IP Library Granted Patent US 10,486,064
Granted Patent B2
US 10,486,064 · App. 16/416,190 · Granted Nov 26, 2019

Sharing buffered gameplay in response to an input request

Inventor: Nathan Gary (Santa Monica, CA)
Assignee: Sony Interactive Entertainment America LLC
A63F13/24A63F13/21A63F13/211A63F13/213A63F13/214A63F13/2145A63F13/235A63F13/30A63F13/54G06F3/033G06F3/0488H04W4/80A63F13/42A63F2300/10A63F2300/1075
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Quick Facts
Patent No.
US 10,486,064
App. No.
16/416,190
Granted
Nov 26, 2019
Kind
B2
Abstract

A method for sharing gameplay is provided, including the following operations: executing a video game; while executing the video game, buffering a portion of gameplay of the video game, wherein buffering the portion of gameplay captures a predefined amount of gameplay prior to a currently executing gameplay; receiving an input generated from a controller device; responsive to receiving the input, then sharing the portion of gameplay to a website.

Claims (32)

1. A method for sharing gameplay, comprising:

executing a video game;

while executing the video game, buffering a portion of gameplay of the video game, wherein buffering the portion of gameplay captures a predefined amount of gameplay prior to a currently executing gameplay;

receiving an input generated from a controller device;

responsive to receiving the input, then sharing the portion of gameplay to a website.

2. The method of claim 1 , wherein the input is generated from a button of the controller device.

3. The method of claim 2 , wherein sharing the portion of gameplay includes sharing gameplay that occurred up to when the button was pressed.

4. The method of claim 1 , wherein the portion of gameplay is associated to a user ID of a user that plays the video game.

5. The method of claim 1 , wherein the predefined amount of gameplay is defined by a prescribed duration of gameplay prior to the currently executing gameplay.

6. The method of claim 5 , wherein the prescribed duration of gameplay is continuous with the currently executing gameplay.

7. The method of claim 1 , wherein buffering the portion of gameplay is configured to capture a statistical anomaly event determined by comparing gameplay metrics to average metrics.

8. The method of claim 1 , wherein buffering the portion of gameplay is configured to capture a gaming achievement, a trophy being attained, a landmark being reached, a predefined level being reached, or a predefined number of points being reached.

9. The method of claim 1 , wherein buffering the portion of gameplay is performed continuously during the execution of the video game, such that at least a portion of executed gameplay is stored in a running buffer during the execution of the video game.

10. The method of claim 1 , wherein the gameplay is defined by video generated from the execution of the video game.

11. The method of claim 1 , wherein the website is a social media website.

12. A method for sharing gameplay, comprising:

executing a video game;

while executing the video game, buffering a portion of gameplay of the video game, wherein the gameplay is defined by video generated from the execution of the video game, wherein buffering the portion of gameplay captures a predefined amount of gameplay prior to a currently executing gameplay, wherein the portion of gameplay is associated to a user ID of a user that plays the video game;

receiving an input generated from a controller device;

responsive to receiving the input, then sharing the portion of gameplay to a website.

13. The method of claim 12 , wherein the input is generated from a button of the controller device.

14. The method of claim 13 , wherein sharing the portion of gameplay includes sharing gameplay that occurred up to when the button was pressed.

15. The method of claim 12 , wherein the predefined amount of gameplay is defined by a prescribed duration of gameplay prior to the currently executing gameplay.

16. The method of claim 15 , wherein the prescribed duration of gameplay is continuous with the currently executing gameplay.

17. The method of claim 12 , wherein buffering the portion of gameplay is performed continuously during the execution of the video game, such that at least a portion of executed gameplay is stored in a running buffer during the execution of the video game.

18. A method for sharing gameplay, comprising:

executing a video game;

while executing the video game, buffering a portion of gameplay of the video game, wherein the gameplay is defined by video generated from the execution of the video game, wherein buffering the portion of gameplay captures a predefined amount of gameplay prior to a currently executing gameplay;

receiving an input generated from a controller device, wherein the input is generated from a button of the controller device;

responsive to receiving the input, then sharing the portion of gameplay to a website.

19. The method of claim 18 , wherein sharing the portion of gameplay includes sharing gameplay that occurred during a duration of time when the button was pressed.

20. The method of claim 18 , wherein the predefined amount of gameplay is defined by a prescribed duration of gameplay prior to the currently executing gameplay.

Assignments (1)
MERGER Recorded Mar 30, 2020
From: SONY INTERACTIVE ENTERTAINMENT AMERICA LLC
To: SONY INTERACTIVE ENTERTAINMENT LLC
Reel/Frame 053323/0567 →
Cited By (1)
US 12,350,592