IP Library Granted Patent US 8,574,074
Granted Patent B2
US 8,574,074 · App. 11/241,229 · Granted Nov 5, 2013

Advertising impression determination

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Quick Facts
Patent No.
US 8,574,074
App. No.
11/241,229
Granted
Nov 5, 2013
Kind
B2
Abstract

Systems and methods for defining and tracking advertising campaigns across a channel video game network are disclosed. The system allows advertisements to be dynamically activated in video games. Advertisements are tracked to determine user impressions and user exposure to the advertisement. In the system, an impression area is defined relative an advertisements in the game. Methods for redefining the impression area or for accounting for the existence of obstructions that distort the view of the advertisement are also provided.

Claims (24)

1. A method for verifying an advertising impression in a digital environment, the method comprising:

defining an impression area within the digital environment, the defined impression area being stored in memory as associated with an advertisement, wherein one or more bounds of the impression area are defined based on an angle relative to a vector normal to a surface of the advertisement and a distance from the surface of the advertisement;

executing instructions stored in memory, wherein execution of the instructions by a processor determines that a character is in the defined impression area associated with the advertisement, wherein a line-of-sight from the character in the defined impression area to the advertisement is determined to be at least partially unobstructed; and

updating advertising impression information stored in memory regarding the advertisement, the advertising impression based on the determination that the character is in the defined impression area associated with the advertisement and the determination that the line-of-sight of the character is at least partially unobstructed.

2. The method of claim 1 , wherein the line-of-sight of the character in the digital environment is a first-person point of view.

3. The method of claim 1 , wherein the line-of-sight of the character in the digital environment is a third-person point of view.

4. The method of claim 1 , further comprising calculating the amount of time the character is present in the impression area, the character having an unobstructed line-of-sight with the advertisement.

5. A system for verifying an advertising impression in a digital environment, comprising:

an advertising server configured to deliver advertising content to an end-user client device, the advertising content comprising metadata associated with an impression area defined within the digital environment, wherein one or more bounds of the impression area are defined based on an angle relative to a vector normal to a surface of an advertisement and a distance from the surface of the advertisement; and

an end-user client device configured to execute instructions stored in a memory of the end-user client device, wherein execution of the instructions by a processor of the end-user client device:

processes the metadata for rendering the advertisement in the digital environment,

determine that a character is present in the defined impression area as defined by the metadata,

determines that a line-of-sight from the character in the defined impression area to the advertisement is at least partially unobstructed, and

updates advertising impression information stored in memory regarding the advertisement, the advertising impression based on the determination that the character is in the defined impression area associated with the advertisement and the determination that the line-of-sight of the character is at least partially unobstructed.

6. The system of claim 5 , wherein the metadata further defines a time period the character must be present in the impression area to establish an advertising impression.

7. The system of claim 6 , wherein the end-user client device comprises an impression counter executable to determine the time period the character is present in the impression area.

8. The system of claim 7 , wherein the impression counter terminates determining the time period the character is present in the impression area when a line-of-sight of the character is obstructed by an object in the impression area.

9. The system of claim 8 , wherein the impression counter continues determining the time period the character is present in the impression area when the line-of-sight of the character is no longer obstructed by the object in the impression area.

10. The system of claim 8 , wherein the impression counter is reset when the line-of-sight of the character is no longer obstructed by the object in the impression area.

11. The system of claim 5 , further comprising a payment processing center that processes a payment when the character is present in the impression area.

12. A non-transitory computer-readable storage medium, having embodied thereon a program executable by a processor to perform a method for verifying an advertising impression in a digital environment, the method comprising:

defining an impression area within the digital environment, the defined impression area being stored as associated with an advertisement, wherein one or more bounds of the impression area are defined based on an angle relative to a vector normal to a surface of the advertisement and a distance from the surface of the advertisement;

determining that a character is in the defined impression area associated with the advertisement, wherein a line-of-sight from the character in the defined impression area to the advertisement is determined to be at least partially unobstructed; and

updating advertising impression information regarding the advertisement, the advertising impression based on the determination that the character is in the defined impression area associated with the advertisement and the determination that the line-of-sight of the character is at least partially unobstructed.

Assignments (2)
MERGER Recorded Mar 30, 2020
From: SONY INTERACTIVE ENTERTAINMENT AMERICA LLC
To: SONY INTERACTIVE ENTERTAINMENT LLC
Reel/Frame 053323/0567 →
CHANGE OF NAME Recorded May 5, 2016
From: SONY COMPUTER ENTERTAINMENT AMERICA LLC
To: SONY INTERACTIVE ENTERTAINMENT AMERICA LLC
Reel/Frame 038617/0474 →