IP Library Granted Patent US 8,721,441
Granted Patent B1
US 8,721,441 · App. 12/014,723 · Granted May 13, 2014

Competitive music video game with instrument simulation

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Quick Facts
Patent No.
US 8,721,441
App. No.
12/014,723
Granted
May 13, 2014
Kind
B1
Abstract

A competitive music related video game including game play interaction between game players.

Claims (30)

1. A method, performed by a processor, of providing a music related video game, comprising:

providing music related game play including commanding display of player instruction information for play of portions of a song by a first player and commanding display of player instruction information for play of portions of a song for a second player, determining if input device status from a first controller simulating a musical instrument indicates compliance by the first player with the player instruction information for play of portions of the song by the first player and determining compliance by a second player with player instruction information for play of portions of the song by the second player;

receiving a request from the first controller to modify an aspect of game play by simulating a malfunction of the musical instrument simulated by the second controller; and

modifying the game play in accordance with the request.

2. The method of claim 1 wherein the second player is a simulated player.

3. The method of claim 1 wherein determining compliance by the second player with player instruction information for play of portions of the song for the second player comprises determining if input device status from a second controller providing the simulated musical instrument for the second player indicates compliance by the second player with the player instruction information for the second player.

4. The method of claim 1 wherein the simulated malfunction is a broken string of a guitar, the second controller simulating the guitar, with input device status from the second controller including fret button status, fret button status simulating status of depression of guitar strings of the guitar.

5. The method of claim 1 wherein providing music related game play additionally comprises accumulating point scores for each of the first player and the second player based on compliance with respective player instruction information.

6. The method of claim 5 further comprising determining if the first player and the second player have the same point score at an end of game play.

7. The method of claim 6 wherein providing music related game play further comprises determining a power level for each of the first player and the second player based on compliance with respective player instruction information, and further comprising providing further music related game play if the first player and the second player have the same point score at the end of game play, providing further music related game play comprising providing music related game play and decrementing power level for each of the first player and the second player.

8. The method of claim 1 further comprising removing modification of music related game play in accordance with the request if input device status from the second controller indicates second player operation of the second controller matching a predefined operation.

9. The method of claim 8 wherein the predefined operation is a sequence of changes in input device status from the second controller.

10. A method, performed by a video game console coupled to at least one controller in the shape of a musical instrument providing simulated musical instrument operation and a display for presenting graphical information, of providing for play of a competitive music related video game with interaction between players of the competitive music related video game, comprising:

providing graphical symbols to instruct a first player to operate a controller so as to simulate play of portions of a song;

determining whether controller operation for the first player matches instructions for controller operation provided by the graphical symbols;

awarding an attack opportunity to the first player if controller operation by the first player matches predefined instructions of the instructions for controller operation provided by the graphical symbols, the attack opportunity providing the first player the opportunity to disrupt ease of simulated play of portions of the song by a second player by modifying an aspect of game play; and

disrupting ease of simulated play of portions of the song by the second player by assuming controller input device status for at least some controller inputs of the controller of the second player regardless of actual status of those controller inputs in response to a request for an attack by the first player, the disruption increasing difficulty of simulated play of portions of the song by the second player.

11. The method of claim 10 wherein the second player is a simulated player.

12. The method of claim 10 further comprising providing graphical symbols to instruct the second player to operate a controller of the second player so as to simulate play of portions of the song.

13. The method of claim 12 wherein disrupting ease of simulated play of portions of the song by the second player comprises providing additional graphical symbols for the second player.

14. The method of claim 12 wherein disrupting ease of simulated play of portions of the song by the second player comprises changing paths followed by the graphical symbols.

15. The method of claim 10 wherein assuming controller input device status for at least some controller inputs of the controller of the second player regardless of actual status of those controller inputs comprises not recognizing depression of a particular fret button of a plurality of fret buttons of the controller of the second player.

16. The method of claim 10 wherein assuming controller input device status for at least some controller inputs of the controller of the second player regardless of actual status of those controller inputs comprises not recognizing change in status of an input based on position of a strum bar of the controller of the second player.

17. The method of claim 10 wherein assuming controller input device status for at least some controller inputs of the controller of the second player regardless of actual status of those controller inputs comprises not recognizing change in status of an input based on position of a tremolo bar of the controller of the second player.

18. The method of claim 12 wherein disrupting ease of simulated play of portions of the song by the second player comprises modifying display of an action zone for the second player.

19. The method of claim 12 further comprising determining point scores for each of the first player and the second player.

20. The method of claim 19 further comprising providing a tie-breaker if the first player and the second player have the same point score at an end of normal game play.

21. The method of claim 20 wherein the tie-breaker includes decrementing power levels associated with each of the first player and the second player on at least a timed basis.

22. The method of claim 12 further comprising ceasing disrupting ease of simulated play of portions of the song by the second player.

23. The method of claim 22 wherein cessation of disruption of ease of simulated play by the second player occurs in response to at least one predefined input sequence from the controller of the second player.

Assignments (2)
RELEASE OF SECURITY INTEREST Recorded Oct 17, 2016
From: BANK OF AMERICA, N.A.
To: ACTIVISION BLIZZARD INC.; ACTIVISION PUBLISHING, INC.; ACTIVISION ENTERTAINMENT HOLDINGS, INC.; BLIZZARD ENTERTAINMENT, INC.
Reel/Frame 040381/0487 →
SECURITY AGREEMENT Recorded Oct 17, 2013
From: ACTIVISION BLIZZARD, INC.
To: BANK OF AMERICA, N.A.
Reel/Frame 031435/0138 →