video from the buffer.

3. The method of claim 1 , wherein the sharing interface includes a duration selector for defining a duration of the user-defined selection.

4. The method of claim 1 , wherein sharing the selection includes uploading the selection for availability on a social network service that defines the social graph of the user.

5. The method of claim 4 , wherein uploading the selection includes compressing the selection and uploading the compressed selection.

6. The method of claim 1 , wherein sharing the selection includes generating a notification to a member of the social graph of the user.

7. The method of claim 6 , wherein the notification is defined by one or more of a private message, a chat message, an in-game notification, a post to a social news feed, an e-mail.

8. The method of claim 1 , wherein sharing the selection includes presenting the selection on a profile page of the user.

9. The method of claim 1 , wherein the input device is a controller device, and wherein receiving the command to initiate the sharing operation is defined from a button press on the controller device.

10. A method for sharing recorded gameplay to a social graph, comprising:

recording video of a user's gameplay during an active state of a gameplay session that is defined by a computing device, wherein recording video of the user's gameplay includes storing the video to a buffer defined in a storage device during the active state of the gameplay session;

receiving a command to initiate a sharing operation during the active state of the gameplay session, wherein receiving the command to initiate the sharing operation is defined from an input device;

in response to receiving the command, determining a user-defined selection of the recorded video;

sharing the user-defined selection of the recorded video to a social graph of the user;

wherein the method is executed by a processor.

11. The method of claim 10 , wherein determining the user-defined selection of the recorded video includes retrieving and presenting the video from the buffer, and processing user input identifying a portion of the video.

12. The method of claim 10 , wherein sharing the selection includes uploading the selection for availability on a social network service that defines the social graph of the user.

13. The method of claim 10 , wherein the input device is a controller device, and wherein receiving the command to initiate the sharing operation is defined from a button press on the controller device.

14. A non-transitory computer readable medium having program instructions defined thereon for sharing recorded gameplay to a social graph, the program instructions including:

program instructions for recording video of a user's gameplay during an active state of a gameplay session that is defined by a computing device, wherein recording video of the user's gameplay includes storing the video to a buffer defined in a storage device during the active state of the gameplay session;

program instructions for receiving a command to initiate a sharing operation during the active state of the gameplay session, wherein receiving the command to initiate the sharing operation is defined from an input device;

program instructions for, in response to receiving the command, determining a user-defined selection of the recorded video;

program instructions for sharing the user-defined selection of the recorded video to a social graph of the user.

15. The non-transitory computer readable medium of claim 14 , wherein determining the user-defined selection of the recorded video includes retrieving and presenting the video from the buffer, and processing user input identifying a portion of the video.

16. The non-transitory computer readable medium of claim 14 , wherein sharing the selection includes uploading the selection for availability on a social network service that defines the social graph of the user.

17. The non-transitory computer readable medium of claim 14 , wherein the input device is a controller device, and wherein receiving the command to initiate the sharing operation is defined from a button press on the controller device.

Assignments (3)
MERGER Recorded Mar 30, 2020
From: SONY INTERACTIVE ENTERTAINMENT AMERICA LLC
To: SONY INTERACTIVE ENTERTAINMENT LLC
Reel/Frame 053323/0567 →
CHANGE OF NAME Recorded May 5, 2016
From: SONY COMPUTER ENTERTAINMENT AMERICA LLC
To: SONY INTERACTIVE ENTERTAINMENT AMERICA LLC
Reel/Frame 038626/0637 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jun 13, 2013
From: MIURA, VICTOR OCTAV SUBA; PERRY, DAVID; DIAS, PHILIPPE; YONG, KELVIN; GARY, NATHAN
To: SONY COMPUTER ENTERTAINMENT AMERICA LLC
Reel/Frame 030606/0027 →