IP Library Granted Patent US 9,399,175
Granted Patent B2
US 9,399,175 · App. 14/923,323 · Granted Jul 26, 2016

System and method of automatic entry creation for blogs, web pages or file-sharing sites based on game events

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Quick Facts
Patent No.
US 9,399,175
App. No.
14/923,323
Granted
Jul 26, 2016
Kind
B2
Abstract

Systems and methods are provided for at least partially automating content generation of blog entries chronicling an entity's interaction with a multiuser environment. The same may combine automatic data generation with user-generated and/or user-edited or created narrative. The systems and methods may be employed for automatically generating and publishing descriptions, such as posting blog articles. In one implementation, a system automatically posts blog articles with automatic screenshots and automatically-generated descriptive copy of events that occur within a video game, such as in a massive multiplayer online role-playing game.

Claims (33)

1. A method for automatically generating blog content, the method comprising:

receiving information indicating that an in-game event has been detected based on gameplay of a user;

generating partial blog content corresponding to the detected in-game event, wherein the partial blog content is generated from one or more predefined components associated with the detected in-game event;

receiving one or more edits to the partial blog content, wherein the received edits are based on user input; and

transmitting the generated and edited blog content over the communication network to a designated website, wherein the generated blog content is automatically published on the designated website.

2. The method of claim 1 , wherein the designated website includes a social networking site or a file-sharing site.

3. The method of claim 1 , wherein the one or more predefined components associated with the detected in-game event includes screenshots, audio, video or text associated with the detected in-game event.

4. The method of claim 3 , wherein the received one or more edits based on user input includes user modifications to the screenshots, audio, video or text associated with the detected in-game event.

5. The method of claim 1 , wherein the received one or more edits based on user input include new user generated text to be associated with the partial blog content.

6. The method of claim 1 , wherein the in-game events are detected based on pre-determined criteria set by a user.

7. A system for automatically generating blog content, the system comprising:

memory;

a processor that executes instructions stored in memory;

a monitoring module that includes instructions executable by the processor to detect that an in-game event has been detected based on gameplay of a user;

a generating module that includes instructions executable by the processor to:

generate partial blog content corresponding to the detected in-game event, wherein the partial blog content is generated from one or more predefined components associated with the detected in-game event, and

receive one or more edits to the partial blog content, wherein the received edits are based on user input; and

a transmission module that includes instructions executable by the processor to transmit the generated and edited blog content over the communication network to a designated website, wherein the generated blog content is automatically published on the designated website.

8. The system of claim 7 , wherein the designated website includes a social networking site or a file-sharing site.

9. The system of claim 7 , wherein the one or more predefined components associated with the detected in-game event includes screenshots, audio, video or text associated with the detected in-game event.

10. The system of claim 9 , wherein the received one or more edits based on user input includes user modifications to the screenshots, audio, video or text associated with the detected in-game event.

11. The system of claim 7 , wherein the received one or more edits based on user input include new user generated text to be associated with the partial blog content.

12. The system of claim 7 , wherein the in-game events are detected based on pre-determined criteria set by a user.

13. A non-transitory computer readable storage medium having a program embodied thereon, the program executable by a processor to perform a method for automatically generating blog content, the method comprising:

receiving information indicating that an in-game event has been detected based on gameplay of a user;

generating partial blog content corresponding to the detected in-game event, wherein the partial blog content is generated from one or more predefined components associated with the detected in-game event;

receiving one or more edits to the partial blog content, wherein the received edits are based on user input; and

transmitting the generated and edited blog content over the communication network to a designated website, wherein the generated blog content is automatically published on the designated website.

14. The non-transitory computer readable storage medium of claim 13 , wherein the designated website includes a social networking site or a file-sharing site.

15. The non-transitory computer readable storage medium of claim 13 , wherein the one or more predefined components associated with the detected in-game event includes screenshots, audio, video or text associated with the detected in-game event.

16. The non-transitory computer readable storage medium of claim 15 , wherein the received one or more edits based on user input includes user modifications to the screenshots, audio, video or text associated with the detected in-game event.

17. The non-transitory computer readable storage medium of claim 13 , wherein the received one or more edits based on user input include new user generated text to be associated with the partial blog content.

18. The non-transitory computer readable storage medium of claim 13 , wherein the in-game events are detected based on pre-determined criteria set by a user.

Assignments (4)
MERGER Recorded Mar 30, 2020
From: SONY INTERACTIVE ENTERTAINMENT AMERICA LLC
To: SONY INTERACTIVE ENTERTAINMENT LLC
Reel/Frame 053323/0567 →
CHANGE OF NAME Recorded Jun 20, 2016
From: SONY COMPUTER ENTERTAINMENT AMERICA LLC
To: SONY INTERACTIVE ENTERTAINMENT AMERICA LLC
Reel/Frame 039090/0784 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Oct 27, 2015
From: PEARCE, NATHAN
To: SONY ONLINE ENTERTAINMENT LLC
Reel/Frame 036893/0273 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Oct 27, 2015
From: SONY ONLINE ENTERTAINMENT LLC
To: SONY COMPUTER ENTERTAINMENT AMERICA LLC
Reel/Frame 036893/0483 →