IP Library Granted Patent US 7,822,809
Granted Patent B2
US 7,822,809 · App. 12/218,581 · Granted Oct 26, 2010

Creating an interactive gaming environment

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Quick Facts
Patent No.
US 7,822,809
App. No.
12/218,581
Granted
Oct 26, 2010
Kind
B2
Abstract

Methods for creating an interactive gaming environment are provided. In various embodiments, methods of the present invention may include initializing an interactive game application at a game server which is then characterized as having an active status, notifying a lobby server concerning the active status of the game server, registering the application with a universe management server via the lobby server, and allowing users to join the interactive gaming environment. The users joining the interactive gaming environment may be identified by a server key obtained from the game server.

Claims (20)

1. A method for creating an interactive gaming environment, the method comprising:

initializing an application at a game server such that the game server is characterized as having an active status, the application corresponding to the interactive gaming environment;

notifying a lobby server as to the active status of the game server;

executing an authentication process at an authentication server, wherein a user is assigned to the lobby server upon successful user authentication;

registering the application with a universe management server, wherein registration occurs via the lobby server; and

allowing users to join the interactive gaming environment, wherein the users joining the interactive gaming environment are identified by a server key obtained from the game server.

2. The method of claim 1 , wherein the authentication process includes assigning a session key to a user, the session key associated with a privilege level for determining the level of access granted to the user.

3. The method of claim 1 , wherein successful user authentication comprises sending periodic server reports to a proxy application server, the proxy application server located within an application server.

4. The method of claim 3 , wherein the periodic server reports confirm the operation of a hosted application.

5. The method of claim 3 , wherein the periodic server reports include status information.

6. The method of claim 3 , wherein the proxy application server is configured to communicate with the universe management server regarding application status information received from the user.

7. The method of claim 1 , wherein registration of the application permits the user to participate in a system-wide function.

8. The method of claim 7 , wherein the system-wide function is a ladder ranking engine.

9. The method of claim 7 , wherein the system-wide function is a clan engine.

10. The method of claim 7 , wherein the system-wide function is chat.

11. The method of claim 7 , wherein the system-wide function is group or community management.

12. The method of claim 7 , wherein the system-wide function is messaging.

13. The method of claim 7 , wherein participation in the system-wide function occurs during connection to the lobby server.

14. The method of claim 13 , wherein participation in the system-wide function occurs during game play.

15. The method of claim 1 , wherein the successfully authenticated user sends periodic reports to a proxy application server.

Assignments (4)
MERGER Recorded Mar 30, 2020
From: SONY INTERACTIVE ENTERTAINMENT AMERICA LLC
To: SONY INTERACTIVE ENTERTAINMENT LLC
Reel/Frame 053323/0567 →
CHANGE OF NAME Recorded May 5, 2016
From: SONY COMPUTER ENTERTAINMENT AMERICA LLC
To: SONY INTERACTIVE ENTERTAINMENT AMERICA LLC
Reel/Frame 038617/0474 →
MERGER Recorded Nov 9, 2010
From: SONY COMPUTER ENTERTAINMENT AMERICA INC.
To: SONY COMPUTER ENTERTAINMENT AMERICA LLC
Reel/Frame 025406/0506 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Sep 8, 2008
From: DHUPELIA, SHEKHAR V.; VAN DATTA, GLEN; FERNANDES, BRIAN; KATO, EIKO ERIKA; MCCARROLL, WILLIAM
To: SONY COMPUTER ENTERTAINMENT AMERICA INC.
Reel/Frame 021496/0640 →