IP Library Granted Patent US 8,403,761
Granted Patent B2
US 8,403,761 · App. 12/552,609 · Granted Mar 26, 2013

Game program, game apparatus and game system configured to use replay data to create a highlight scene

Inventors: Satoshi Kira (Kyoto, JP); Toshiharu Izuno (Kyoto, JP); Yuichi Kimura (Tokyo, JP)
Assignees: Nintendo Co., Ltd.; Kabushiki Kaisha Taito
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Quick Facts
Patent No.
US 8,403,761
App. No.
12/552,609
Granted
Mar 26, 2013
Kind
B2
Abstract

A game apparatus stores a history in relation to a game operation as replay data in a memory, and displays a replay image on the basis of the stored replay data on a monitor. A CPU of the game apparatus creates highlight scene positional information indicating a at least temporal position of a highlight scene in the replay image on the basis of a highlight scene position designating operation, stores the created highlight scene positional information by bringing it into association with the replay data in the memory, and displays a time-line image representing a temporal position of the highlight scene in the replay image on the monitor on the basis of the highlight scene positional information when the replay image is displayed on the monitor.

Claims (43)

1. A non-transitory recording medium recording a game program, wherein said game program causes a computer of a game apparatus to store a history in relation to a game operation by a player as replay data in a memory and to display a replay image on the basis of said replay data on a screen, said game program causing said computer to execute instructions comprising:

creating highlight scene positional information indicating at least a temporal position of a highlight scene and a spatial position of the highlight scene in said replay image on the basis of a highlight scene position designating operation by said player, said replay image is an image when at least a part of a virtual game space is viewed from an arbitrary viewpoint;

storing the created highlight scene positional information by bringing it into association with said replay data in said memory;

displaying a highlight scene positional image indicating a temporal position of the highlight scene in said replay image on said screen on the basis of said highlight scene positional information when said replay image is displayed on said screen; and

moving said viewpoint to the position of the highlight scene before start of the highlight scene on the basis of said highlight scene positional information.

2. The non-transitory recording medium recording a game program according to claim 1 , wherein

the temporal position of said highlight scene is indicated by frame specifying information of said replay image,

said highlight scene position designating operation is a button push operation performed at an arbitrary timing while said replay image is displayed on said screen, and

the frame specifying information is described at a time when said button push operation is performed in said highlight scene positional information.

3. The non-transitory recording medium recording a game program according to claim 1 , wherein

the temporal position and the spatial position of said highlight scene are respectively indicated by frame specifying information and viewpoint specifying information of said replay image,

said highlight scene position designating operation is a button push operation performed at an arbitrary timing while said replay image is displayed on said screen, and

the frame specifying information and the viewpoint specifying information are described at a time when said button push operation is performed in said highlight scene positional information.

4. The non-transitory recording medium recording a game program according to claim 2 , wherein

said highlight scene positional image includes a time line corresponding to a displaying period of said replay image and a highlight scene mark indicating a temporal position of said highlight scene by a position on said time line.

5. The non-transitory recording medium recording a game program according to claim 4 , wherein

said highlight scene positional image further includes a current time pointer indicating a current time by a position on said time line.

6. The non-transitory recording medium recording a game program according to claim 1 , wherein

said game program causes said computer to further execute instructions comprising displaying an announcement image to announce a start of the highlight scene on said screen before the current time arrives at the temporal position of said highlight scene.

7. The non-transitory recording medium recording a game program according to claim 1 , wherein

said game program causes said computer to further execute changing a manner of said highlight scene mark in response to the current time arriving at the temporal position of said highlight scene.

8. The non-transitory recording medium recording a game program according to claim 4 , wherein

said memory includes a temporary memory area and a storage area,

the highlight scene positional information created by said creating means is stored in said temporary memory area, and the highlight scene positional information stored in said temporary memory area is stored in said storage area in response to a storing operation by said user, and

a first highlight scene mark is displayed on the basis of the highlight scene positional information stored in said temporary memory area, and a second highlight scene mark is displayed on the basis of the highlight scene positional information stored in said storage area.

9. A game apparatus storing a history in relation to a game operation by a player as replay data in a memory and displaying a replay image on a screen on the basis of said replay data, comprising:

a creating unit for creating highlight scene positional information indicating at least a temporal position of a highlight scene and a spatial position of the highlight scene in said replay image on the basis of a highlight scene position designating operation by said player, said replay image is an image when at least a part of a virtual game space is viewed from an arbitrary viewpoint;

a storing unit for storing the highlight scene positional information created by said creating unit by bringing it into association with said replay data in said memory;

a highlight scene positional image displaying unit for displaying a highlight scene positional image indicating a temporal position of the highlight scene in said replay image on said screen on the basis of said highlight scene positional information when said replay image is displayed on said screen; and

a viewpoint moving unit for moving said viewpoint to the position of the highlight scene before start of the highlight scene on the basis of said highlight scene positional information.

10. A game system including a first game apparatus providing a history in relation to a game operation by a player as replay data and a second game apparatus displaying a replay image on a screen on the basis of the replay data received from said first game apparatus, wherein

said first game apparatus comprises:

a creating unit for creating highlight scene positional information indicating at least a temporal position of a highlight scene and a spatial position of the highlight scene in said replay image on the basis of a highlight scene position designating operation by said player, said replay image is an image when at least a part of a virtual game space is viewed from an arbitrary viewpoint; and

a providing unit for providing the highlight scene positional information created by said creating means to said second game apparatus by bringing it into association with said replay data, and

said second game apparatus comprises:

a receiving unit for receiving said highlight scene positional information provided from said first game apparatus by bringing it into association with said replay data,

a highlight scene positional image displaying unit for displaying a highlight scene positional image indicating a temporal position of the highlight scene in said replay image on said screen on the basis of said highlight scene positional information when said replay image is displayed on said screen, and

a viewpoint moving unit for moving said viewpoint to the position of the highlight scene before start of the highlight scene on the basis of said highlight scene positional information.

11. A method, implemented in an information processing apparatus having one or more processors, and for storing a history in relation to a game operation by a player as replay data in a memory and displaying a replay image on the basis of said replay data on a screen, the method comprising:

creating, via the one or more processors, highlight scene positional information indicating at least a temporal position of a highlight scene and a spatial position of the highlight scene in said replay image on the basis of a highlight scene position designating operation by said player, said replay image is an image when at least a part of a virtual game space is viewed from an arbitrary viewpoint;

storing the created highlight scene positional information by bringing it into association with said replay data in said memory;

displaying a highlight scene positional image indicating a temporal position of the highlight scene in said replay image on said screen on the basis of said highlight scene positional information when said replay image is displayed on said screen; and

moving said viewpoint to the position of the highlight scene before start of the highlight scene on the basis of said highlight scene positional information.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Sep 2, 2009
From: KIRA, SATOSHI; IZUNO, TOSHIHARU; KIMURA, YUICHI
To: NINTENDO CO., LTD.; KABUSHIKI KAISHA TAITO
Reel/Frame 023183/0799 →
Priority Claims (1)
JP 2009-119773 · May 18, 2009 · national
Continuity (1)
Related Publication 20100292011A1 · Nov 18, 2010