IP Library Granted Patent US 8,864,589
Granted Patent B2
US 8,864,589 · App. 12/607,057 · Granted Oct 21, 2014

Video game with representative physical object related content

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Quick Facts
Patent No.
US 8,864,589
App. No.
12/607,057
Granted
Oct 21, 2014
Kind
B2
Abstract

A video game includes a reader that senses the identity of various game objects. Each game object includes an identification device such as an RFID tag. The game objects may be in a form of characters or items, for example structures or articles. Each of the game objects is associated with a animate game character or an inanimate item, for example a structure or article manipulable by an animate game character, in the video game. Game play proceeds depending on what game object is placed on the reader.

Claims (25)

1. A video game system, comprising:

a physical object including a machine-readable identification data;

a reader configured to read the machine-readable identification data when the physical object is near the reader; and

a processor coupled to the reader, the processor configured by program instructions to:

receive, via the reader, an indication of the machine-readable identification data;

retrieve, from a memory, information of a region to add to virtual game space of a video game, the region including an inanimate virtual item corresponding to the physical object at a location in the region, the region not being in the virtual game space prior to receipt of the indication of the machine-readable data, the region including structures and landscapes;

allow a character to move about the region of virtual game space;

determine whether the location in the region of virtual game space is currently viewable in a view of the video game presented to a user via a display; and

command display of representations of video game states on the display, the representations including a representation of the inanimate virtual item responsive to a determination that the location in the region of virtual game space is currently viewable in the view of the video game.

2. The video game system of claim 1 , wherein the physical object has the form of a structure, and the representation of the inanimate virtual item includes a representation of the structure.

3. The video game system of claim 2 , wherein the representation of the structure includes a representation of an interior of the structure.

4. The video game system of claim 1 , wherein the physical object has the form of an article, and the representation of the inanimate virtual item includes a representation of the article manipulable by a video game character.

5. The video game system of claim 4 , wherein the processor is further configured by program instructions to associate the article manipulable by the video game character with the video game character.

6. A computer-implemented method of providing video game play, the method being implemented in a system comprising a physical processor, and comprising:

receiving an indication of a machine readable identification data of a single physical object;

retrieving, from a memory, information of a region to add to virtual game space of a video game and an indication of presence of an inanimate virtual item corresponding to the physical object at a location in the region, the region not being in the virtual game space prior to receipt of the indication of the machine-readable data, the region including structures and landscapes;

allow a character to move about the region of virtual game space;

determining, by the processor, whether the location in the region of virtual game space is currently viewable in a view of the video game presented to a user via a display; and

commanding, by the processor, display of a representation of the inanimate virtual item responsive to a determination that the location in the region of virtual game space is currently viewable in the view of the video game, the inanimate virtual item having a resemblance to the physical object.

7. The computer-implemented method of claim 6 , wherein the inanimate virtual item is an article manipulable by a video game character, the method further comprising:

determining, by the processor, during video game play whether the inanimate virtual item is being generally engaged by a video game character; and

commanding, by the processor, display of the representation of the inanimate virtual item as generally engaged by the video game character responsive to a determination that the inanimate virtual item is being generally engaged by the video game character.

8. The computer-implemented method of claim 6 , wherein the inanimate virtual item is a structure.

9. The computer-implemented method of claim 8 , further comprising:

commanding, by the processor, display of an interior of the structure if a video game character enters the structure during video game play.

Assignments (3)
RELEASE OF SECURITY INTEREST Recorded Oct 17, 2016
From: BANK OF AMERICA, N.A.
To: ACTIVISION BLIZZARD INC.; ACTIVISION PUBLISHING, INC.; ACTIVISION ENTERTAINMENT HOLDINGS, INC.; BLIZZARD ENTERTAINMENT, INC.
Reel/Frame 040381/0487 →
SECURITY AGREEMENT Recorded Oct 17, 2013
From: ACTIVISION BLIZZARD, INC.
To: BANK OF AMERICA, N.A.
Reel/Frame 031435/0138 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jan 11, 2010
From: REICHE, PAUL, III
To: ACTIVISION PUBLISHING, INC.
Reel/Frame 023761/0772 →