IP Library Granted Patent US 8,184,122
Granted Patent B2
US 8,184,122 · App. 12/841,919 · Granted May 22, 2012

System and method for video choreography

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Quick Facts
Patent No.
US 8,184,122
App. No.
12/841,919
Granted
May 22, 2012
Kind
B2
Abstract

An electronic entertainment system for creating a video sequence by executing video game camera behavior based upon a video game sound file includes a memory configured to store an action event/camera behavior (AE/CB) database, game software such as an action generator module, and one or more sound files. In addition, the system includes a sound processing unit coupled to the memory for processing a selected sound file, and a processor coupled to the memory and the sound processing unit. The processor randomly selects an AE pointer and a CB pointer from the AE/CB database. Upon selection of the CB pointer and the AE pointer, the action generator executes camera behavior corresponding to the selected CB pointer to view an action event corresponding to the selected AE pointer.

Claims (35)

1. A method for creating randomly generated video based upon sound file data, the method comprising:

detecting a marker bit associated with the sound file data, wherein the marker bit defines a musical event and is located at a predetermined reference location in the sound file; and

executing instructions stored in memory wherein execution of instructions by a processor:

selects an action event in a game to occur in response to detection of the marker bit,

randomly selects a camera behavior from a database of camera behaviors associated with the selected action event, and

implements the selected camera behavior to view the selected action event at an action location, wherein the implemented camera behavior creates a randomly generated video sequence corresponding to the selected action event.

2. The method of claim 1 , wherein processing the sound file data to detect a marker bit includes detecting a marker bit in an ‘on’ state.

3. The method of claim 2 , wherein the ‘on’ state corresponds to a musical event associated with a user-felt emotion.

4. The method of claim 1 , wherein each detected marker bit corresponds to a location in the sound file data of a musical event.

5. The method of claim 3 , wherein the detected marker bit is one of a plurality of marker bits, the marker bits located in the sound file data at regularly set intervals.

6. The method of claim 3 , wherein the musical event is an emotionally critical musical event.

7. The method of claim 1 , wherein the sound file is a director track.

8. The method of claim 1 , wherein the action event is an interaction between at least two characters.

9. The method of claim 1 , wherein the action event is an interaction between a character and an object in an environment about the character.

10. The method of claim 1 , wherein execution of the camera behavior includes application of a camera filter to the randomly generated video sequence to generate a color, black and white, or graininess effect.

11. The method of claim 1 , wherein the camera behavior includes application of a camera movement to the randomly generated video sequence, the camera movement including tilt, orbit, or character tracking.

12. The method of claim 1 , wherein the camera behavior includes application of a camera special effect to the randomly generated video sequence.

13. A non-transitory computer-readable storage medium having embodied thereon a program, the program being executable by a computer to perform a method for creating a randomly generated video sequence based upon sound file data, the method comprising:

detecting a marker bit associated with the sound file data, wherein the marker bit defines a musical event and is located at a predetermined reference location in the sound file;

selecting an action event in a game to occur in response to detection of the marker bit;

randomly selecting a camera behavior from a database of camera behaviors associated with the selected action event; and

executing the selected camera behavior to view the selected action event at an action location, wherein execution of the camera behavior creates a randomly generated video sequence corresponding to the selected action event.

14. The computer-readable storage medium of claim 13 , wherein each detected marker bit marks a location in the sound file data of a musical event and wherein processing the sound file data to detect each marker bit includes detecting a marker bit in an ‘on’ state.

15. A system for creating randomly generated video based upon sound file data, the system comprising:

a memory to store:

a sound file,

an action event, and

a camera behavior associated with a selected action event; and

a processor that executes instructions stored in memory to:

detect a marker bit associated with the sound file data, wherein the marker bit defines a musical event and is located at a predetermined reference location in the sound file,

select an action event in a game to occur in response to detection of the marker bit,

randomly select a camera behavior from a database of camera behaviors associated with the selected action event, and

view the selected action event at an action location in accordance with the selected camera behavior, wherein the selected camera behavior creates a randomly generated video sequence corresponding to the selected action event.

16. The system of claim 15 , wherein the processor further executes instructions stored in memory to determine the action location for the selected action event.

17. The system of claim 15 , further comprising an action generator module stored in memory and executable by a processor to produce the action event.

Assignments (4)
MERGER Recorded Mar 30, 2020
From: SONY INTERACTIVE ENTERTAINMENT AMERICA LLC
To: SONY INTERACTIVE ENTERTAINMENT LLC
Reel/Frame 053323/0567 →
CHANGE OF NAME Recorded May 5, 2016
From: SONY COMPUTER ENTERTAINMENT AMERICA LLC
To: SONY INTERACTIVE ENTERTAINMENT AMERICA LLC
Reel/Frame 038617/0474 →
MERGER Recorded Nov 9, 2010
From: SONY COMPUTER ENTERTAINMENT AMERICA INC.
To: SONY COMPUTER ENTERTAINMENT AMERICA LLC
Reel/Frame 025334/0348 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jul 22, 2010
From: ANNUNZIATA, ED
To: SONY COMPUTER ENTERTAINMENT AMERICA INC.
Reel/Frame 024729/0219 →