IP Library Granted Patent US 9,095,776
Granted Patent B2
US 9,095,776 · App. 11/967,962 · Granted Aug 4, 2015

Video game extremity control and object interaction

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Quick Facts
Patent No.
US 9,095,776
App. No.
11/967,962
Granted
Aug 4, 2015
Kind
B2
Abstract

Extremity control in a video game such as a skateboarding video game is provided through use of a video game controller. In some embodiments multi-axis controls of the video game controller are used to control extremities of a skateboarder character and to move a skateboard used by the skateboarder character responsive to movement of the extremities. For example, the skateboarder character's hands may grab the skateboard to perform a grab trick, or the skateboarder character may shift weight to perform a manual or similar trick.

Claims (27)

1. A method using a processor, a display, and a game controller of

providing a video game, comprising:

displaying on the display a game character having at least a pair of feet and a pair of hands and an object;

modifying, by the processor, displayed position on the display of each foot of the game character based on position of a corresponding multi-axis control input of a pair of multi-axis controls of the game controller when the game is in a first mode, the position of the corresponding multi-axis control input being received and mapped by the processor to control the position and movement of the corresponding foot of the game character such that the input of the relative motion of the corresponding multi-axis control corresponds to the displayed relative motion of the corresponding foot of the game character on the display;

modifying, by the processor, displayed position on the display of each hand of the game character based on position of a corresponding multi-axis control input of the pair of multi-axis controls of the game controller when the game is in a second mode, the position of the corresponding multi-axis control input being received and mapped by the processor to control the position and movement of the corresponding hand of the game character such that the input of the relative motion of the corresponding multi-axis control corresponds to the displayed relative motion of the corresponding hand of the game character on the display; and

modifying, by the processor, position of the object in the video game and displaying the object in the modified position on the display based on the position and movement of at least one of the pair of hands and the pair of feet.

2. The method of providing a video game of claim 1 wherein at least some of the displayed positions of hands of the game character include positions with at least one hand shown as grabbing the object.

3. The method of providing a video game of claim 2 further comprising modifying displayed position of the object based on the position and movement of both of the pair of hands and the pair of feet.

4. The method of providing a video game of claim 3 wherein modifying displayed position of the object based on the position and movement of at least one of the pair of hands and the pair of feet is performed only if displayed position of at least one hand of the game character is shown as grabbing the object.

5. The method of providing a video game of claim 4 wherein modifying displayed position of the object based on the position and movement of at least one of the pair of hands and the pair of feet comprises rotating the object.

6. The method of providing a video game of claim 1 wherein the object is a skateboard.

7. The method of providing a video game of claim 6 wherein the first mode and the second mode are sub-modes of a trick mode.

8. The method of providing a video game of claim 7 further comprising modifying simulated weight distribution of the game character with respect to the skateboard in a third mode, the third mode being a further sub-mode of the trick mode.

9. The method of providing a video game of claim 6 wherein display of the game character and the skateboard comprises display of the game character and the skateboard off the ground in the first mode and the second mode.

10. The method of providing a video game of claim 8 further comprising providing a steering function in the third mode, the steering function changing display of skateboard direction of movement based on position of at least one multi-axis control.

11. A system for providing a skateboarding video game, comprising:

a display;

a game controller;

a processor configured by program instructions to generate display information of a skateboarder character in operation of a skateboard, the program instructions including program instructions for:

a normal skate mode;

a trick skate mode, the trick skate mode including control of operation of feet of the skateboarder character with respect to the skateboard based on a first mapping of inputs received from the game controller wherein a relative motion of the inputs corresponds to the displayed relative motion of the feet of the skateboarder character, control of operation of hands of the skateboarder character with respect to the skateboard based on a second mapping of inputs received from the game controller wherein a relative motion of the inputs corresponds to the displayed relative motion of the hands of the skateboarder character, and control of weight distribution of the skateboarder character with respect to the skateboard based on a third mapping of inputs received from the game controller wherein a relative motion of the inputs corresponds to the position of the skateboard in the video game and the displayed relative motion of the skateboard of the skateboarder character.

12. The system of claim 11 wherein the inputs from the game controller are inputs from multi-axis controls of the game controller.

13. The system of claim 12 wherein the processor is configured by program instructions to use the first mapping of inputs as a default in trick skate mode, to use the second mapping of inputs if a first button of the game controller is depressed in trick skate mode, and to use the third mapping of inputs if a second button is depressed in trick skate mode.

14. The system of claim 13 wherein the processor is further configured by program instructions to modify displayed position of the skateboard with respect to the skateboarder character, operation of the feet of the skateboarder character, operation of the hands of the skateboarder character, and weight distribution of the skateboarder character.

15. The system of claim 14 wherein the processor is further configured by program instructions to determine if the skateboard is airborne or on a skate surface.

16. The system of claim 15 wherein the processor is further configured by program instructions to transition from the trick skate mode to the normal skate mode if the skateboard transitions from being airborne to being on a skate surface and either the first mapping of inputs is active or the second mapping of inputs is active.

17. The system of claim 16 wherein the processor is further configured by program instructions to provide steering of the skateboard based on at least one input of the game controller when the skateboard is on a skate surface.

Assignments (2)
RELEASE OF SECURITY INTEREST Recorded Oct 17, 2016
From: BANK OF AMERICA, N.A.
To: ACTIVISION BLIZZARD INC.; ACTIVISION PUBLISHING, INC.; ACTIVISION ENTERTAINMENT HOLDINGS, INC.; BLIZZARD ENTERTAINMENT, INC.
Reel/Frame 040381/0487 →
SECURITY AGREEMENT Recorded Oct 17, 2013
From: ACTIVISION BLIZZARD, INC.
To: BANK OF AMERICA, N.A.
Reel/Frame 031435/0138 →