IP Library Granted Patent US 7,777,746
Granted Patent B2
US 7,777,746 · App. 12/074,456 · Granted Aug 17, 2010

System and method for video choreography

View Patent ↗
Loading inventors, assignments & file history…
Monitor This Case
Get email alerts when status or documents change.
Order Certified Copies
Most orders are placed with the USPTO same day — all within 24 business hours.
Order via The Patent Place →
Pre-filled with this patent's details
Quick Facts
Patent No.
US 7,777,746
App. No.
12/074,456
Granted
Aug 17, 2010
Kind
B2
Abstract

An electronic entertainment system for creating a video sequence by executing video game camera behavior based upon a video game sound file includes a memory configured to store an action event/camera behavior (AE/CB) database, game software such as an action generator module, and one or more sound files. In addition, the system includes a sound processing unit coupled to the memory for processing a selected sound file, and a processor coupled to the memory and the sound processing unit. The processor randomly selects an AE pointer and a CB pointer from the AE/CB database. Upon selection of the CB pointer and the AE pointer, the action generator executes camera behavior corresponding to the selected CB pointer to view an action event corresponding to the selected AE pointer.

Claims (13)

1. A method for creating an entertaining video sequence based upon video sound file data, the method comprising executing instructions stored in memory, wherein execution of the instructions by a processor:

processes the video sound file data to detect marker bits, wherein each detected marker bit is associated with at least one action event and at least one camera behavior and wherein the action event is an interaction between a character and an object in the environment about the character;

selects an action event for each detected marker bit, wherein selecting an action event for each detected marker bit comprises randomly selecting an action event from a subset of the at least one action event that corresponds to active action events to give the video sequence randomness;

selects a camera behavior for the selected action event; and

executes the camera behavior to view the selected action event.

2. The method of claim 1 , further comprising determining an action location for the selected action event.

3. The method of claim 1 , wherein the processing of the video sound file data to detect marker bits further comprises the step of detecting marker bits in an ‘on’ state.

4. The method of claim 1 , wherein each detected marker bit marks a location in the sound file data of a musical event.

5. The method of claim 4 , wherein the musical event is an emotionally critical musical event.

6. The method of claim 1 , wherein the action event further includes an interaction between at least two characters.

7. The method of claim 1 , wherein execution of the camera behavior is an application of a camera filter.

8. The method of claim 1 , wherein execution of the camera behavior is a camera movement.

9. The method of claim 1 , wherein the camera behavior is an application of a camera special effect.

Assignments (4)
MERGER Recorded Mar 30, 2020
From: SONY INTERACTIVE ENTERTAINMENT AMERICA LLC
To: SONY INTERACTIVE ENTERTAINMENT LLC
Reel/Frame 053323/0567 →
CHANGE OF NAME Recorded May 5, 2016
From: SONY COMPUTER ENTERTAINMENT AMERICA LLC
To: SONY INTERACTIVE ENTERTAINMENT AMERICA LLC
Reel/Frame 038617/0474 →
MERGER Recorded Nov 9, 2010
From: SONY COMPUTER ENTERTAINMENT AMERICA INC.
To: SONY COMPUTER ENTERTAINMENT AMERICA LLC
Reel/Frame 025406/0506 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Mar 3, 2008
From: ANNUNZIATA, ED
To: SONY COMPUTER ENTERTAINMENT AMERICA INC.
Reel/Frame 020652/0134 →