IP Library Granted Patent US 8,608,566
Granted Patent B2
US 8,608,566 · App. 12/103,675 · Granted Dec 17, 2013

Music video game with guitar controller having auxiliary palm input

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Quick Facts
Patent No.
US 8,608,566
App. No.
12/103,675
Granted
Dec 17, 2013
Kind
B2
Abstract

A music based video game provides an auxiliary palm input on an associated guitar shaped video game controller. In some embodiments, the auxiliary palm input is positioned near a strum input on a body of the guitar shaped video game controller, allowing for simultaneous operation of both the strum input and the auxiliary palm input with one hand. In some embodiments, the auxiliary palm input modifies audio outputs generated in the music based video game. In some embodiments, the auxiliary palm input triggers an alternate game mode, for example, a bonus mode, during video game play of the music based video game.

Claims (18)

1. A video game controller, comprising:

a body;

a neck extending from the body, the neck defining an axis of extension;

a strum input on the body, the strum input comprising a strum bar positioned along the axis of extension, the strum bar being configured to be rotated around the axis of extension to provide strum input signals;

a plurality of fret inputs on the neck;

an auxiliary input on the body approximate the strum input, the auxiliary input positioned along the axis of extension further from the neck than the strum input;

a pair of additional inputs, a one of the pair of additional inputs positioned on each side of the auxiliary input, wherein the auxiliary input protrudes from a front surface of the body, and the pair of additional inputs is recessed from the front surface of the body; and

circuitry for providing input signals indicative of operation of the strum input, the plurality of fret inputs, and the auxiliary input to a video game console.

2. The video game controller of claim 1 , wherein the strum input and auxiliary input are both elongated in shape, the strum input having a longitudinal axis along the axis of extension, and the auxiliary input having a longitudinal axis perpendicular to the axis of extension.

3. The video game controller of claim 2 , wherein the longitudinal axis of the strum input coincides with the axis of extension.

4. The video game controller of claim 1 , wherein the auxiliary input is positioned to be depressible by a palm of a hand at the same time the hand is operating the strum input.

5. The video game controller of claim 1 , wherein the circuitry includes wireless communication circuitry.

6. A method of applying a modification to an audio output in a music based video game by utilizing a video game controller as claimed in claim 1 , the method comprising:

determining an initial audio output based on input signals received from a strum input and a plurality of fret inputs of the video game controller;

detecting an activation of an auxiliary input associated with an output modification; and

outputting a modified version of the initial audio output;

wherein the auxiliary input is configured as a multi-functional input based on the music based video game and is located on the video game controller such that a user of the video game controller may activate the strum input with a hand by rotating the strum input with respect to the axis of extension, and simultaneously depress the auxiliary input with a palm of the hand.

7. The method of claim 6 , wherein the modification is a muting effect.

Assignments (3)
RELEASE OF SECURITY INTEREST Recorded Oct 17, 2016
From: BANK OF AMERICA, N.A.
To: ACTIVISION BLIZZARD INC.; ACTIVISION PUBLISHING, INC.; ACTIVISION ENTERTAINMENT HOLDINGS, INC.; BLIZZARD ENTERTAINMENT, INC.
Reel/Frame 040381/0487 →
SECURITY AGREEMENT Recorded Oct 17, 2013
From: ACTIVISION BLIZZARD, INC.
To: BANK OF AMERICA, N.A.
Reel/Frame 031435/0138 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Sep 17, 2008
From: GUINCHARD, LEE; CHEN, TRAVIS; BRIGHT, BRIAN; WEN, CLARK; CHRZANOWSKI, MICHAEL
To: ACTIVISION PUBLISHING, INC.
Reel/Frame 021543/0247 →