IP Library Granted Patent US 9,268,673
Granted Patent B2
US 9,268,673 · App. 12/908,731 · Granted Feb 23, 2016

Load testing online game server environment using web-based interface

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Quick Facts
Patent No.
US 9,268,673
App. No.
12/908,731
Granted
Feb 23, 2016
Kind
B2
Abstract

Load testing an online game server environment using a web-based interface includes: configuring a load test with configuration parameters including client behavior parameters and server parameters, wherein the client behavior parameters provide settings for various behaviors such as cheating and aggressiveness, and wherein the server parameters provide a setup for server states and messages; building and deploying simulation client and game server binaries; scheduling and running the load test; and collecting test data output from the load test. Keywords include load test automation, load test service, load test resource management.

Claims (52)

1. A method of load testing an online game server environment using a web-based interface, the method comprising:

configuring a load test with configuration parameters including client behavior parameters and server parameters,

wherein the client behavior parameters provide settings for various behaviors including cheating and aggressiveness,

wherein the server parameters provide a setup for server states and messages, and

wherein the configuration parameters are selected to enable the load test to provide assurance of scalability of the online game server environment;

building a software application to initiate and control the load test,

wherein the software application is built in accordance with the configuration parameters for the load test, and

wherein the software application is built to generate test data resulting from the load test;

hosting the load test on cloud to perform the load test on cloud applications running on the online game server environment;

running the software application using the web-based interface to initiate and control the load test, and to generate test data resulting from the load test;

storing the test data in a test result repository; and

analyzing the test data for server health during the load test and simulation client metrics.

2. The method of claim 1 , wherein said configuring a load test comprises

setting up attributes of the load test.

3. The method of claim 2 , wherein the attributes of the load test comprise

a maximum player count to be simulated.

4. The method of claim 2 , wherein the attributes of the load test comprise

a game title to be load tested.

5. The method of claim 2 , wherein the attributes of the load test comprise

a simulation client version and a game server version.

6. The method of claim 1 , wherein building a software application comprises

building source codes according to the configuration parameters.

7. The method of claim 6 , wherein building source codes comprises

deploying the source codes and preparing simulation hosts and server hosts on the cloud.

8. The method of claim 1 , wherein the web-based interface is configured to receive inputs from various input devices including a cellular device and/or a computer.

9. The method of claim 1 , wherein the web-based interface performs registration and profile management which allows a user to create an account and manage a profile that includes email addresses and a list of destination devices for notifications of the load test.

10. The method of claim 1 , wherein the web-based interface creates, edits, and schedules the load test using the software application.

11. A non-transitory tangible storage medium storing a computer program for load testing an online game server environment using a web-based interface, the computer program comprising executable instructions that cause a computer to:

configure a load test with configuration parameters including client behavior parameters and server parameters,

wherein the client behavior parameters provide settings for various behaviors including cheating and aggressiveness,

wherein the server parameters provide a setup for server states and messages, and

wherein the configuration parameters are selected to enable the load test to provide assurance of scalability of the online game server environment;

build a software application to initiate and control the load test,

wherein the software application is built in accordance with the configuration parameters for the load test, and

wherein the software application is built to generate test data resulting from the load test;

host the load test on cloud to perform the load test on cloud applications running on the online game server environment;

run the software application using the web-based interface to initiate and control the load test, and to generate test data resulting from the load test;

store the test data in a test result repository; and

analyze the test data for server health during the load test and simulation client metrics.

12. The non-transitory tangible storage medium of claim 11 , wherein executable instructions that cause a computer to configure a load test comprise executable instructions that cause a computer to

set up attributes of the load test.

13. The non-transitory tangible storage medium of claim 12 , wherein the attributes of the load test comprise

a maximum player count to be simulated.

14. The non-transitory tangible storage medium of claim 12 , wherein the attributes of the load test comprise

a game title to be load tested.

15. The non-transitory tangible storage medium of claim 11 , wherein executable instructions that cause a computer to build a software application comprise executable instructions that cause a computer to

build source codes according to the configuration parameters.

16. The non-transitory tangible storage medium of claim 15 , wherein executable instructions that cause a computer to build source codes comprise executable instructions that cause a computer to

deploy the source codes and prepare simulation hosts and server hosts on the cloud.

17. The non-transitory tangible storage medium of claim 11 , wherein the web-based interface is configured to receive inputs from various input devices including a cellular device and/or a computer.

18. The non-transitory tangible storage medium of claim 11 , wherein the web-based interface performs registration and profile management which allows a user to create an account and manage a profile that includes email addresses and a list of destination devices for notifications of the load test.

19. The non-transitory tangible storage medium of claim 11 , wherein the web-based interface creates, edits, and schedules the load test using the software application.

Assignments (4)
MERGER Recorded Mar 30, 2020
From: SONY INTERACTIVE ENTERTAINMENT AMERICA LLC
To: SONY INTERACTIVE ENTERTAINMENT LLC
Reel/Frame 053323/0567 →
CHANGE OF NAME Recorded May 5, 2016
From: SONY COMPUTER ENTERTAINMENT AMERICA LLC
To: SONY INTERACTIVE ENTERTAINMENT AMERICA LLC
Reel/Frame 038626/0637 →
MERGER Recorded Feb 2, 2011
From: SONY COMPUTER ENTERTAINMENT AMERICA INC.
To: SONY COMPUTER ENTERTAINMENT AMERICA LLC
Reel/Frame 025735/0830 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jan 5, 2011
From: FERNANDES, BRIAN
To: SONY COMPUTER ENTERTAINMENT AMERICA INC.
Reel/Frame 025590/0395 →