IP Library Granted Patent US 8,961,289
Granted Patent B2
US 8,961,289 · App. 12/174,255 · Granted Feb 24, 2015

Gaming machine reproducing bet pattern and playing method thereof

Inventor: Nakayasu Tsukahara (Tokyo, JP)
Assignee: Universal Entertainment Corporation
G07F17/3286
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Quick Facts
Patent No.
US 8,961,289
App. No.
12/174,255
Granted
Feb 24, 2015
Kind
B2
Abstract

A gaming machine executes a game in which a player makes a bet in a desired bet pattern having combined a plurality of bet elements; stores the bet pattern used for the game; and allows the player to select one of the bet element and the bet pattern. When the bet element is selected, a bet is made by the bet pattern using the bet element selected. When the bet pattern is selected, a bet is made by the bet pattern selected.

Claims (44)

1. A gaming machine comprising:

a game in which a plurality of different marks are displayed, a player makes a bet for bet elements based on the plurality of marks during a bet time period, and a game result of the player is determined based on bet elements for which the player makes the bet after the bet time period is over;

an image display apparatus configured to display a bet screen having a plurality of bet areas;

a memory device configured to store a bet pattern into which a plurality of bet elements are combined;

a bet element receiving apparatus configured to individually receive a selection of the bet elements during the bet time period;

a plurality of bet pattern receiving apparatuses each configured to receive a selection of the bet pattern during the bet time period, the bet areas and an area for the selection of the bet pattern being displayed as the bet screen on the image display apparatus; and

a controller configured to:

(c1) after the bet time period is over, store a bet pattern into which the bet elements selected during the bet time period are combined in the memory device so as to correspond to one which is selected by the player from among the bet pattern receiving apparatuses;

(c2) receive a selection of one of the bet element receiving apparatuses and the bet pattern receiving apparatuses during the bet time period;

(c3) when the bet element receiving apparatus is selected, make a bet of the bet pattern using the selected bet element received by the bet element receiving apparatus; and

(c4) when one of the bet pattern receiving apparatuses is selected, (i) display a pattern check screen on the bet screen (ii) receive, via the pattern check screen, a selection of any one of a bet of the bet pattern and a cancellation of the bet pattern, and (iii) make the bet of the bet pattern, in the event the selection of the bet is received, wherein the pattern check screen comprises a plurality of virtual bet areas that correspond to the bet areas of the bet screen, respectively, and the pattern check screen displays on the virtual bet areas chips to be betted according to bet elements included in the bet pattern which corresponds to the selected bet pattern receiving apparatuses.

2. A gaming machine comprising:

a game in which a plurality of different marks are displayed, a player makes a bet for bet elements based on the plurality of marks during a bet time period, and a game result of the player is determined based on bet elements for which the player makes the bet after the bet time period is over;

an image display apparatus configured to display a bet screen having a plurality of bet areas;

a memory device configured to store a bet pattern into which a plurality of bet elements are combined;

a bet element receiving apparatus configured to individually receive a selection of the bet elements of the bet pattern during the bet time period;

a plurality of bet pattern receiving apparatuses each configured to receive a selection of the bet pattern during the bet time period, the bet areas and an area for the selection of the bet pattern being displayed as the bet screen on the image display apparatus;

a plurality of bet pattern indicating apparatuses which correspond to plurality of bet pattern receiving apparatuses, respectively; and

a controller configured to:

(d1) after the bet time period is over, store in the memory device a bet pattern into which the bet elements selected during the bet time period are combined so as to correspond to one which corresponds to any one of the bet pattern indicating apparatuses from among the bet pattern receiving apparatuses, by an operation of said any one of the bet pattern indicating apparatuses by the player;

(d2) receive a selection of one of the bet element receiving apparatus and the respective bet pattern receiving apparatuses during the bet time period;

(d3) when the bet element receiving apparatus is selected, make a bet of the bet pattern using the selected bet element received by the bet element receiving apparatus; and

(d4) when one of the bet pattern receiving apparatuses is selected, (i) display a pattern check screen on the bet screen, (ii) receive, via the pattern check screen, a selection of any one of a bet of the bet pattern and a cancellation of the bet pattern, and (iii) make the bet of the bet pattern, in the event the selection of the bet is received, wherein the pattern check screen comprises a plurality of virtual bet areas that correspond to the bet areas of the bet screen, respectively, and the pattern check screen displays on the virtual bet areas chips to be betted according to bet elements included in the bet pattern which corresponds to the selected bet pattern receiving apparatuses.

3. The gaming machine according to claim 2 , wherein the game is a multiplayer-type game that allows participation of two or more players.

4. The gaming machine according to claim 3 , wherein the game is one of a roulette game, a horse race game, a motorboat race game and a bicycle race game.

5. A method of controlling a gaming machine having a controller, comprising the steps of:

via the controller, displaying a bet screen having a plurality of bet areas on an image display apparatus;

via the controller, allowing a player to make a bet, thereby performing a game in which a plurality of different marks are displayed, the player makes the bet for bet elements based on the plurality of marks during a bet time period, and a game result of the player is determined based on bet elements for which the player makes the bet after the bet time period is over;

storing in a memory device a bet pattern into which a plurality of bet elements are combined, wherein after the bet time period is over, a bet pattern into which the bet elements selected during the bet time period are combined in the memory device so as to correspond to one which is selected by the player from among a plurality of bet pattern receiving apparatuses;

via the controller, receiving a selection of one of the bet element and the bet pattern during the bet time period, the bet areas and an area for the selection of the bet pattern being displayed as the bet screen on the image display apparatus;

when the bet element is selected, making a bet, via the controller, of the bet pattern using the bet element selected; and

when the bet pattern is selected, via the controller,

(i) displaying on the bet screen a pattern check screen displaying, as a selected bet pattern, the bet elements of the bet pattern which is corresponding to the selected one of the bet pattern receiving apparatuses and stored in the memory device,

(ii) receiving, via the pattern check screen, a selection of any one of a bet of the bet pattern and a cancellation of the bet pattern, and

(iii) making the bet of the bet pattern, in the event the selection of the bet is received, wherein the pattern check screen comprises a plurality of virtual bet areas that correspond to the bet areas of the bet screen, respectively, and the pattern check screen displays on the virtual bet areas chips to be betted according to bet elements included in the bet pattern which corresponds to the selected bet pattern receiving apparatuses.

6. The gaming machine according to claim 1 , wherein the controller operates to limit the amount of time available to make a bet.

7. The gaming machine according to claim 1 , wherein the controller is configured to execute a process of registering a bet pattern comprising a bet pattern registration screen and performing a pattern registering process in which a bet is regarded as a non-actual bet but an imitation bet upon a pattern imitation button being pressed, with the pattern registration process being performed within a controlled bet time and the pattern registration process ending upon the controlled bet time elapsing.

8. The gaming machine according to claim 2 , wherein the controller operates to limit the amount of time available to make a bet.

9. The gaming machine according to claim 2 , wherein the controller is configured to execute a process of registering a bet pattern comprising a bet pattern registration screen and performing a pattern registering process in which a bet is regarded as a non-actual bet but an imitation bet upon a pattern imitation button being pressed, with the pattern registration process being performed within a controlled bet time and the pattern registration process ending upon the controlled bet time elapsing.

10. The gaming machine according to claim 3 , wherein the controller operates to limit the amount of time available to make a bet.

11. The gaming machine according to claim 3 , wherein the controller is configured to execute a process of registering a bet pattern comprising a bet pattern registration screen and performing a pattern registering process in which a bet is regarded as a non-actual bet but an imitation bet upon a pattern imitation button being pressed, with the pattern registration process being performed within a controlled bet time and the pattern registration process ending upon the controlled bet time elapsing.

12. The gaming machine according to claim 4 , wherein the controller operates to limit the amount of time available to make a bet.

13. The gaming machine according to claim 4 , wherein the controller is configured to execute a process of registering a bet pattern comprising a bet pattern registration screen and performing a pattern registering process in which a bet is regarded as a non-actual bet but an imitation bet upon a pattern imitation button being pressed, with the pattern registration process being performed within a controlled bet time and the pattern registration process ending upon the controlled bet time elapsing.

14. The method of controlling a gaming machine according to claim 5 , wherein the method includes a bet pattern registration process that is executed by the controller and in which a bet pattern registration screen is caused to be displayed on a display associated with the gaming machine, with a bet being regarded as a non-actual bet but an imitation bet upon a pattern imitation button being pressed and with the pattern registration process being performed within a controlled bet time and the pattern registration process ending upon the controlled bet time elapsing.

Assignments (2)
CHANGE OF NAME Recorded Jan 9, 2012
From: ARUZE CORP.
To: UNIVERSAL ENTERTAINMENT CORPORATION
Reel/Frame 027501/0652 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jul 16, 2008
From: TSUKAHARA, NAKAYASU
To: ARUZE CORP.
Reel/Frame 021247/0139 →
Continuity (2)
Provisional Application 60985455 · Nov 5, 2007
Related Publication 20090117965A1 · May 7, 2009