IP Library Granted Patent US 8,087,986
Granted Patent B2
US 8,087,986 · App. 12/045,950 · Granted Jan 3, 2012

Card gaming machine and card game playing method

Assignee: Universal Entertainment Corporation
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Quick Facts
Patent No.
US 8,087,986
App. No.
12/045,950
Granted
Jan 3, 2012
Kind
B2
Abstract

Pai Gow Poker is played with a card gaming machine. In the Pai Gow Poker, a players' hand and a dealer's hand are compared for winning/losing judgment, and a prize based on the judgment result is awarded. If a side bet is made, a bonus target card group composed of five cards is determined from cards in the dealer's hand, irrespective of winning/losing judgment result. A bonus judgment process is carried out for the bonus target card group and a bonus payout based on the judgment result is awarded to the player.

Claims (56)

1. A card gaming machine comprising:

a display for showing a plurality of cards;

an operating unit for receiving an input of information from a player; and

a game controller executing the steps of:

(a) receiving a betting of a gaming value made by the player;

(b) making winning/losing judgment by comparing a player's hand consisting of cards associated with the player with a dealer's hand consisting of cards associated with the dealer, among a plurality of cards displayed on the display;

(c) awarding to the player a first prize that is based on a betted gaming value and a result of the winning/losing judgment;

(d) receiving a side bet of a gaming value made by the player;

(e) in a case where the side bet is made, specifying a bonus target card group that consists of a first predetermined number of cards included in the dealer's hand;

(f) judging whether or not the bonus target card group forms a predetermined combination; and

(g) in a case where the bonus target card group forms the predetermined combination, awarding a second prize responsive to the predetermined combination.

2. The card gaming machine according to claim 1 , wherein the game controller further executes the step of: specifying the bonus target card group by selecting the first predetermined number of cards from the dealer's hand.

3. The card gaming machine according to claim 1 , wherein the game controller further executes the step of: specifying the bonus target card group, after displaying contents of cards in the player's hand and the dealer's hand on the display.

4. The card gaming machine according to claim 2 , wherein the game controller further executes the step of: specifying the bonus target card group, after displaying contents of cards in the player's hand and the dealer's hand on the display.

5. A card gaming machine comprising:

a display for showing a plurality of cards;

an operating unit for receiving an input of information from a player; and a game controller executing the steps of:

(a) receiving a betting of a gaming value made by a player;

(b) associating a player's hand which consists of a second predetermined number of cards included in the plurality of cards displayed in the display with the player and associating a dealer's hand which consisting of the second predetermined number of cards included in the plurality of cards with a dealer;

(c) specifying a player's high hand consisting of cards included in the player's hand and a player's low hand consisting of cards other than the player's high hand in the player's hand;

(d) determining a dealer's high hand consisting of cards included in the dealer's hand and a dealer's low hand consisting of cards other than the dealer's high hand in the dealer's hand;

(e) making winning/losing judgment by comparing the player's high hand with the dealer's high hand, and comparing the player's low hand with the dealer's low hand;

(f) awarding to the player a first prize that is based on a betted gaming value and a result of the winning/losing judgment;

(g) receiving a side bet of a gaming value made by the player;

(h) in a case where the side bet is made by the player, specifying a bonus target card group that consists of a first predetermined number of cards included in the dealer's high hand;

(i) judging whether or not the bonus target card group forms a predetermined combination; and

(j) in a case where the bonus target card group forms the predetermined combination, awarding a second prize responsive to the predetermined combination.

6. The card gaming machine according to claim 5 , wherein the game controller further executes the step of: specifying the bonus target card group by selecting the first predetermined number of cards from the dealer's hand.

7. The card gaming machine according to claim 5 , wherein the game controller further executes the step of: specifying the bonus target card group, after displaying contents of cards in the player's hand and the dealer's hand on the display.

8. The card gaming machine according to claim 6 , wherein the game controller further executes the step of: specifying the bonus target card group, after displaying contents of cards in the player's hand and the dealer's hand on the display.

9. A control method of a card gaming machine having a processor, comprising the steps of:

(a) via the processor, receiving a betting of a gaming value made by a player;

(b) via the processor, dealing a player's hand consisting of a second predetermined number of cards and a dealer's hand consisting of the second predetermined number of cards to the player and a dealer, respectively;

(c) via the processor, making winning/losing judgment by comparing the player's hand with the dealer's hand;

(d) via the processor, awarding to the player a first prize that is based on a betted gaming value and a result of the winning/losing judgment;

(e) via the processor, receiving a side bet of a gaming value made by the player;

(f) in a case where the side bet is made by the player, via the processor, specifying a bonus target card group that consists of a first predetermined number of cards included in the dealer's hand;

(g) via the processor, judging whether or not the bonus target card group forms a predetermined combination; and

(h) in a case where the bonus target card group forms the predetermined combination, via the processor, awarding a second prize responsive to the predetermined combination.

10. The control method of a card gaming machine according to claim 9 further comprising the steps of: via the processor, specifying the bonus target card group by selecting the first predetermined number of cards from the dealer's hand.

11. The control method of a card gaming machine according to claim 9 further comprising the step of: via the processor, specifying the bonus target card group, after disclosing contents of cards in the player's hand and the dealer's hand.

12. The control method of a card gaming machine according to claim 10 further comprising the step of: via the processor, specifying the bonus target card group, after disclosing contents of cards in the player's hand and the dealer's hand.

13. A control method of a card gaming machine having a processor, comprising the steps of:

(a) via the processor, receiving a betting of a gaming value made by the player;

(b) via the processor, dealing a player's hand consisting of a second predetermined number of cards and a dealer's hand consisting of the second predetermined number of cards to the player and a dealer, respectively;

(c) via the processor, specifying a player's high hand consisting of cards included in the player's hand and a player's low hand consisting of cards other than the player's high hand in the player's hand;

(d) via the processor, determining a dealer's high hand consisting of cards included in the dealer's hand and a dealer's low hand consisting of cards other than the dealer's high hand in the dealer's hand;

(e) via the processor, making winning/losing judgment by comparing the player's high hand with the dealer's high hand, and comparing the player's low hand with the dealer's low hand;

(f) via the processor, awarding to the player a first prize that is based on a betted gaming value and a result of the winning/losing judgment;

(g) via the processor, receiving a side bet of a gaming value made by the player;

(h) in a case where the side bet is made by the player, via the processor, specifying a bonus target card group that consists of a first predetermined number of cards included in the dealer's high hand;

(i) via the processor, judging whether or not the bonus target card group forms a predetermined combination; and

(j) in a case where the bonus target card group forms the predetermined combination, via the processor, awarding a second prize responsive to the predetermined combination.

14. The control method of a card gaming machine according to claim 13 further comprising the steps of: via the processor, specifying the bonus target card group by selecting the first predetermined number of cards from the dealer's hand.

15. The control method of a card gaming machine according to claim 13 further comprising the step of: via the processor, specifying the bonus target card group, after disclosing contents of cards in the player's hand and the dealer's hand.

16. The control method of a card gaming machine according to claim 14 further comprising the step of: via the processor, specifying the bonus target card group, after disclosing contents of cards in the player's hand and the dealer's hand.

Assignments (2)
CHANGE OF NAME Recorded Nov 25, 2011
From: ARUZE CORP.
To: UNIVERSAL ENTERTAINMENT CORPORATION
Reel/Frame 027282/0001 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded May 21, 2008
From: YOSHIZAWA, KAZUMASA
To: ARUZE CORP.
Reel/Frame 020978/0400 →
Priority Claims (1)
JP 2007-064071 · Mar 13, 2007 · national
Continuity (1)
Related Publication 20080227514A1 · Sep 18, 2008