IP Library Granted Patent US 8,317,614
Granted Patent B2
US 8,317,614 · App. 12/103,703 · Granted Nov 27, 2012

System and method for playing a music video game with a drum system game controller

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Quick Facts
Patent No.
US 8,317,614
App. No.
12/103,703
Granted
Nov 27, 2012
Kind
B2
Abstract

A system and method for playing a multi-player music video game with a drum system video game controller is provided. In one embodiment, the invention relates to a method for providing a drum solo with a music based multi-player video game. In another embodiment, the invention relates to a system for providing analog input from one or more drum sensors used in game play associated with a music based multi-player video game. In yet another embodiment, the invention relates to a method for preventing interference between the one or more drum sensors. In one embodiment, the invention relates to a method for mapping digital information indicative of input to a video game controller in a first form to information in a second form, the second form conforming to a protocol for inputs to a video game console executing a music based multi-player video game.

Claims (27)

1. A method for providing digital information indicative of operation of a video game controller simulating a drum set to a video game console executing a music based multi-player video game, the method comprising:

receiving analog signals from input devices of the video game controller simulating the drum set;

converting the analog signals into an array of digital data, each element of the array consisting of one byte of data indicative of each analog signal, each one byte of data representing a MIDI velocity value;

mapping each element of the array to a format conforming to a protocol for inputs to the video game console; and

providing the mapped data to the video game console.

2. The method of claim 1 , wherein the mapped data is provided to the video game console via a wireless connection.

3. The method of claim 1 , wherein an analog signal is received from each of the input devices and each of the input devices of the video game controller corresponds to a component of the drum set.

4. The method of claim 3 , wherein the components of the drum set include include a drum pad.

5. The method of claim 3 , wherein the components of the drum set include include a cymbal pad.

6. The method of claim 3 , wherein the components of the drum set include include a pedal.

7. A drum system for mapping digital information indicative of input to a video game controller in a first form to information in a second form, the second form conforming to a protocol for inputs to a video game console executing a music based multi-player video game, the system comprising:

at least one drum including a sensor configured to detect a strike of the at least one drum and to provide an analog signal indicative of the strike:

processing circuitry configured to:

convert the analog signal indicative of the strike into a one byte digital signal:

store the digital signal in a memory;

convert the digital signal into a signal conforming to the protocol for inputs to the video game console; and

output the signal conforming to the protocol for inputs to the video game console via a console interface.

8. The drum system of claim 7 , wherein the digital signal corresponds to MIDI velocity data.

9. The drum system of claim 7 , wherein the digital signal is a value representing MIDI velocity, where the one byte value ranges from 0 to 127.

10. The drum system of claim 7 , further including circuitry to wirelessly transmit the signal conforming to the protocol for inputs to the video game console.

11. The drum system of claim 7 , further including a plurality of drums, each drum of the plurality of drums including a sensor configured to detect a strike and providing an analog signal indicative of the strike.

12. The drum system of claim 7 , wherein convert the digital signal into a signal conforming to the protocol for inputs includes converting MIDI data into message packets recognizable by the video game console.

13. The drum system of claim 12 , wherein a message packet is generated for each drum.

14. The drum system of claim 12 , wherein the message packet includes volume information of an audio output.

15. The drum system of claim 7 , wherein the at least one drum includes a drum pad.

16. The drum system of claim 7 , wherein the at least one drum includes a cymbal pad.

17. The drum system of claim 7 , wherein the at least one drum includes a pedal.

Assignments (3)
RELEASE OF SECURITY INTEREST Recorded Oct 17, 2016
From: BANK OF AMERICA, N.A.
To: ACTIVISION BLIZZARD INC.; ACTIVISION PUBLISHING, INC.; ACTIVISION ENTERTAINMENT HOLDINGS, INC.; BLIZZARD ENTERTAINMENT, INC.
Reel/Frame 040381/0487 →
SECURITY AGREEMENT Recorded Oct 17, 2013
From: ACTIVISION BLIZZARD, INC.
To: BANK OF AMERICA, N.A.
Reel/Frame 031435/0138 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jul 31, 2008
From: MCCAULEY, JACK J.; BRIGHT, BRIAN; DEVECKA, JOHN; VANDENBERGHE, JASON
To: ACTIVISION PUBLISHING, INC.
Reel/Frame 021325/0887 →