IP Library › Granted Patent US 8,068,095
Granted Patent B2
US 8,068,095 · App. 12/941,304 · Granted Nov 29, 2011

Interactive video based games using objects sensed by tv cameras

Assignee: Motion Games, LLC
View Patent ↗
Loading inventors, assignments & file history…
Monitor This Case
Get email alerts when status or documents change.
Order Certified Copies
Most orders are placed with the USPTO same day — all within 24 business hours.
Order via The Patent Place →
Pre-filled with this patent's details
Quick Facts
Patent No.
US 8,068,095
App. No.
12/941,304
Granted
Nov 29, 2011
Kind
B2
Abstract

A method and apparatus for interactive TV camera based games in which position or orientation of points on a player or of an object held by a player are determined and used to control a video display. Both single camera and stereo camera pair based embodiments are disclosed, preferably using stereo photogrammetry where multi-degree of freedom information is desired. Large video displays, preferably life-size may be used where utmost realism of the game experience is desired.

Claims (98)

1. An interactive video gaming system using changes in position of an object held by a player in order to provide changing video game images on a display, comprising:

at least one object adapted to be held by at least one player of the game;

an electro-optical sensing system having an output providing information concerning at least one feature of said at least one object; and

computer means for analyzing said output and determining the location of one or more object features to sub-pixel resolution, said features recognized by at least one characteristic, and for further determining a change in said displayed video game image using said location.

2. An interactive video gaming system according to claim 1 , wherein said location includes the range of said feature from said electro-optical sensing system.

3. An interactive video gaming system according to claim 1 , wherein said feature location is determined in 3 dimensions.

4. An interactive video gaming system according to claim 3 , wherein said location is determined using a single TV camera.

5. An interactive video gaming system according to claim 1 , wherein said electro-optical system has a field of view encompassing a range of player movements needed to play the game.

6. An interactive video gaming system according to claim 1 , wherein the angle of view of said electro-optical system is greater than 30 degrees.

7. An interactive video gaming system according to claim 1 , wherein the speed of said electro-optical system is at least 30 Hz.

8. An interactive video gaming system according to claim 1 , wherein the image of said feature is round.

9. An interactive video gaming system according to claim 1 , wherein said characteristic is feature shape.

10. An interactive video gaming system according to claim 1 , wherein said feature is round.

11. An interactive video gaming system according to claim 1 , wherein a plurality of characteristics are used to recognize said feature.

12. An interactive video gaming system according to claim 1 , wherein said feature is a high contrast.

13. An interactive video gaming system according to claim 1 , wherein said feature is self-luminous.

14. An interactive video gaming system according to claim 13 , wherein said feature is a battery driven LED.

15. An interactive video gaming system according to claim 1 , wherein said system further contains an interrupt member for use by a player to signal the computer.

16. An interactive video gaming system according to claim 15 , wherein said interrupt member is provided on said object.

17. An interactive video gaming system according to claim 15 , wherein said interrupt member employs voice recognition.

18. An interactive video gaming system according to claim 15 , wherein said interrupt member is sensed by said sensing system.

19. An interactive video gaming system according to claim 15 , wherein said interrupt member is a trigger.

20. An interactive video gaming system according to claim 1 , wherein said display is in 3 dimensions.

21. An interactive video gaming system according to claim 1 , wherein said electro-optical system is comprised by a TV camera.

22. An interactive video gaming system according to claim 21 , wherein said camera further obtains an image of at least one player which may be displayed on said display.

23. An interactive video gaming system according to claim 1 , wherein said electro-optical system operates by triangulation.

24. An interactive video gaming system according to claim 1 , wherein said electro-optical system employs a laser light source.

25. An interactive video gaming system according to claim 1 , wherein said electro-optical system is comprised a stereo pair of cameras.

26. An interactive video gaming system according to claim 1 , wherein said object is a gun.

27. An interactive video gaming system according to claim 1 , wherein said object is a doll.

28. An interactive video gaming system according to claim 1 , wherein said object is a sword.

29. An interactive video gaming system according to claim 1 , wherein said object is an airplane.

30. An interactive video gaming system according to claim 1 , wherein said object is a steering wheel.

31. An interactive video gaming system using changes in position of an object held by a player in order to provide changing video game images on a display, comprising:

at least one object adapted to be held by at least one player of the game;

an electro-optical sensing system having an output providing information concerning at least one feature of said at least one object;

computer means for analyzing said output and determining the location of one or more object features, said features recognized by at least one characteristic, and for further determining a change in said displayed video game image using said location; and

an internet connection over which changed game information can be transmitted to a display of a remotely located player.

32. An interactive video gaming system according to claim 31 , wherein said location includes the range of said feature from said electro-optical sensing system.

33. An interactive video gaming system according to claim 31 , wherein said feature location is determined in 3 dimensions.

34. An interactive video gaming system according to claim 33 , wherein said location is determined using a single TV camera.

35. An interactive video gaming system according to claim 31 , wherein said electro-optical system has a field of view encompassing a range of player movements needed to play the game.

36. An interactive video gaming system according to claim 31 , wherein the angle of view of said electro-optical system is greater than 30 degrees.

37. An interactive video gaming system according to claim 31 , wherein the speed of said electro-optical system is at least 30 Hz.

38. An interactive video gaming system according to claim 31 , wherein said location of said feature is determined to sub-pixel resolution.

39. An interactive video gaming system according to claim 31 , wherein the image of said feature is round.

40. An interactive video gaming system according to claim 31 , wherein said characteristic is feature shape.

41. An interactive video gaming system according to claim 31 , wherein said feature is round.

42. An interactive video gaming system according to claim 31 , wherein a plurality of characteristics are used to recognize said feature.

43. An interactive video gaming system according to claim 31 , wherein said feature is a high contrast.

44. An interactive video gaming system according to claim 31 , wherein said feature is self-luminous.

45. An interactive video gaming system according to claim 44 , wherein said feature is a battery driven LED.

46. An interactive video gaming system according to claim 31 , wherein said system further contains an interrupt member for use by a player to signal the computer.

47. An interactive video gaming system according to claim 46 , wherein said interrupt member is provided on said object.

48. An interactive video gaming system according to claim 46 , wherein said interrupt member employs voice recognition.

49. An interactive video gaming system according to claim 46 , wherein said interrupt member is sensed by said sensing system.

50. An interactive video gaming system according to claim 46 , wherein said interrupt member is a trigger.

51. An interactive video gaming system according to claim 31 , wherein said display is in 3 dimensions.

52. An interactive video gaming system according to claim 31 , wherein said electro-optical system is comprised by a TV camera.

53. An interactive video gaming system according to claim 52 , wherein said camera further obtains an image of at least one player which may be displayed on said display.

54. An interactive video gaming system according to claim 31 , wherein said electro-optical system operates by triangulation.

55. An interactive video gaming system according to claim 31 , wherein said electro-optical system employs a laser light source.

56. An interactive video gaming system according to claim 31 , wherein said electro-optical system is comprised a stereo pair of cameras.

57. An interactive video gaming system according to claim 31 , wherein said object is a gun.

58. An interactive video gaming system according to claim 31 , wherein said object is a doll.

59. An interactive video gaming system according to claim 31 , wherein said object is a sword.

60. An interactive video gaming system according to claim 31 , wherein said object is an airplane.

61. An interactive video gaming system according to claim 31 , wherein said object is a steering wheel.

62. A method for interactive video gaming, comprising the steps of:

providing a computer;

providing a display on which changing game images are displayed, said display controlled by said computer;

providing an electro-optical sensing system to observe a field of view encompassing the region in which at least one player plays the game;

providing an object for use by a player in playing the game;

electro-optically sensing at least one feature of at least one object adapted to be held by a player of the game to provide information concerning said object; and

analyzing said information to determine a change in location of said feature at least 30 times per second, and using said changed location, changing the game image displayed.

63. A method according to claim 62 , wherein said electro-optical sensing system employs at least one TV camera.

64. A method according to claim 62 , wherein a large display of 42 inches diagonal or greater provides realism to the game.

65. A method according to claim 64 , wherein a stereo pair of cameras is employed.

66. A method according to claim 62 , wherein said feature is recognized by its shape.

67. A method according to claim 62 , wherein said feature is recognized by its size.

68. A method according to claim 62 , wherein said feature is recognized by its color.

69. A method according to claim 62 , wherein said feature is recognized by its brightness.

70. A method according to claim 62 , wherein said feature is recognized by its contrast.

71. A method according to claim 62 , wherein said feature is recognized by its size.

72. A method according to claim 71 , wherein said feature is recognized by its diameter or area.

73. A method according to claim 62 , wherein said feature is recognized by a plurality of characteristics.

74. A method according to claim 62 , wherein said location includes the range of said object.

75. A method according to claim 62 , wherein a centroid of said feature is determined in order to determine its location.

76. A method according to claim 62 , wherein said location is determined in three dimensions.

77. A method according to claim 62 , wherein a plurality of players play said game and said field of view encompasses the region encompassing the play of said plurality of players.

78. A method according to claim 62 , wherein said computer further analyses said information to determine an orientation of said object.

79. A method according to claim 62 , wherein information concerning background conditions from current information concerning said object.

80. A method according to claim 62 , wherein said computer further analyses said information to determine an orientation of said object.

81. A method according to claim 62 , wherein knowledge of previous locations is used to predict a current location.

82. A method according to claim 62 , wherein information is processed in regions in which motion has occurred.

83. A method according to claim 62 , wherein a player holds an object in each hand.

84. A method according to claim 62 , wherein there are at least two players and each holds an object.

85. A method according to claim 62 , wherein a player holds an object using both hands.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Mar 2, 2011
From: PRYOR, TIMOTHY R.
To: MOTION GAMES, LLC
Reel/Frame 025886/0442 →
Continuity (5)
Continuation 11186898 · Jul 22, 2005
Continuation 09138339 · Aug 21, 1998
Provisional Application 60059561 · Sep 19, 1997
Provisional Application 60056639 · Aug 22, 1997
Related Publication 20110059798A1 · Mar 10, 2011