IP Library Granted Patent US 9,101,829
Granted Patent B2
US 9,101,829 · App. 13/933,388 · Granted Aug 11, 2015

Systems for using three-dimensional object as controller in an interactive game

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Quick Facts
Patent No.
US 9,101,829
App. No.
13/933,388
Granted
Aug 11, 2015
Kind
B2
Abstract

A system for initiating and using a three-dimensional object as a controlling device when interfacing with a computer system used for interactive video game play is provided. One example system includes an interface for receiving data from a capturing device of a three-dimensional space and storage coupled with computer system. The computer system provides data to a screen and receiving user input to obtain geometric parameters of the three-dimensional object and assign actions to be performed with the three-dimensional object when moved or placed in positions in front of the capture device during interactive video game play. The geometric parameters and the assigned actions being saved to a database on the storage for access during interactive video game play or future interactive sessions.

Claims (33)

1. A system for using a three-dimensional object as a controlling device when interfacing with a computer system, comprising:

a camera configured to capture data from a three-dimensional space;

the computer system being interfaced with the camera;

storage being in communication with the computer system; and

the computer system providing data to a display, the data defined to display a plurality of graphical display screens to enable set-up of a capture session to obtain geometric parameters of the three-dimensional object and assign actions to be performed with the three-dimensional object when moved in front of the camera during an interactive session, the geometric parameters and the assigned actions being saved to a database on the storage for access during the interactive session or future interactive sessions;

wherein the assigned actions being custom defined for particular movements made on the three-dimensional object in front of the camera;

wherein the three-dimensional object has a visible shape that is different based on a viewable perspective captured by the camera, and each visible shape coveys information.

2. The system for using a three-dimensional object as a controlling device as recited in claim 1 , wherein the storage is local or remote to the computer system.

3. The system for using a three-dimensional object as a controlling device as recited in claim 1 , wherein the database on the storage includes a plurality of previously defined objects and assigned actions.

4. The system for using a three-dimensional object as a controlling device as recited in claim 1 , further comprising,

an network connection provided for the computer system, the network connection providing access to a remote storage, the remote storage having a database of previously defined objects and assigned actions.

5. The system for using a three-dimensional object as a controlling device as recited in claim 1 , wherein the computer system executes one of a game program, an application, a search engine, a communication program, or a combination of two or more thereof.

6. A system for initiating and using a three-dimensional object as a controlling device when interfacing with a computer system, comprising:

a camera for capturing data from a three-dimensional space;

storage being in communication with the computer system; and

a processor of the computer system providing data to a screen and receiving input to obtain geometric parameters of an three-dimensional object and assign actions to be performed with the three-dimensional object when moved in front of the camera during an interactive session, the geometric parameters and the assigned actions being saved to a database on the storage for access during the interactive session or future interactive sessions;

wherein shapes of the three-dimensional object and the particular movements define the assigned actions.

7. The system of claim 6 , wherein the assigned actions are custom defined for particular movements made on the three-dimensional object in front of the camera.

8. The system of claim 6 , wherein the data is defined to enable display of a plurality of graphical screens to enable set-up of a capture session.

9. The system of claim 6 , wherein the three-dimensional object is not predefined as a controller device.

10. The system of claim 6 , further comprising,

an network connection provided for the computer system, the network connection providing access to a remote storage, the remote storage having a database of previously defined objects and assigned actions.

11. The system of claim 6 , wherein the computer system executes one of a game program, an application, a search engine, a communication program, or a combination of two or more thereof.

12. A system for initiating and using a three-dimensional object as a controlling device when interfacing with a computer system used for interactive video game play, comprising:

an interface for receiving data from a capturing device of a three-dimensional space;

storage coupled with computer system; and

the computer system providing data to a screen and receiving user input to obtain geometric parameters of the three-dimensional object and assign actions to be performed with the three-dimensional object when moved or placed in positions in front of the capture device during interactive video game play, the geometric parameters and the assigned actions being saved to a database on the storage for access during interactive video game play or future interactive sessions;

wherein shapes of the three-dimensional object and particular movements define the assigned actions.

13. The system of claim 12 , wherein the assigned actions are custom defined for particular movements made on the three-dimensional object in front of the capture device.

14. The system of claim 12 , wherein the data is defined to enable display of a plurality of graphical screens to enable set-up.

15. The system of claim 12 , wherein the three-dimensional object is not predefined as a controller device.

16. The system of claim 12 , wherein the three-dimensional object is rendered on the screen as a graphical object other than the three-dimensional object, based on the assigned actions and associated rendering properties.

17. The system of claim 16 , wherein the rendering properties rendered on the screen show movements of the graphical object that at least partially map to movements of the three-dimensional object as it is captured by the capturing device.

Assignments (2)
MERGER Recorded Mar 30, 2020
From: SONY INTERACTIVE ENTERTAINMENT AMERICA LLC
To: SONY INTERACTIVE ENTERTAINMENT LLC
Reel/Frame 053323/0567 →
CHANGE OF NAME Recorded May 4, 2016
From: SONY COMPUTER ENTERTAINMENT AMERICA LLC
To: SONY INTERACTIVE ENTERTAINMENT AMERICA LLC
Reel/Frame 038611/0887 →