IP Library Granted Patent US 8,275,660
Granted Patent B2
US 8,275,660 · App. 12/868,531 · Granted Sep 25, 2012

Effective virtual reality environments for presentation of marketing materials

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Quick Facts
Patent No.
US 8,275,660
App. No.
12/868,531
Granted
Sep 25, 2012
Kind
B2
Abstract

Effective virtual reality environments including in-store virtual reality environments such as supermarket aisles, store shelves, cooler displays, etc. are generated using frameworks and customer layout information. Marketing materials are integrated with the virtual reality environment while introducing imperfections and/or other cues of realism to create a virtual reality environment representation. Imperfections may include misaligned marketing materials, product label blemishes, packages placed slightly askew, etc. Sensory experiences output to the user via the virtual reality environment representation elicit interactivity with a user and user movements, motions, and responses are used to evaluate the effectiveness of the marketing materials and/or the virtual reality environment representations.

Claims (98)

1. A method comprising:

generating a virtual reality environment using a processor;

receiving marketing materials and a layout for the marketing materials for presentation in the virtual reality environment;

integrating the marketing materials and the virtual reality environment into a virtual reality environment representation;

introducing imperfections into the virtual reality environment representation, wherein the imperfections include one or more marketing materials placed slightly askew; and

determining an effectiveness of the marketing materials in the virtual reality environment representation.

2. The method of claim 1 , wherein the effectiveness of the marketing materials is based on neuro-response data gathered from one or more subjects exposed to the marketing materials in the virtual reality environment representation.

3. The method of claim 1 , wherein the marketing materials comprise one or more of a product label, a product, a service offering, a sign, a placard or a package.

4. The method of claim 1 , wherein the imperfections further include one or more marketing materials with a product label blemish.

5. The method of claim 1 , further comprising determining an effectiveness of the virtual reality environment representation.

6. The method of claim 5 , wherein the effectiveness of the virtual reality environment representation is based on neuro-response data gathered from one or more subjects exposed to the virtual reality environment representation.

7. A method comprising:

generating a virtual reality environment using a processor;

receiving marketing materials and a layout for the marketing materials for presentation in the virtual reality environment;

integrating the marketing materials and the virtual reality environment into a virtual reality environment representation;

introducing imperfections into the virtual reality environment representation, wherein the imperfections include one or more misaligned marketing materials; and

determining an effectiveness of the marketing materials in the virtual reality environment representation.

8. The method of claim 7 , wherein the effectiveness of the marketing materials is based on neuro-response data gathered from one or more subjects exposed to the marketing materials in the virtual reality environment representation.

9. The method of claim 7 , further comprising determining an effectiveness of the virtual reality environment representation.

10. The method of claim 9 , wherein the effectiveness of the virtual reality environment representation is based on neuro-response data gathered from one or more subjects exposed to the virtual reality environment representation.

11. A method comprising:

generating a virtual reality environment using a processor;

receiving marketing materials and a layout for the marketing materials for presentation in the virtual reality environment;

integrating the marketing materials and the virtual reality environment into a virtual reality environment representation;

introducing imperfections into the virtual reality environment representation, wherein the imperfections include one or more of a marketing material placed slightly askew or a misaligned marketing material;

determining an effectiveness of the marketing materials in the virtual reality environment representation; and

determining an effectiveness of the virtual reality environment representation,

wherein one or more of the effectiveness of the marketing materials or the effectiveness of the virtual reality environment representation is based on neuro-response data gathered from one or more subjects exposed to one or more of the virtual reality environment representation or the marketing materials in the virtual reality environment representation, and

wherein neuro-response data is gathered using a plurality of modalities including Electronencephalography and Electrooculography.

12. A method comprising:

generating a virtual reality environment using a processor;

receiving marketing materials and a layout for the marketing materials for presentation in the virtual reality environment;

integrating the marketing materials and the virtual reality environment into a virtual reality environment representation;

introducing imperfections into the virtual reality environment representation, wherein the imperfections include one or more of a marketing material placed slightly askew or a misaligned marketing material;

obtaining neuro-response data gathered from one or more subjects exposed to one or more of the virtual reality environment representation or the marketing materials in the virtual reality environment representation;

obtaining event related potential measurements from the neuro-response data at multiple regions of the brain;

determining an effectiveness of the marketing materials in the virtual reality environment representation; and

determining an effectiveness of the virtual reality environment representation, wherein one or more of the effectiveness of the marketing materials or the effectiveness of the virtual reality environment representation is based on the event related potential measurements.

13. A method comprising:

generating a virtual reality environment using a processor;

receiving marketing materials and a layout for the marketing materials for presentation in the virtual reality environment;

integrating the marketing materials and the virtual reality environment into a virtual reality environment representation;

introducing imperfections into the virtual reality environment representation, wherein the imperfections include one or more of a marketing material placed slightly askew or a misaligned marketing material;

obtaining neuro-response data gathered from one or more subjects exposed to one or more of the virtual reality environment representation or the marketing materials in the virtual reality environment representation;

obtaining event related time-frequency analysis of the neuro-response data to assess one or more of attention, emotion or memory retention across multiple frequency bands;

determining an effectiveness of the marketing materials in the virtual reality environment representation;

determining an effectiveness of the virtual reality environment representation, wherein the effectiveness of one or more of the marketing materials or the virtual reality environment representation is determined based on the event related time-frequency analysis.

14. A system comprising:

an interface to receive marketing materials and a layout for the marketing materials for presentation in a virtual reality environment; and

a processor to:

generate the virtual reality environment;

integrate the marketing materials and the virtual reality environment into a virtual reality environment representation;

introduce imperfections into the virtual reality environment representation, wherein the imperfections include one or more marketing materials placed slightly askew; and

determine an effectiveness of the marketing materials in the virtual reality environment representation.

15. The system of claim 14 , wherein the effectiveness of the marketing materials is based on neuro-response data gathered from one or more subjects exposed to the marketing materials in the virtual reality environment representation.

16. The system of claim 14 , wherein the marketing materials comprise one or more of a product label, a product, a service offering, a sign, a placard or a package.

17. The system of claim 14 , wherein the imperfections include one or more marketing materials with a product label blemish.

18. The system of claim 14 , wherein the processor is to determine an effectiveness of the virtual reality environment representation.

19. The system of claim 18 , wherein the effectiveness of the virtual reality environment representation is based on neuro-response data gathered from one or more subjects exposed to the virtual reality environment representation.

20. A system comprising:

an interface to receive marketing materials and a layout for the marketing materials for presentation in a virtual reality environment; and

a processor to:

generate the virtual reality environment;

integrate the marketing materials and the virtual reality environment into a virtual reality environment representation;

introduce imperfections into the virtual reality environment representation, wherein the imperfections include one or more misaligned marketing materials; and

determine an effectiveness of the marketing materials in the virtual reality environment representation.

21. The system of claim 20 , wherein the effectiveness of the marketing materials is based on neuro-response data gathered from one or more subjects exposed to the marketing materials in the virtual reality environment representation.

22. The system of claim 20 , wherein the processor is to determine an effectiveness of the virtual reality environment representation.

23. The system of claim 22 , wherein the effectiveness of the virtual reality environment representation is based on neuro-response data gathered from one or more subjects exposed to the virtual reality environment representation.

24. A system comprising:

an interface to receive marketing materials and a layout for the marketing materials for presentation in a virtual reality environment; and

a processor to:

generate the virtual reality environment;

integrate the marketing materials and the virtual reality environment into a virtual reality environment representation;

introduce imperfections into the virtual reality environment representation, wherein the imperfections include one or more of a marketing material placed slightly askew or a misaligned marketing material;

determine an effectiveness of the marketing materials in the virtual reality environment representation; and

determine an effectiveness of the virtual reality environment representation, wherein the effectiveness of one or more of the marketing materials or the virtual reality environment representation is based on neuro-response data gathered from one or more subjects exposed to one or more of the virtual reality environment representation or the marketing materials in the virtual reality environment representation, and

wherein neuro-response data is gathered using a plurality of modalities including Electronencephalography and Electrooculography.

25. A system comprising:

an interface to receive marketing materials and a layout for the marketing materials for presentation in a virtual reality environment; and

a processor to:

generate the virtual reality environment;

integrate the marketing materials and the virtual reality environment into a virtual reality environment representation;

introduce imperfections into the virtual reality environment representation, wherein the imperfections include one or more of a marketing material placed slightly askew or a misaligned marketing material;

obtain neuro-response data gathered from one or more subjects exposed to one or more of the virtual reality environment representation or the marketing materials in the virtual reality environment representation;

obtain event related potential measurements from the neuro-response data at multiple regions of the brain;

determine an effectiveness of the marketing materials in the virtual reality environment representation; and

determine an effectiveness of the virtual reality environment representation, wherein one or more of the effectiveness of the marketing materials or the effectiveness of the virtual reality environment representation is based on the event related potential measurements.

26. A system comprising:

an interface to receive marketing materials and a layout for the marketing materials for presentation in a virtual reality environment; and

a processor to:

generate the virtual reality environment;

integrate the marketing materials and the virtual reality environment into a virtual reality environment representation;

introduce imperfections into the virtual reality environment representation, wherein the imperfections include one or more of a marketing material placed slightly askew or a misaligned marketing material;

obtain neuro-response data gathered from one or more subjects exposed to one or more of the virtual reality environment representation or the marketing materials in the virtual reality environment representation;

obtain event related time-frequency analysis of the neuro-response data to assess one or more of attention, emotion or memory retention across multiple frequency bands;

determine an effectiveness of the marketing materials in the virtual reality environment representation; and

determining an effectiveness of the virtual reality environment representation, wherein the effectiveness of one or more of the marketing materials or the virtual reality environment representation is determined based on the event related time-frequency analysis.

Assignments (13)
RELEASE (REEL 054066 / FRAME 0064) Recorded May 11, 2023
From: CITIBANK, N.A.
To: GRACENOTE, INC.; A. C. NIELSEN COMPANY, LLC; EXELATE, INC.; GRACENOTE MEDIA SERVICES, LLC; THE NIELSEN COMPANY (US), LLC; NETRATINGS, LLC
Reel/Frame 063605/0001 →
RELEASE (REEL 053473 / FRAME 0001) Recorded May 11, 2023
From: CITIBANK, N.A.
To: A. C. NIELSEN COMPANY, LLC; EXELATE, INC.; GRACENOTE, INC.; GRACENOTE MEDIA SERVICES, LLC; THE NIELSEN COMPANY (US), LLC; NETRATINGS, LLC
Reel/Frame 063603/0001 →
RELEASE (REEL 037172 / FRAME 0415) Recorded Oct 13, 2022
From: CITIBANK, N.A.
To: THE NIELSEN COMPANY (US), LLC
Reel/Frame 061750/0221 →
SECURITY INTEREST Recorded Mar 25, 2021
From: NIELSEN CONSUMER LLC; BYZZER INC.
To: BANK OF AMERICA, N.A., AS ADMINISTRATIVE AGENT AND COLLATERAL AGENT
Reel/Frame 055742/0719 →
PARTIAL RELEASE OF SECURITY INTEREST Recorded Mar 10, 2021
From: CITIBANK, N.A.
To: NIELSEN CONSUMER NEUROSCIENCE, INC.; NIELSEN CONSUMER LLC
Reel/Frame 055557/0949 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Feb 9, 2021
From: THE NIELSEN COMPANY (US), LLC
To: NIELSEN CONSUMER LLC
Reel/Frame 055265/0878 →
CORRECTIVE ASSIGNMENT TO CORRECT THE PATENTS LISTED ON SCHEDULE 1 RECORDED ON 6-9-2020 PREVIOUSLY RECORDED ON REEL 053473 FRAME 0001. ASSIGNOR(S) HEREBY CONFIRMS THE SUPPLEMENTAL IP SECURITY AGREEMENT. Recorded Oct 7, 2020
From: A.C. NIELSEN (ARGENTINA) S.A.; A.C. NIELSEN COMPANY, LLC; ACN HOLDINGS INC.; ACNIELSEN CORPORATION; ACNIELSEN ERATINGS.COM; AFFINNOVA, INC.; ART HOLDING, L.L.C.; ATHENIAN LEASING CORPORATION; CZT/ACN TRADEMARKS, L.L.C.; EXELATE, INC.; GRACENOTE, INC.; GRACENOTE DIGITAL VENTURES, LLC; GRACENOTE MEDIA SERVICES, LLC; NETRATINGS, LLC; NIELSEN AUDIO, INC.; NIELSEN CONSUMER INSIGHTS, INC.; NIELSEN CONSUMER NEUROSCIENCE, INC.; NIELSEN FINANCE CO.; NIELSEN FINANCE LLC; NIELSEN INTERNATIONAL HOLDINGS, INC.; NIELSEN MOBILE, LLC; NMR INVESTING I, INC.; TCG DIVESTITURE INC.; TNC (US) HOLDINGS, INC.; THE NIELSEN COMPANY (US), LLC; VIZU CORPORATION; VNU MARKETING INFORMATION, INC.; NMR LICENSING ASSOCIATES, L.P.; NIELSEN HOLDING AND FINANCE B.V.; THE NIELSEN COMPANY B.V.; VNU INTERNATIONAL B.V.
To: CITIBANK, N.A
Reel/Frame 054066/0064 →
SUPPLEMENTAL SECURITY AGREEMENT Recorded Jun 9, 2020
From: A. C. NIELSEN COMPANY, LLC; ACN HOLDINGS INC.; ACNIELSEN CORPORATION; ACNIELSEN ERATINGS.COM; AFFINNOVA, INC.; ART HOLDING, L.L.C.; ATHENIAN LEASING CORPORATION; CZT/ACN TRADEMARKS, L.L.C.; EXELATE, INC.; GRACENOTE, INC.; GRACENOTE DIGITAL VENTURES, LLC; GRACENOTE MEDIA SERVICES, LLC; NETRATINGS, LLC; NIELSEN AUDIO, INC.; NIELSEN CONSUMER INSIGHTS, INC.; NIELSEN CONSUMER NEUROSCIENCE, INC.; NIELSEN FINANCE CO.; NIELSEN FINANCE LLC; NIELSEN INTERNATIONAL HOLDINGS, INC.; NIELSEN MOBILE, LLC; NIELSEN UK FINANCE I, LLC; NMR INVESTING I, INC.; TCG DIVESTITURE INC.; TNC (US) HOLDINGS, INC.; THE NIELSEN COMPANY (US), LLC; VIZU CORPORATION; VNU MARKETING INFORMATION, INC.; NMR LICENSING ASSOCIATES, L.P.; NIELSEN HOLDING AND FINANCE B.V.; THE NIELSEN COMPANY B.V.; VNU INTERNATIONAL B.V.
To: CITIBANK, N.A.
Reel/Frame 053473/0001 →
SUPPLEMENTAL IP SECURITY AGREEMENT Recorded Nov 30, 2015
From: THE NIELSEN COMPANY ((US), LLC
To: CITIBANK, N.A., AS COLLATERAL AGENT FOR THE FIRST LIEN SECURED PARTIES
Reel/Frame 037172/0415 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Aug 1, 2012
From: RATNAKAR, DEV
To: THE NIELSEN COMPANY (US), LLC, A DELAWARE LIMITED LIABILITY COMPANY
Reel/Frame 028701/0439 →
MERGER Recorded Aug 4, 2011
From: NEUROFOCUS, INC.
To: TNC (US) HOLDINGS INC., A NEW YORK CORPORATION
Reel/Frame 026702/0180 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Aug 4, 2011
From: TNC (US) HOLDINGS INC., A NEW YORK CORPORATION
To: THE NIELSEN COMPANY (US), LLC., A DELAWARE LIMITED LIABILITY COMPANY
Reel/Frame 026702/0247 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Feb 3, 2011
From: PRADEEP, ANANTHA; KNIGHT, ROBERT T.; GURUMOORTHY, RAMACHANDRAN
To: NEUROFOCUS, INC.
Reel/Frame 025742/0710 →