IP Library Granted Patent US 9,731,200
Granted Patent B2
US 9,731,200 · App. 15/206,084 · Granted Aug 15, 2017

System and method of automatic entry creation for blogs, web pages or file-sharing sites based on game events

Inventor: Nathan Pearce (San Diego, CA)
Assignee: SONY INTERACTIVE ENTERTAINMENT AMERICA LLC
A63F13/67A63F13/12A63F13/30A63F13/35A63F13/60A63F13/822A63F13/87G06Q10/10G06Q50/01H04L12/1822H04L12/4641H04L51/02H04L51/10H04L51/32H04L65/403H04L67/02H04L67/10
View Patent ↗
Loading inventors, assignments & file history…
Monitor This Case
Get email alerts when status or documents change.
Order Certified Copies
Most orders are placed with the USPTO same day — all within 24 business hours.
Order via The Patent Place →
Pre-filled with this patent's details
Quick Facts
Patent No.
US 9,731,200
App. No.
15/206,084
Granted
Aug 15, 2017
Kind
B2
Abstract

Systems and methods are provided for at least partially automating content generation of blog entries chronicling an entity's interaction with a multiuser environment. The same may combine automatic data generation with user-generated and/or user-edited or created narrative. The systems and methods may be employed for automatically generating and publishing descriptions, such as posting blog articles. In one implementation, a system automatically posts blog articles with automatic screenshots and automatically-generated descriptive copy of events that occur within a video game, such as in a massive multiplayer online role-playing game.

Claims (38)

1. A method for automatically generating blog content, the method comprising:

monitoring user interaction within a network game, wherein the monitoring is directed towards one or more in-game events that can be triggered by a user within the network game;

detecting that one or more of the in-game events have been triggered by the user;

generating a partial blog content corresponding to the detected triggered in-game event, wherein the partial blog content is generated from one or more predefined components associated with the detected triggered in-game event and includes portions that are fillable at a later time;

modifying the partial blog content with information about the user interaction within the network game, wherein the modification completes the partial blog content by inserting information about the user interaction into the fillable portions; and

transmitting the modified blog content over the communication network to a designated website for publication based on user input.

2. The method of claim 1 , wherein the in-game events are triggered when the user satisfies some pre-determined criteria associated with the triggered in-game event.

3. The method of claim 1 , wherein the inserted information used to complete the partial blog content includes video components.

4. The method of claim 3 , wherein the video components includes a stream recording of the triggered in-game event.

5. The method of claim 1 , wherein the inserted information used to complete the partial blog content includes audio components.

6. The method of claim 1 , wherein the inserted information used to complete the partial blog content includes a screenshot of the triggered in-game event.

7. The method of claim 6 , wherein the screen shot is an actual screenshot from the user's computer.

8. The method of claim 6 , wherein the screen shot is a recomposition generated by the network game.

9. The method of claim 1 , wherein the modified blog content that is transmitted to the designated website is editable by the user prior to publishing via user input.

10. A system for automatically generating blog content, the system comprising:

memory;

a processor that executes instructions stored in memory;

a monitoring module that includes instructions executable by the processor to:

monitor user interaction within a network game, wherein the monitoring is directed towards one or more in-game events that can be triggered by a user within the network game, and

detect that one or more of the in-game events have been triggered by the user;

a generating module that includes instructions executable by the processor to:

generate a partial blog content corresponding to the detected triggered in-game event, wherein the partial blog content is generated from one or more predefined components associated with the detected triggered in-game event and includes portions that are fillable at a later time, and

modify the partial blog content with information about the user interaction within the network game, wherein the modification completes the partial blog content by inserting information about the user interaction into the fillable portions; and

a transmission module that includes instructions executable by the processor to transmit the modified blog content over the communication network to a designated website for publication based on user input.

11. The system of claim 10 , wherein the in-game events are triggered when the user satisfies some pre-determined criteria associated with the triggered in-game event.

12. The system of claim 10 , wherein the inserted information used to complete the partial blog content includes video components.

13. The system of claim 12 , wherein the video components includes a stream recording of the triggered in-game event.

14. The system of claim 10 , wherein the inserted information used to complete the partial blog content includes audio components.

15. The system of claim 10 , wherein the inserted information used to complete the partial blog content includes a screenshot of the triggered in-game event.

16. The system of claim 15 , wherein the screen shot is an actual screenshot from the user's computer.

17. The system of claim 15 , wherein the screen shot is a recomposition generated by the network game.

18. The system of claim 10 , wherein the modified blog content that is transmitted to the designated website is editable by the user prior to publishing via user input.

19. A non-transitory computer-readable storage medium, having embodied thereon a program executable by a processor to perform a method for automatically generating blog content, the method comprising:

monitoring user interaction within a network game, wherein the monitoring is directed towards one or more in-game events that can be triggered by a user within the network game;

detecting that one or more of the in-game events have been triggered by the user;

generating a partial blog content corresponding to the detected triggered in-game event, wherein the partial blog content is generated from one or more predefined components associated with the detected triggered in-game event and includes portions that are fillable at a later time;

modifying the partial blog content with information about the user interaction within the network game, wherein the modification completes the partial blog content by inserting information about the user interaction into the fillable portions; and

transmitting the modified blog content over the communication network to a designated website for publication based on user input.

Assignments (4)
MERGER Recorded Mar 30, 2020
From: SONY INTERACTIVE ENTERTAINMENT AMERICA LLC
To: SONY INTERACTIVE ENTERTAINMENT LLC
Reel/Frame 053323/0567 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jul 8, 2016
From: PEARCE, NATHAN
To: SONY ONLINE ENTERTAINMENT LLC
Reel/Frame 039112/0559 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jul 8, 2016
From: SONY ONLINE ENTERTAINMENT LLC
To: SONY COMPUTER ENTERTAINMENT AMERICA LLC
Reel/Frame 039112/0588 →
CHANGE OF NAME Recorded Jul 8, 2016
From: SONY COMPUTER ENTERTAINMENT AMERICA LLC
To: SONY INTERACTIVE ENTERTAINMENT AMERICA LLC
Reel/Frame 039296/0066 →
Continuity (7)
Continuation 14923323 · Oct 26, 2015
Continuation 14637196 · Mar 3, 2015
Continuation 14447271 · Jul 30, 2014
Continuation 12305623
Provisional Application 61062309 · Jan 25, 2008
Provisional Application 60898359 · Jan 29, 2007
Related Publication 20160317932A1 · Nov 3, 2016