IP Library › Granted Patent US 7,789,759
Granted Patent B2
US 7,789,759 · App. 11/860,725 · Granted Sep 7, 2010

Game contents delivery system and a method of delivering game contents

Assignee: Kabushiki Kaisha Square Enix
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Quick Facts
Patent No.
US 7,789,759
App. No.
11/860,725
Granted
Sep 7, 2010
Kind
B2
Abstract

A game contents delivery server receives a desire to obtain contents from the player terminal with presentation of the contents ID via a communication network. The game contents delivery server creates tag data uniquely defined when the desire to obtain the contents is received from the player terminal. The game contents delivery server delivers the contents to the player terminal by adding the tag data thus created to the contents identification information and transmitting the contents to the player terminal. An online video game control server creates delivered contents data in the case where the obtained contents information in which header data are added to the obtained tag data is received from the player character. The online video game control server then registers the created delivered contents data so that the contents indicated by the obtained contents information can be utilized.

Claims (23)

1. A game contents delivery system comprising:

an online video game control server that controls a progress of a video game via a communication network, the video game being played in a player terminal, the player terminal being operated by a player; and

a game contents delivery server that delivers contents utilized in the video game to the player terminal via the communication network,

wherein the game contents delivery server comprises:

a contents identification information database that stores contents identification information including a contents ID;

a contents obtaining request receiver that receives a request from the player terminal to obtain the contents, the request including the contents ID;

a tag data creator that creates tag data when the contents obtaining request receiver receives the request to obtain the contents from the player terminal, the tag data being uniquely defined; and

a contents deliverer that delivers the contents to the player terminal by adding the tag data created by the tag data creator to the contents identification information and transmitting the contents to the player terminal,

wherein the online video game control server comprises:

a contents data database that stores contents data, the contents data including the contents identification information and contents body data, the contents body data specifying details of the contents; and

a delivered contents data register that creates delivered contents data when obtained contents information, which is created by the player terminal when the player terminal receives delivery of the contents, is received from the player terminal based on header data being added to the tag data, the delivered contents data including the contents body data of the contents data including the contents ID included in the obtained contents information and the obtained contents information, the header data including a player ID for specifying one of the player and the player terminal obtaining the contents delivered by the contents deliverer and a date and time the contents is obtained, the delivered contents data register registering the created delivered contents data as utilizable contents information that can be utilized at the player terminal so that the contents indicated by the obtained contents information is rendered in a utilizable state in the video game.

2. The game contents delivery system according to claim 1 , wherein the contents body data includes variable items including at least one of a usable term after obtaining the contents and a usable count for the contents, and

wherein the game contents delivery system further comprises:

a delivered contents data updater that updates the variable terms in the registered delivered contents data as needed when a request to utilize the contents in the video game is received.

3. The game contents delivery system according to claim 1 , wherein the contents include at least one item of a character, a weapon, a protector, a fitting object and a medicine.

4. A game contents delivery method for delivering contents to a player terminal via a communication network, the contents being utilized in a video game played in a player terminal, the player terminal operated by a player, the game contents delivery method comprising:

receiving a request from the player terminal to obtain contents, the request including a contents ID;

creating tag data when the request to obtain the contents is received from the player terminal, the tag data being uniquely defined;

delivering the contents to the player terminal by adding the tag data created in the creating tag data to contents identification information and transmitting the contents to the player terminal;

creating delivered contents data by referring to a contents data database for storing contents data when obtained contents information, which is created by the player terminal when the player terminal receives delivery of the contents, is received from the player terminal based on header data being added to the tag data, the delivered contents data including contents body data of the contents data including the contents ID included in the obtained contents information and the obtained content information, the contents data including the contents identification information and the contents body data, the contents body data specifying details of the contents, the header data including a player ID for specifying one of the player and the player terminal obtaining the contents delivered by the contents deliverer and a date and time the contents is obtained; and

registering the created delivered contents data in an online video game control server as utilizable contents information that can be utilized at the player terminal, so that the contents indicated by the obtained contents information is rendered in a utilizable state in the video game, the online video game control server controlling progress of the video game via the communication network.

5. The game contents delivery system according to claim 1 , wherein the player terminal, upon receiving delivery of the contents from the contents deliverer, creates the header data, and stores the obtained contents information that is the contents identification information, to which the tag data and the created header data are added, the tag data being received when receiving delivery of the contents from the contents deliverer.

6. The game contents delivery system according to claim 2 , wherein the contents include at least one item of a character, a weapon, a protector, a fitting object and a medicine.

Assignments (2)
CHANGE OF NAME Recorded Mar 4, 2009
From: KABUSHIKI KAISHA SQUARE ENIX (ALSO TRADING AS SQUARE ENIX CO., LTD.)
To: KABUSHIKI KAISHA SQUARE ENIX (ALSO AS SQUARE ENIX CO., LTD.)
Reel/Frame 022368/0822 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Dec 11, 2007
From: YOSHIOKA, NAOTO
To: KABUSHIKI KAISHA SQUARE ENIX (ALSO TRADING AS SQUARE ENIX CO., LTD.)
Reel/Frame 020229/0626 →
Priority Claims (1)
JP 2006-287613 · Oct 23, 2006 · national
Continuity (1)
Related Publication 20080096668A1 · Apr 24, 2008