IP Library Granted Patent US 10,994,209
Granted Patent B2
US 10,994,209 · App. 15/823,335 · Granted May 4, 2021

Shadow banning in social VR setting

Inventor: Ken Miyaki (San Diego, CA)
Assignee: Sony Interactive Entertainment America LLC
A63F13/75A63F13/211A63F13/212A63F13/25A63F13/5255G06F3/011G06F3/013G06F3/017G06F40/30G06Q50/01H04L51/12A63F2300/5586A63F2300/8082
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Quick Facts
Patent No.
US 10,994,209
App. No.
15/823,335
Granted
May 4, 2021
Kind
B2
Abstract

Shadow banning a participant within a social VR system includes: receiving and forwarding an identity of the participant, who may be shadow banned; recognizing and tracking inappropriate behaviors including inappropriate language and comments, inappropriate gestures, and inappropriate movements; receiving and processing the recognized and tracked inappropriate behaviors of the participant; generating a safety rating based on the processed inappropriate behaviors; comparing the safety rating to a threshold value; and outputting a signal to label the participant as a griefer and shadow ban the griefer when the safety rating is greater than the threshold value.

Claims (51)

1. A method for shadow banning a participant within a social VR game, the method comprising:

receiving and forwarding, by a server processor, an identity of the participant, who may be shadow banned as a griefer within the social VR game, to a game processor;

recognizing and tracking, by the game processor, inappropriate behaviors of the participant as being perceived by other participants within the social VR game, wherein the inappropriate behaviors include inappropriate language and comments, inappropriate gestures, and inappropriate movements as perceived by the other participants being grieved by the griefer;

receiving and processing, by the server processor, the recognized and tracked inappropriate behaviors of the participant from the game processor;

generating, by the server processor, a safety rating based on the processed inappropriate behaviors;

comparing, by the server processor, the safety rating to a threshold value;

outputting, by the server processor to the game processor, a signal to label the participant as the griefer; and

shadow banning the griefer when the safety rating is greater than the threshold value by processing an avatar of the griefer to not appear to the other participants so that the other participants do not interact with the griefer within the social VR game.

2. The method of claim 1 , wherein the social VR game comprises at least one event in the social VR game and

wherein comparing, by the server processor, the safety rating is done after each event of the at least one event.

3. The method of claim 1 , wherein recognizing and tracking inappropriate behaviors, by the game processor, further comprises

tracking responses of the other participants being grieved by one reported as the griefer.

4. The method of claim 1 , wherein the generating, by the server processor, the safety rating based on the processed inappropriate behaviors includes

scoring, by the server processor, each inappropriate behavior and aggregating scores of all inappropriate behaviors to generate the safety rating.

5. The method of claim 1 , wherein the shadow banning of the griefer is applied to a particular participant to whom the griefer had directed the inappropriate behaviors.

6. The method of claim 1 , further comprising

immediately applying the shadow banning of the griefer when the safety rating is determined to be more than double the threshold value.

7. The method of claim 1 , wherein processing the avatar of the griefer to not appear to the other participants comprises

processing the avatar of the griefer to be at least one of invisible, inaudible, and not sensible in the social VR game.

8. A system for shadow banning a target participant within a social VR game, the system comprising:

a game processor configured to recognize and track inappropriate behaviors of the target participant as being perceived by other participants within the social VR game, wherein the inappropriate behaviors include inappropriate language and comments, inappropriate gestures, and inappropriate movements as perceived by the other participants being grieved by the target participant;

a server processor configured to receive and forward an identity of the target participant, who may be shadow banned, to the game processor,

the server processor also configured to receive and process the recognized and tracked inappropriate behaviors of the target participant,

the server processor further configured to

generate a safety rating based on the processed inappropriate behaviors,

compare the safety rating to a threshold value,

output a signal to label the target participant as a griefer, and

shadow ban the griefer when the safety rating is greater than the threshold value by processing an avatar of the griefer to not appear to the other participants so that the other participants do not interact with the griefer within the social VR game.

9. The system of claim 8 , wherein the game processor includes at least one of a voice recognition unit, a gaze tracking unit, a motion tracking unit, and a behavior tracking unit.

10. The system of claim 9 , wherein the voice recognition unit is configured to track any inappropriate language used by one reported as the griefer including profanity, racial slurs, and rude comments.

11. The system of claim 9 , wherein the gaze tracking unit is configured to track inappropriate gestures made by one reported as the griefer including inappropriate gaze, hand signs, and disrespectful gestures.

12. The system of claim 9 , wherein the motion tracking unit is configured to track inappropriate movements made by one reported as the griefer including standing too close, unwanted touching, and harassing movements.

13. The system of claim 9 , wherein the behavior tracking unit is configured to track inappropriate behaviors made by one reported as the griefer including unwanted sexual behaviors and advances, the behavior tracking unit also configured to track responses from people being grieved by the griefer.

14. The system of claim 8 , further comprising

an agent input unit configured to monitor the social VR game to determine whether the safety rating has been correctly applied.

15. The system of claim 8 , wherein processing the avatar of the griefer to not appear to the other participants comprises

processing the avatar of the griefer to be at least one of invisible, inaudible, and not sensible in the social VR game.

16. A non-transitory computer-readable storage medium storing a computer program to shadow ban a participant within a social VR game, the computer program comprising executable instructions that cause a computer to:

receive and forward an identity of the participant, who may be shadow banned as a griefer within the social VR game;

recognize and track inappropriate behaviors of the participant as being perceived by other participants within the social VR game, wherein the inappropriate behaviors include inappropriate language and comments, inappropriate gestures, and inappropriate movements as perceived by the other participants being grieved by the griefer;

receive and process the recognized and tracked inappropriate behaviors of the participant;

generate a safety rating based on the processed inappropriate behaviors;

compare the safety rating to a threshold value;

output a signal to label the participant as the griefer, and

shadow ban the griefer when the safety rating is greater than the threshold value by processing an avatar of the griefer to not appear to the other participants so that the other participants do not interact with the griefer within the social VR game.

17. The non-transitory computer-readable storage medium of claim 16 , wherein the executable instructions that cause the computer to recognize and track inappropriate behaviors further comprises executable instructions that cause the computer to

track responses of the other participants being grieved by one reported as the griefer.

18. The non-transitory computer-readable storage medium of claim 16 , wherein the executable instructions that cause the computer to generate the safety rating based on the processed inappropriate behaviors includes executable instructions that cause the computer to

score each inappropriate behavior and aggregate the inappropriate behaviors to generate the safety rating.

19. The non-transitory computer-readable storage medium of claim 16 , wherein the executable instructions that cause the computer to shadow ban the griefer by processing an avatar of the griefer to not appear to the other participants comprise executable instructions that cause the computer to

shadow ban the griefer by processing the avatar of the griefer to be at least one of invisible, inaudible, and not sensible in the social VR game.

Assignments (2)
MERGER Recorded Mar 30, 2020
From: SONY INTERACTIVE ENTERTAINMENT AMERICA LLC
To: SONY INTERACTIVE ENTERTAINMENT LLC
Reel/Frame 053323/0567 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Nov 27, 2017
From: MIYAKI, KEN
To: SONY INTERACTIVE ENTERTAINMENT AMERICA LLC
Reel/Frame 044228/0706 →
Cited By (2)
US 12,341,619 US 12,412,588