IP Library Granted Patent US 8,317,613
Granted Patent B2
US 8,317,613 · App. 13/098,372 · Granted Nov 27, 2012

Social interactive content creator development

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Quick Facts
Patent No.
US 8,317,613
App. No.
13/098,372
Granted
Nov 27, 2012
Kind
B2
Abstract

A system is provided for social interactive content development of a plurality of art assets for an interactive video game. The system includes a proximity analyzer for determining proximity relationships amongst the plurality of art assets, each of the art assets being defined for display during execution of the interactive video game. An activity monitor is provided for monitoring access to the plurality of art assets. And a social inference engine is provided for initiating a communication in response to triggering a predefined access threshold set for a specific art asset based on a proximity relationship of the specific art asset to a proximate art asset.

Claims (54)

1. A system for social interactive content development of a plurality of art assets for an interactive video game, comprising:

a proximity analyzer for determining proximity relationships amongst the plurality of art assets, each of the art assets being defined for display during execution of the interactive video game;

an activity monitor for monitoring access to the plurality of art assets;

a social inference engine for initiating a communication in response to triggering a predefined access threshold set for a specific art asset based on a proximity relationship of the specific art asset to a proximate art asset.

2. The system of claim 1 , wherein at least one of the plurality of art assets defines a volumetric region in a virtual environment of the interactive video game.

3. The system of claim 1 , wherein at least one of the plurality of art assets is defined by a skeletal animation.

4. The system of claim 1 , wherein the predefined access threshold is selected from the group consisting of opening, viewing, or editing the specific art asset.

5. The system of claim 1 , wherein the communication is directed to one or more of a user triggering the predefined access threshold set for the specific content asset and a user triggering a predefined access threshold set for the proximate content asset.

6. The system of claim 1 , wherein the communication comprises a real-time communication link, the real-time communication link defined between a user triggering the predefined access threshold set for the specific content asset and a user triggering a predefined access threshold set for the proximate content asset.

7. The system of claim 6 , wherein the real-time communication link includes one of a live view and a history view of the specific content asset or the proximate content asset.

8. The system of claim 1 , wherein the proximity analyzer determines proximity relationships amongst the plurality of content assets by analyzing one or more of the following:

relatedness of two or more of the plurality of content assets to a same object;

one or more of parent, child, or peer relationships amongst two or more of the plurality of content assets;

geographical proximity of two or more of the plurality of content assets when in use by the interactive application; or

temporal proximity of two or more of the plurality of content assets when in use by the interactive application.

9. The system of claim 1 , further comprising a user interface having a value data presenter for presenting value data regarding one or more of the plurality of content assets, the value data defining a relative level of importance, wherein the value data includes metrics derived from one or more of development time, play time, test time, cost, and revenue.

10. The system of claim 1 , further comprising a user interface having an overlay presenter for displaying proximate art assets overlaid upon each other.

11. A system for performing quality assurance (QA) of a plurality of content assets for an interactive application, further comprising,

an execution module for executing the interactive application for QA testing;

a flag generator for generating a flag during the execution of the interactive application, the flag identifying a QA issue, the flag defined for a location within a virtual environment rendered during the execution of the interactive application;

a social feedback engine for initiating a communication to an owner of a specific content asset proximate to the flag, the specific content asset being defined within the virtual environment during the execution at a location proximate to the location of the flag, the communication identifying the flag.

12. The system of claim 11 , wherein the flag is associated with the specific content asset.

13. The system of claim 11 , further comprising,

a capture module for capturing one or more of an image or video from the execution of the interactive application in which the flag is defined.

14. The system of claim 11 , wherein the flag identifies a QA tester, and wherein the communication includes a link to initiate a real-time communication between the owner of the specific content asset and the QA tester.

15. The system of claim 11 , wherein the flag generator provides a user interface for defining attributes of the flag.

16. A processor-implemented method for social interactive content development of a plurality of art assets for an interactive video game, comprising:

determining proximity relationships amongst the plurality of art assets, each of the art assets being defined for display during execution of the interactive video game;

monitoring access to the plurality of art assets;

initiating a communication in response to triggering a predefined access threshold set for a specific art asset based on a proximity relationship of the specific art asset to a proximate art asset;

wherein the method is executed by a processor.

17. The method of claim 16 , wherein at least one of the plurality of art assets defines a volumetric region in a virtual environment of the interactive video game.

18. The method of claim 16 , wherein at least one of the plurality of art assets is defined by a skeletal animation.

19. The method of claim 16 , wherein the predefined access threshold is selected from the group consisting of opening, viewing, or editing the specific art asset.

20. The method of claim 16 , wherein the communication is directed to one or more of a user triggering the predefined access threshold set for the specific content asset and a user triggering a predefined access threshold set for the proximate content asset.

21. The method of claim 16 , wherein the communication comprises a real-time communication link, the real-time communication link defined between a user triggering the predefined access threshold set for the specific content asset and a user triggering a predefined access threshold set for the proximate content asset.

22. The method of claim 21 , wherein the real-time communication link includes one of a live view and a history view of the specific content asset or the proximate content asset.

23. The method of claim 16 , wherein the determining proximity relationships amongst the plurality of content assets includes analyzing one or more of the following:

relatedness of two or more of the plurality of content assets to a same object;

one or more of parent, child, or peer relationships amongst two or more of the plurality of content assets;

geographical proximity of two or more of the plurality of content assets when in use by the interactive application; or

temporal proximity of two or more of the plurality of content assets when in use by the interactive application.

24. The method of claim 16 , further comprising presenting value data regarding one or more of the plurality of content assets, the value data defining a relative level of importance, wherein the value data includes metrics derived from one or more of development time, play time, test time, cost, and revenue.

25. The method of claim 16 , further comprising displaying proximate art assets overlaid upon each other.

26. A processor-implemented method for performing quality assurance (QA) of a plurality of content assets for an interactive application, further comprising,

executing the interactive application for QA testing;

generating a flag during the execution of the interactive application, the flag identifying a QA issue, the flag defined for a location within a virtual environment rendered during the execution of the interactive application;

initiating a communication to an owner of a specific content asset proximate to the flag, the specific content asset being defined within the virtual environment during the execution at a location proximate to the location of the flag, the communication identifying the flag;

wherein the method is executed by a processor.

27. The method of claim 26 , wherein the flag is associated with the specific content asset.

28. The method of claim 26 , further comprising,

capturing one or more of an image or video from the execution of the interactive application in which the flag is defined.

29. The method of claim 26 , wherein the flag identifies a QA tester, and wherein the communication includes a link to initiate a real-time communication between the owner of the specific content asset and the QA tester.

30. The method of claim 26 , wherein generating the flag generator includes providing a user interface for defining attributes of the flag.

Assignments (4)
MERGER Recorded Mar 30, 2020
From: SONY INTERACTIVE ENTERTAINMENT AMERICA LLC
To: SONY INTERACTIVE ENTERTAINMENT LLC
Reel/Frame 053323/0567 →
CHANGE OF NAME Recorded May 4, 2016
From: SONY COMPUTER ENTERTAINMENT AMERICA LLC
To: SONY INTERACTIVE ENTERTAINMENT AMERICA LLC
Reel/Frame 038611/0887 →
CORRECTIVE ASSIGNMENT TO CORRECT THE ASSIGNEE PREVIOUSLY RECORDED ON REEL 029177 FRAME 0256. ASSIGNOR(S) HEREBY CONFIRMS THE ASSIGNEE IS CHANGED FROM SONY COMPUTER ENTERTAINMENT INC. TO SONY COMPUTER ENTERTAINMENT AMERICA LLC (SCEA).. Recorded Oct 7, 2013
From: SONY COMPUTER ENTERTAINMENT INC.
To: SONY COMPUTER ENTERTAINMENT AMERICA LLC (SCEA)
Reel/Frame 031371/0469 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Oct 23, 2012
From: SONY COMPUTER ENTERTAINMENT INC. (SCEI)
To: SONY COMPUTER ENTERTAINMENT AMERICA INC. (SCEA)
Reel/Frame 029177/0256 →