DYNAMICALLY SERVING CONTENT TO SOCIAL NETWORK MEMBERS
From a third-party process within a social network having a platform policy, a graph of a social network member is queried. The results of the query are passed to a matching process, without violating the platform policy. Content is requested from the process. In response to passing the results, a description of content is received. The content is caused to be made available to the social network member.
1 . From a third-party process within a social network having a platform policy, a method comprising:
querying a social graph of a social network member;
passing results of the query to a matching process without violating the platform policy, thereby requesting content from the process;
in response to passing the results, receiving a description of content; and
causing the content to be made available to the social network member.
2 . The method of claim 1 , wherein querying the social graph includes retrieving a characteristic of the social network member.
3 . The method of claim 2 wherein the characteristic of the social network member include at least one of: a location of the member, an income level of the member, a birth date of the member, a gender of the member, an income level of the member, a marital status of the member, hobbies of the member, interests of the member, a transaction history of the member, and an anniversary of the member.
4 . The method of claim 2 , wherein the characteristic of the social network member includes a virtual currency balance.
5 . The method of claim 2 , wherein the characteristic of the social network member includes previous interaction with other third-party programs on the social network.
6 . The method of claim 1 , wherein querying the social graph includes retrieving a characteristic of connections of the social network member.
7 . The method of claim 1 , wherein the content is displayed dynamically within the gaming environment.
8 . The method of claim 1 , wherein the content includes an advertisement.
9 . The method of claim 1 , wherein the content is interactive.
10 . The method of claim 1 , wherein the content includes an offer to purchase an item, thereby obtaining an ancillary benefit.
11 . The method of claim 10 , wherein the ancillary benefit includes virtual currency usable in an in-game environment.
12 . The method of claim 10 , wherein the ancillary benefit includes access to premium services of a provider.
13 . The method of claim 1 , further comprising providing a social game to the social network member, in which querying the social graph is performed in response to a pre-determined in-game event.
14 . The method of claim 13 , further comprising, prior to causing the content to be displayed, defining an in-game area in which the content is to be displayed.
15 . The method of claim 13 , in which the in-game event includes the social network member initiating gameplay.
16 . The method of claim 13 , in which the in-game event includes the social network member initiating an in-game transaction.
17 . The method of claim 13 , in which the in-game event includes the social network member visiting an in-game environment of a connection in the social network member's social graph.