IP Library Granted Patent US 7,571,911
Granted Patent B2
US 7,571,911 · App. 11/768,747 · Granted Aug 11, 2009

Method for playing a game

Assignee: Learning Brain International Pte Ltd.
View Patent ↗
Loading inventors, assignments & file history…
Monitor This Case
Get email alerts when status or documents change.
Order Certified Copies
Most orders are placed with the USPTO same day — all within 24 business hours.
Order via The Patent Place →
Pre-filled with this patent's details
Quick Facts
Patent No.
US 7,571,911
App. No.
11/768,747
Granted
Aug 11, 2009
Kind
B2
Abstract

A game includes a board having a start position and at least two possible finish positions. A number of sequential positions are located between the start position and the possible finish positions. Each player has a playing piece which starts on the start position and a player designating one of the finish positions prior to starting the game. The game finishing when a player's playing piece lands on the designated finish position.

Claims (47)

1. A method of playing a game for educating a player about brain activities comprising:

providing a representation of a board, the board further comprising:

a start position for each player to position a moveable playing piece at the beginning of the game;

at least three finish positions to receive a non-moving playing piece for each player at the beginning of the game; and

a schematic layout of a human brain having a plurality of sequential and

interconnected positions between the start position and the finish positions, the sequential and interconnected positions including a plurality of human brain function designators;

positioning the non-moving playing piece on one of the finish positions; advancing the moveable playing piece in response to a first random determination from the start position to a first position including a first human brain function designator;

providing a prompt to the player, wherein the prompt is related to the first brain function;

responding to the first brain function related prompt;

marking the first position with a first counter piece;

advancing the moveable playing piece in response to a second random determination from the first position to a second position including a second human brain function designator;

providing another prompt to the player, wherein the prompt is related to the second brain function;

responding to the second brain function related prompt; and

marking the second position with a second counter piece.

2. The method of claim 1 , wherein the sequential and interconnected positions are divided into a first section having only left brain function designators and a second section having only fight brain function designators.

3. The method of claim 1 , wherein the at least three finish positions each includes a different life goal designator.

4. The method of claim 3 , wherein positioning the non-moving playing piece includes designating a life goal for the player.

5. The method of claim 1 , further comprising:

marking a predetermined number of positions with counter pieces before advancing the moveable playing piece to the finish position having the non-moving playing piece.

6. The method of claim 1 wherein the sequential and interconnected positions include a plurality of instructional card designators for prompting the player with an instruction.

7. The method of claim 1 , further comprising:

providing a visual display, said visual display displaying the representation of the board.

8. The method of claim 7 , wherein:

the visual display displays respective representations of the moveable playing piece, the counter pieces, and the non-moving playing piece.

9. The method of claim 1 , wherein the positions are marked by purchasing the brain functions with play money.

10. A method of playing a game for educating a player about brain activities comprising:

providing a representation of a game board including a plurality of positions arranged in a schematic layout of a human brain, the plurality of positions being divided into a first section and a second section, wherein the first section further comprises:

a start position; and

a first series of positions each representing a different left brain activity;

wherein the second section further comprises:

at least three finish positions each representing a different life goal; and

a second series of positions each representing a different right brain activity;

advancing a moveable playing piece along the plurality of positions;

prompting the player using instructional cards related to the brain activities;

marking positions in the first and second series with counter pieces by purchasing the brain activities with play money;

marking a predetermined number of positions in the first series before marking a predetermined number of positions in the second series; and

stopping the moveable playing piece on a predetermined finish position.

11. The method of claim 10 , wherein each move of the moveable playing piece includes a corresponding prompt about any of the brain activities or from any of the instructional cards.

12. The method of claim 10 , wherein the instructional cards are marked with the indicia “LEARNING”, “PROCRASTINATION”, “SELF-BOOSTER” and “SYNERGY” and have correspondingly marked positions within the first and second sections.

13. The method of claim 10 , wherein the counter pieces are placeable only on the left and right brain activity positions.

14. The method of claim 10 , further comprising:

providing a non-moving playing piece for each player placeable on any one of the at least three finish positions to designate a life goal for each player.

15. The method of claim 10 , wherein the life goal includes any one of doctor, engineer, author, school principal, entertainer, scientist, lawyer, entrepreneur and financial freedom.

16. The method of claim 10 , wherein the left brain activity includes any one of logic, words, analysis, listing, sequence, linearity and numbers.

17. The method of claim 10 , wherein the right brain activity includes any one of rhythm, colour, dimension, spatial awareness, daydreaming, imagination and holistic awareness.

18. The method of claim 10 , further comprising:

providing a visual display, said visual display displaying the representation of the game board.

Assignments (5)
CHANGE OF NAME Recorded Jan 18, 2016
From: BESTBRAINWINS HOLDINGS PTE. LTD.
To: BRAINTASTIQ GLOBAL HOLDINGS PTE. LTD.
Reel/Frame 037550/0809 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Dec 10, 2010
From: LIM, CLINTON ENG HIONG
To: BESTBRAINWINS HOLDINGS PTE LTD
Reel/Frame 025489/0916 →
NUNC PRO TUNC ASSIGNMENT Recorded Dec 10, 2010
From: LEARNING BRAIN INTERNATIONAL PTE LTD
To: LIM, CLINTON ENG HIONG
Reel/Frame 025492/0667 →
CORRECTIVE ASSIGNMENT TO CORRECT THE ASSIGNEE'S ADDRESS PREVIOUSLY RECORDED ON REEL 021649 FRAME 0049. ASSIGNOR(S) HEREBY CONFIRMS THE ASSIGNMENT OF ASSIGNOR'S INTEREST. Recorded Oct 16, 2008
From: LIM, CLINTON ENG HIONG
To: LEARNING BRAIN INTERNATIONAL PTE LTD
Reel/Frame 021692/0842 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Oct 8, 2008
From: LIM, CLINTON ENG HIONG
To: LEARNING BRAIN INTERNATIONAL PTE LTD
Reel/Frame 021649/0049 →
Continuity (2)
Division 1050237400 · Jul 23, 2004
Related Publication 20080036145A1 · Feb 14, 2008