IP Library Granted Patent US 8,235,790
Granted Patent B2
US 8,235,790 · App. 12/137,025 · Granted Aug 7, 2012

Slot machine

Assignee: Universal Entertainment Corporation
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Quick Facts
Patent No.
US 8,235,790
App. No.
12/137,025
Granted
Aug 7, 2012
Kind
B2
Abstract

A slot machine includes a display device for displaying a symbol matrix display region in which plural types of symbols are displayed; a memory for storing data concerning a number of predetermined symbols arranged in the symbol matrix display region; and a processor for controlling the display device and the memory, the processor being programmed to: (a) execute a basic game; (b) rearrange the plural types of symbols in the symbol matrix display region during the basic game; (c) cumulatively store in the memory, the data concerning the number of the predetermined symbols from among the plural types of symbols, the predetermined symbols being rearranged in the symbol matrix display region during the basic game; (d) determine a number of times in executing a free game by executing a sub game by a number of times equal to the number of the predetermined symbols rearranged in the symbol matrix display region by referring to the data concerning the number of the predetermined symbols stored in the memory; and (e) execute the free game based on the number of times determined in the itemized (d).

Claims (43)

1. A slot machine, comprising:

a display device for displaying a symbol matrix display region in which plural types of symbols are displayed;

a memory for storing data concerning a number of predetermined symbols arranged in the symbol matrix display region; and

a processor for controlling the display device and the memory, the processor being programmed to:

(a) execute a basic game;

(b) rearrange the plural types of symbols in the symbol matrix display region during the basic game;

(c) cumulatively store in the memory, the data concerning the number of the predetermined symbols from among the plural types of symbols, the predetermined symbols being rearranged in the symbol matrix display region during the basic game;

(d) determine a number of times to execute a free game based upon the result of an executed sub game wherein the number of times to execute the sub game equals the number of the predetermined symbols rearranged in the symbol matrix display region, by referring to the data concerning the number of the predetermined symbols stored in the memory; and

(e) execute the free game based on the number of times determined in the itemized (d).

2. The slot machine according to claim 1 , further comprising a control panel for receiving operation by a player, wherein:

the processor is further programmed to:

(f) determine an appearance frequency with which the predetermined symbol from among the plural types of symbols is rearranged in the symbol matrix display region during the basic game in accordance with an operation status of the control panel; and

the processor, in the itemized (b), rearranges the plural types of symbols in the symbol matrix display region during the basic game so that the predetermined symbol is rearranged within a range of the appearance frequency determined in the itemized (f).

3. The slot machine according to claim 1 , wherein:

the processor, in the itemized (e), executes the free game based on a total number of times which is obtained by summing a predetermined number of times to the number of times in executing the free game that is determined in the itemized (d).

4. The slot machine according to claim 1 , wherein:

the processor, in the itemized (d), determines the number of times in executing the free game by summing numbers of times in executing the free game that are determined in the sub games, respectively.

5. A slot machine, comprising:

a display device for displaying a symbol matrix display region in which plural types of symbols are displayed;

a memory for storing data concerning a number of predetermined symbols arranged in the symbol matrix display region;

a control panel for receiving operation by a player; and

a processor for controlling the display device and the memory, the processor being programmed to:

(a) execute a basic game;

(b) determine an appearance frequency with which the predetermined symbol from among the plural types of symbols is rearranged in the symbol matrix display region during the basic game in accordance with an operation status of the control panel;

(c) rearrange the plural types of symbols in the symbol matrix display region during the basic game so that the predetermined symbol is rearranged within a range of the determined appearance frequency;

(d) cumulatively store in the memory, the data concerning the number of the predetermined symbols from among the plural types of symbols, the predetermined symbols being rearranged in the symbol matrix display region during the basic game;

(e) determine a number of times to execute a free game based upon the result of an executed sub game wherein the number of times to execute the sub game equals the number of the predetermined symbols rearranged in the symbol matrix display region, by referring to the data concerning the number of the predetermined symbols stored in the memory; and

(f) execute the free game based on the number of times determined in the itemized (e).

6. The slot machine according to claim 5 , wherein:

the processor, in the itemized (f), executes the free game based on a total number of times which is obtained by summing a predetermined number of times to the number of times in executing the free game that is determined in the itemized (e).

7. The slot machine according to claim 5 , wherein:

the processor, in the itemized (e), determines the number of times in executing the free game by summing numbers of times in executing the free game that are determined in the sub games, respectively.

8. A slot machine, comprising:

a display device for displaying a symbol matrix display region in which plural types of symbols are displayed;

a memory for storing data concerning a number of predetermined symbols arranged in the symbol matrix display region;

a control panel for receiving operation by a player; and

a processor for controlling the display device and the memory, the processor being programmed to:

(a) execute a basic game;

(b) determine an appearance frequency with which the predetermined symbol from among the plural types of symbols is rearranged in the symbol matrix display region during the basic game in accordance with an operation status of the control panel;

(c) rearrange the plural types of symbols in the symbol matrix display region during the basic game so that the predetermined symbol is rearranged within a range of the determined appearance frequency;

(d) cumulatively store in the memory, the data concerning the number of the predetermined symbols from among the plural types of symbols, the predetermined symbols being rearranged in the symbol matrix display region during the basic game;

(e) determine a number of times to execute a free game based upon the result of an executed sub game wherein the number of times to execute the sub game equals the number of the predetermined symbols rearranged in the symbol matrix display region, by referring to the data concerning the number of the predetermined symbols stored in the memory and by summing numbers of times in executing the free game that are determined in the sub games, respectively; and

(f) execute the free game based on a total number of times which is obtained by summing a predetermined number of times to the number of times in executing the free game that is determined in the itemized (e).

Assignments (2)
CHANGE OF NAME Recorded Jan 6, 2012
From: ARUZE KABUSHIKI KAISHA
To: UNIVERSAL ENTERTAINMENT CORPORATION
Reel/Frame 027495/0398 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jun 11, 2008
From: YOSHIZAWA, KAZUMASA
To: ARUZE CORP.
Reel/Frame 021131/0468 →
Continuity (2)
Provisional Application 61034626 · Mar 7, 2008
Related Publication 20090227326A1 · Sep 10, 2009