Coded playing cards
A playing card provided with identification code which is arranged along opposed long sides of the card and mutually symmetrically. Each code comprises at least six code fields of essentially equal size that occupy a significant area of the rim area of the respective edges of the card. According to a preferred embodiment, the codes are provided in that the surface of the entire playing card is reflective of ultraviolet light, where the surface has been de-masked to define the code fields.
1. A playing card with an identification code for automatic detection of an index and a value of the card, wherein:
the identification code is provided mutually symmetrically along each of opposed, long sides of the card,
the identification code along each of the long sides of the card includes six code fields (“a”-“f”) of substantially the same size that occupy in combination at least one fifth of a length of the card,
the code fields are filled in a manner that is characteristic to a specific card,
at least one first code field of the code fields is filled with a substance that fluoresces upon exposure to UV illumination and at least one second code field of the code fields fluoresces less upon exposure to the UV illumination than the at least one first code field, and
the code fields are arranged such that:
the code field “a” of the identification code on one of the long sides of the card and the code field “f” of the identification code on the other one of the long sides of the card are arranged opposite to each other on either side of a longitudinal center axis of the card,
the code field “b” of the identification code on one of the long sides of the card and the code field “e” of the identification code on the other one of the long sides of the card are arranged opposite to each other on either side of the longitudinal center axis of the card, and
the code field “c” of the identification code on one of the long sides of the card and the code field “d” of the identification code on the other one of the long sides of the card are arranged opposite to each other on either side of the longitudinal center axis of the card.
2. A playing card according to claim 1 , wherein a total area of the code fields constitute at least half of a respective rim area.
3. A playing card according to claim 1 , wherein the code fields are all situated close to a rim of the card.
4. A playing card according to claim 1 , wherein a smaller amount of a rim area of the card is free from code fields.
5. A playing card according to claim 4 , wherein, around a middle of the opposed long sides, an area is provided which is free from code fields; and three code fields are arranged at each side of said area.
6. A playing card according to claim 1 , wherein the code fields extend a distance into the card within a rim area.
7. A playing card according to claim 1 , wherein the code fields are square.
8. A playing card according to claim 1 , wherein the code fields of the identification code arranged along the long sides of the card are arranged such that a line connecting the code field “a” of the identification code arranged on one long side of the card and the code field “f” of the identification code arranged on the other long side of the card would be perpendicular to the longitudinal axis of the card.