Patent Assignment
Reel/Frame 038617/0474
Change of Name
Recorded: 2016-05-05
Pages: 9
Assignor
SONY COMPUTER ENTERTAINMENT AMERICA LLC
Executed: 2016-03-31
Assignee
SONY INTERACTIVE ENTERTAINMENT AMERICA LLC
2207 BRIDGEPOINTE PKWY., SAN MATEO, CALIFORNIA, 94404
Covered Properties
(203)
Game Execution Environments
Game Execution Environments
Video Game Overlay
Patent:
8,968,087 →
Application:
12/826,130 →
Voice Overlay
Patent:
8,888,592 →
Application:
12/826,489 →
Dual-Mode Program Execution
Dual-Mode Program Execution
Program Mode Transition
Intelligent Game Loading
Remote Control of a First User's Gameplay by a Second User
Systems and Methods for Cloud Processing and Overlaying of Content on Streaming Video Frames of Remotely Processed Applications
Systems and Methods for Enabling Shadow Play for Video Games Based on Prior User Plays
Systems and Methods for Sharing Cloud-Executed Mini-Games, Challenging Friends and Enabling Crowd Source Rating
Cloud-Based Game Slice Generation and Frictionless Social Sharing with Instant Play
Qualified Video Delivery Methods
Patent:
9,203,685 →
Application:
13/109,932 →
Audio Deceleration
Patent:
8,676,591 →
Application:
12/966,145 →
Audio Acceleration
Patent:
8,560,331 →
Application:
12/966,103 →
Game Controller Attachment Device
Patent:
714,872 →
Application:
29/456,267 →
Antenna Assembly for Satellite and Wireless Services
Wireless Network Providing Distributed Video / Data Services
Mass Storage Repository for a Wireless Network
Mass Storage Repository for a Wireless Network
Mass Storage Repository for a Wireless Network
Apparatus and Method for Wireless Video Gaming
Self-Configuring, Adaptive, Three-Dimensional, Wireless Network
Self-Configuring, Adaptive, Three-Dimensional, Wireless Network
Self-Configuring, Adaptive, Three-Dimensional, Wireless Network
Self-Configuring, Adaptive, Three-Dimensional, Wireless Network
Method of Operation for a Three-Dimensional, Wireless Network
Method of Operation for a Three-Dimensional, Wireless Network
Single Transceiver Architecture for a Wireless Network
Single Transceiver Architecture for a Wireless Network
Single Transceiver Architecture for a Wireless Network
System and Method for Compressing Streaming Interactive Video
System for Combining a Plurality of Views of Real-Time Streaming Interactive Video
Method for Multicasting Views of Real-Time Streaming Interactive Video
Method for user session transitioning among streaming interactive video servers
Method for User Session Transitioning Among Streaming Interactive Video Servers
Method for User Session Transitioning Among Streaming Interactive Video Servers
System for collaborative conferencing using streaming interactive video
Streaming interactive video integrated with recorded video segments
Method of Combining Linear Content and Interactive Content Compressed Together as Streaming Interactive Video
Hosting and broadcasting virtual events using streaming interactive video
System for reporting recorded video preceding system failures
System for Acceleration of Web Page Delivery
System for Acceleration of Web Page Delivery
System for Streaming Databases Serving Real-Time Applications Used Through Streaming Interactive
System for Recursive Recombination of Streaming Interactive Video
System for Recursive Recombination of Streaming Interactive Video
System for Combining Recorded Application State with Application Streaming Interactive Video Output
Tile-Based System and method For Compressing Video
System and Method for Compressing Video Based on Detected Data Rate of a Communication Channel
System and Method For Compressing Video By Allocating Bits To Image Tiles Based On Detected Intraframe Motion Or Scene Complexity
Video Compression System and Method for Reducing the Effects of Packet Loss Over a Communciation Channel
Video Compression System and Method for Reducing the Effects of Packet Loss Over a Communication Channel
System and Method for Protecting Certain Types of Multimedia Data Transmitted Over a Communication Channel
System and Method for Intelligently Allocating Client Requests to Server Centers
System and Method for Compressing Video Based on Latency Measurements and Other Feedback
System and Method for Selecting a Video Encoding Format Based on Feedback Data
System and Method for Video Compression Using Feedback Including Data Related to the Successful Receipt of Video Content
Temporary Decoder Apparatus and Method
System and Method for Multi-Stream Video Compression Using Multiple Encoding Formats
System and Method for Multi-Stream Video Compression
System and Method for Utilizing Forward Error Correction with Video Compression
System and Method for Accelerated Machine Switching
System and Method for Accelerated Machine Switching
Graphical User Interface, System and Method for Implementing a Game Controller on a Touch-Screen Device
Graphical User Interface, System and Method for Implementing a Game Controller on a Touch-Screen Device
Graphical User Interface, System and Method for Implementing a Game Controller on a Touch-Screen Device
System and Method for Retaining System State
Virtualization System and Method for Hosting Applications
System and Method for Securely Hosting Applications
System and Method for Improving the Graphics Performance of Hosted Applications
System and Method for Improving the Graphics Performance of Hosted Applications
System and Method for Improving the Graphics Performance of Hosted Applications
System Amd Method for Improving the Graphics Performance of Hosted Applications
Book Object for Augmented Reality
System And Method For Optimizing Transfers Of Downloadable Content
Benchmark Measurement for Legitimate Duplication Validation
System and Method for Capturing and Sharing Console Gaming Data
Method and Apparatus for Authenticating Users in a Network
Method and System for Scaling Content for Playback with Variable Duration
Evaluating Appropriateness of Content
Method and Apparatus for Player Replacement in an on-Line Game
Tracking, Correlating, and Processing Multi-User Online Sessions
Game Movie Maker
Moderation of Cheating in on-Line Gaming Sessions
Community Based Moderation in on-Line Sessions
Allocation of on-Line Monitoring Resources
Simulating Performance of Virtual Camera
Minimizing Bandwidth Costs for Online Games
Pivot Command for Playlist
Coordinating Real-World Gatherings to Promote Online Community
Automatic Performance and Capacity Measurement for Networked Servers
Automatic Performance and Capacity Measurement for Networked Servers
Real-Time Data Monitoring Based on Data Push
System for Secure Transfer of Online Privileges
Secure Transfer of Online Privileges Including Non-Financial Options
System and Method for Modifying Actions of a Group of Characters via Group Interactions
Emotion-Based Game Character Manipulation
Attribute-Driven Gameplay
Attribute-Driven Gameplay
Attribute-Driven Gameplay
System and Method for Video Choreography
System and Method for Video Choreography
System and Method for Video Choreography
System and Method for Video Choreography
System and Method for Video Choreography
Managing Participants in an Online Session
Managing Participants in an Online Session
Managing Participants in an Online Session
System and Method for Camera Navigation
Camera Navigation in a Gaming Environment
Rendering Unobstructed Views in a Gaming Environment
System and Method for Environment Mapping
Environment Mapping
Environment Mapping
System and Method for Point Pushing to Render Polygons in Environments with Changing Levels of Detail
System and Method for Generating Additional Polygons Within the Contours of a Rendered Object to Control Levels of Detail
System and Method for Dynamically Loading Game Software for Smooth Game Play
System and Method for Dynamically Loading Game Software for Smooth Game Play
Managing Users in a Multi-User Network Game Environment
Communication Across Multiple Game Applications
Balancing Distribution of Participants in a Gaming Environment
Creating an Interactive Gaming Environment
Method for Authenticating a User in an Interactive Gaming Environment
Method for Ladder Ranking in a Game
Utilizing Line-of-Sight Vectors in a Game Environment
Data Distribution by Proxy
Data Distribution by Proxy
Advertising impression determination
Establishing an Impression Area
Identifying Obstructions in an Impression Area
Advertising Impression Determination
Monitoring Advertisement Impressions
Active Validation of Network Devices
Invalidating Network Devices with Illicit Peripherals
Managing Game Metrics and Authorizations
Maintaining Community Integrity
Validation of Network Devices
Generating Rules For Maintaining Community Integrity
Defining New Rules for Validation of Network Devices
Defining New Rules for Validation of Network Devices
Systems and Methods for Server Management
Systems and Methods for Server Management
Systems and Methods for Server Management
Systems and Methods for Server Management
Advertisement Rotation
Advertisement Rotation
Controller Face with Tracking Sensors
Patent:
621,836 →
Application:
29/259,350 →
Target Interface
Patent:
8,210,943 →
Application:
11/650,311 →
Target Interface
Dead Reckoning in a Gaming Environment
Dead Reckoning in a Gaming Environment
Population of an Advertisement Reference List
Game Interface Device with Optical Port
Patent:
629,000 →
Application:
29/246,764 →
Ergonomic Game Interface Device with Leds
Patent:
567,814 →
Application:
29/289,184 →
Display of user selected advertising content in a digital environment
Display of User Selected Advertising Content in a Digital Environment
Game Aim Assist
Metrics-Based Gaming Operations
Tiled Objects in Digital Environments
Object Based Observation
Game Play Skill Training
Game Play Skill Training
Summarizing a Body of Media by Assembling Selected Summaries
Summarizing a Body of Media by Assembling Selected Summaries
Evolution of a User Interface Based on Learned Idiosyncrasies and Collected Data of a User
Evolution of a User Interface Based on Learned Idiosyncrasies and Collected Data of a User
Evolution of a User Interface Based on Learned Idiosyncrasies and Collected Data of a User
Management of Ancillary Content Delivery and Presentation
Asynchronous Advertising Placement Based on Metadata
Weighted Playlist
Systems and Methods for Seamless Host Migration
Seamless Host Migration Based on NAT Type
Systems and Methods for Seamless Host Migration
Dynamic Redemption Codes
Discovery and Analytics for Episodic Downloaded Media
Statutory License Restricted Digital Media Playback on Portable Devices
Flexible Failover Policies in High Availability Computing Systems
Creation of game-based scenes
Creation of Game-Based Scenes
System and Method of Automatic Entry Creation for Blogs, Web Pages or File-Sharing Sites Based on Game Events
System and Method of Automatic Entry Creation for Blogs, Web Pages or File-Sharing Sites Based on Game Events
System and Method of Automatic Entry Creation for Blogs, Web Pages or File-Sharing Sites Based on Game Events
System and Method for Identifying Compatible Users
System and Method for Creating, Editing, and Sharing Video Content Relating to Video Game Events
Variation and Control of Sensory Work Playback
Network Media Player Having a User-Generated Playback Control Record
System and Method for Varying Content According to a Playback Control Record That Defines an Overlay
Media Player with Networked Playback Control and Advertisement Insertion
In-Game Shot Aiming Indicator
Control Docking Unit
Systems and Methods Utilizing a Control Docking Unit
Facial Animation Using Motion Capture Data
User Selectable Game Information Associated with an Asset
Video Game Competition Notifications
Video Game Competition Notifications
Synchronizing Mission Progress in Peer-to-Peer Cooperative Games
Synchronizing Mission Progress in Cooperative Games
Method for Determining Mobile Device Password Settings Based on Wireless Signals
Method for Determining Mobile Device Password Settings Based on Check-in Information
Method for Determining Mobile Device Password Settings Based on Acceleration Information
Special Regional Online Video Game Forum Based on Location
Related Assignments
(11)
Other recorded transfers of the patents in this record — the chain of ownership.
Assignment of Assignor's Interest
Aug 29, 2012
From: ONLIVE, INC.
To: INSOLVENCY SERVICES GROUP, INC.
Reel/Frame 028884/0120 →
Assignment of Assignor's Interest
Sep 5, 2012
From: GAIKAI INC.
To: SONY COMPUTER ENTERTAINMENT AMERICA LLC
Reel/Frame 028903/0278 →
Assignment of Assignor's Interest
Sep 6, 2012
From: INSOLVENCY SERVICES GROUP, INC.
To: OL2, INC.
Reel/Frame 028912/0053 →
Assignment of Assignor's Interest
Sep 26, 2012
From: GAIKAI INC.
To: SONY COMPUTER ENTERTAINMENT AMERICA LLC
Reel/Frame 029033/0464 →
Re Record to Correct Application Number for Recordable Letter 13797900.Previously Recorded on Reel 029978, Frame 0184, Assignor Confirms the Assignment.
Oct 1, 2013
From: PERRY, DAVID; BENEDETTO, WARREN; BREED, RYAN; ALLEN, SEAN
To: SONY COMPUTER ENTERTAINMENT AMERICA LLC
Reel/Frame 031368/0617 →
Assignment of Assignor's Interest
Aug 22, 2014
From: SONY COMPUTER ENTERTAINMENT INC.
To: SONY COMPUTER ENTERTAINMENT AMERICA LLC
Reel/Frame 033596/0056 →
Assignment of Assignor's Interest
Apr 1, 2015
From: REARDEN, INC.
To: STEPHEN G. PERLMAN REVOCABLE TRUST UDT DATED AUGUST 7, 1997
Reel/Frame 035315/0949 →
Assignment of Assignor's Interest
Apr 1, 2015
From: STEPHEN G. PERLMAN REVOCABLE TRUST UDT DATED AUGUST 7, 1997
To: REARDEN LLC
Reel/Frame 035315/0970 →
Assignment of Assignor's Interest
Apr 1, 2015
From: REARDEN LLC
To: ONLIVE, INC.
Reel/Frame 035315/0980 →
Assignment of Assignor's Interest
Apr 1, 2015
From: OL2, INC.
To: SONY COMPUTER ENTERTAINMENT AMERICA LLC
Reel/Frame 035354/0237 →
Merger
Mar 30, 2020
From: SONY INTERACTIVE ENTERTAINMENT AMERICA LLC
To: SONY INTERACTIVE ENTERTAINMENT LLC
Reel/Frame 053323/0567 →