Video game with representative physical object related content
View Patent ↗A video game includes a reader that senses the identity of various game objects. Each game object includes an identification device such as an RFID tag. The game objects may be in a form of characters or items, for example structures or articles. Each of the game objects is associated with a animate game character or an inanimate item, for example a structure or article manipulable by an animate game character, in the video game. Game play proceeds depending on what game object is placed on the reader.
1. A video game system, comprising:
a physical object including a machine-readable identification data;
a reader configured to read the machine-readable identification data when the physical object is near the reader; and
a processor coupled to the reader, the processor configured by program instructions to:
receive, via the reader, an indication of the machine-readable identification data;
retrieve, from a memory, information of a region to add to virtual game space of a video game, the region including an inanimate virtual item corresponding to the physical object at a location in the region, the region not being in the virtual game space prior to receipt of the indication of the machine-readable data, the region including structures and landscapes;
allow a character to move about the region of virtual game space;
determine whether the location in the region of virtual game space is currently viewable in a view of the video game presented to a user via a display; and
command display of representations of video game states on the display, the representations including a representation of the inanimate virtual item responsive to a determination that the location in the region of virtual game space is currently viewable in the view of the video game.
2. The video game system of claim 1 , wherein the physical object has the form of a structure, and the representation of the inanimate virtual item includes a representation of the structure.
3. The video game system of claim 2 , wherein the representation of the structure includes a representation of an interior of the structure.
4. The video game system of claim 1 , wherein the physical object has the form of an article, and the representation of the inanimate virtual item includes a representation of the article manipulable by a video game character.
5. The video game system of claim 4 , wherein the processor is further configured by program instructions to associate the article manipulable by the video game character with the video game character.
6. A computer-implemented method of providing video game play, the method being implemented in a system comprising a physical processor, and comprising:
receiving an indication of a machine readable identification data of a single physical object;
retrieving, from a memory, information of a region to add to virtual game space of a video game and an indication of presence of an inanimate virtual item corresponding to the physical object at a location in the region, the region not being in the virtual game space prior to receipt of the indication of the machine-readable data, the region including structures and landscapes;
allow a character to move about the region of virtual game space;
determining, by the processor, whether the location in the region of virtual game space is currently viewable in a view of the video game presented to a user via a display; and
commanding, by the processor, display of a representation of the inanimate virtual item responsive to a determination that the location in the region of virtual game space is currently viewable in the view of the video game, the inanimate virtual item having a resemblance to the physical object.
7. The computer-implemented method of claim 6 , wherein the inanimate virtual item is an article manipulable by a video game character, the method further comprising:
determining, by the processor, during video game play whether the inanimate virtual item is being generally engaged by a video game character; and
commanding, by the processor, display of the representation of the inanimate virtual item as generally engaged by the video game character responsive to a determination that the inanimate virtual item is being generally engaged by the video game character.
8. The computer-implemented method of claim 6 , wherein the inanimate virtual item is a structure.
9. The computer-implemented method of claim 8 , further comprising:
commanding, by the processor, display of an interior of the structure if a video game character enters the structure during video game play.