IP Library Granted Patent US 8,360,852
Granted Patent B2
US 8,360,852 · App. 13/279,021 · Granted Jan 29, 2013

Gaming system and method having wager allocation

Inventor: Dov Liam Randall (Las Vegas, NV)
Assignee: IGT
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Quick Facts
Patent No.
US 8,360,852
App. No.
13/279,021
Granted
Jan 29, 2013
Kind
B2
Abstract

A gaming system which displays a plurality of reels. Each reel is associated with a display area which displays a symbol. A wager is allocated to each one of the display areas. An award is determined based, at least in part, on such allocation.

Claims (99)

1. A gaming system comprising:

at least one display device;

at least one input device;

at least one processor; and

at least one memory device storing a plurality of instructions which, when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to:

(a) display a symbol matrix having a plurality of symbol display areas, each symbol display area configured to display one of a plurality of different game symbols;

(b) receive a wager;

(c) divide the wager into a plurality of wager portions;

(d) individually allocate each one of the wager portions to a different one of the symbol display areas;

(e) display a plurality of the game symbols at the symbol display areas;

(f) evaluate the displayed game symbols to determine whether one of a plurality of winning conditions is met;

(g) if one of the winning conditions is met:

(i) determine which of the wager portions are allocated to the one or more symbol display areas associated with said winning condition, and

(ii) determine an award based on each one of the determined wager portions; and

(h) indicate the determined award.

2. The gaming system of claim 1 , wherein the award is based on the determined wager portions and none of the other wager portions.

3. The gaming system of claim 1 , wherein at least one of the winning conditions includes a requirement to meet a winning combination, the winning combination including a designated sequence of designated ones of the game symbols.

4. The gaming system of claim 3 , wherein the game symbols in the designated sequence are positioned along a line extending across a plurality of the symbol display areas.

5. The gaming system of claim 4 , wherein the line includes a line selected from the group consisting of a horizontal line, a vertical line, and a diagonal line.

6. A gaming system comprising:

at least one display device;

at least one input device;

at least one processor; and

at least one memory device storing a plurality of instructions which, when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to:

(a) display a symbol matrix having a quantity of at least two symbol display areas, each symbol display area configured to display one of a plurality of different game symbols;

(b) receive a wager;

(c) divide the wager by the quantity of symbol display areas resulting in a wager portion;

(d) individually allocate the wager portion to each one of the symbol display areas;

(e) display a plurality of the game symbols in the symbol display areas;

(f) evaluate the displayed game symbols to determine whether one of a plurality of winning conditions is met;

(g) if one of the winning conditions is met:

(i) determine a quantity of the displayed symbols that are associated with said winning condition, and

(ii) determine an award based on multiplying the wager portion by the determined quantity of the displayed symbols associated with said winning condition; and

(h) indicate the determined award.

7. The gaming system of claim 6 , wherein at least one of the winning conditions includes a requirement to meet a winning combination, the winning combination including a designated sequence of designated ones of the game symbols.

8. The gaming system of claim 7 , wherein the game symbols in the designated sequence are positioned along a line extending across a plurality of the symbol display areas.

9. The gaming system of claim 8 , wherein the line includes a line selected from the group consisting of a horizontal line, a vertical line, and a diagonal line.

10. A method of operating a gaming system, said method comprising:

causing at least one processor to execute a plurality of instructions stored in at least one memory device to operate with at least one display device to display a symbol matrix having a plurality of symbol display areas, each symbol display area configured to display one of a plurality of different game symbols;

causing the at least one processor to execute the plurality of instructions to operate with at least one input device to receive a wager;

causing the at least one processor to execute the plurality of instructions to divide the wager into a plurality of wager portions;

causing the at least one processor to execute the plurality of instructions to individually allocate each one of the wager portions to a different one of the symbol display areas;

causing the at least one processor to execute the plurality of instructions to operate with the at least one display device to display a plurality of the game symbols at the symbol display areas;

causing the at least one processor to execute the plurality of instructions to evaluate the displayed game symbols to determine whether one of a plurality of winning conditions is met;

if one of the winning conditions is met:

(a) causing the at least one processor to execute the plurality of instructions to determine which of the wager portions are allocated to the one or more symbol display areas associated with said winning condition, and

(b) causing the at least one processor to execute the plurality of instructions to determine an award based on each one of the determined wager portions; and

causing the at least one processor to execute the plurality of instructions to cause the determined award to be indicated.

11. The method of claim 10 , wherein the award is based on the determined wager portions and none of the other wager portions.

12. The method of claim 10 , wherein at least one of the winning conditions includes a requirement to meet a winning combination, the winning combination including a designated sequence of designated ones of the game symbols.

13. The method of claim 12 , wherein the game symbols in the designated sequence are positioned along a line extending across a plurality of the symbol display areas.

14. The method of claim 13 , wherein the line includes a line selected from the group consisting of a horizontal line, a vertical line, and a diagonal line.

15. The method of claim 10 , which is provided through a data network.

16. The method of claim 15 , wherein the data network is an internet.

17. A method of operating a gaming system, said method comprising:

causing at least one processor to execute a plurality of instructions stored in at least one memory device to operate with at least one display device to display a symbol matrix having a quantity of at least two symbol display areas, each symbol display area configured to display one of a plurality of different game symbols;

causing the at least one processor to execute the plurality of instructions to operate with at least one input device to receive a wager;

causing the at least one processor to execute the plurality of instructions to divide the wager by the quantity of symbol display areas resulting in a wager portion;

causing the at least one processor to execute the plurality of instructions to individually allocate the wager portion to each one of the symbol display areas;

causing the at least one processor to execute the plurality of instructions to operate with the at least one display device to display a plurality of the game symbols in the symbol display areas;

causing the at least one processor to execute the plurality of instructions to evaluate the displayed game symbols to determine whether one of a plurality of winning conditions is met;

if one of the winning conditions is met:

(a) causing the at least one processor to execute the plurality of instructions to determine a quantity of the displayed symbols that are associated with said winning condition, and

(b) causing the at least one processor to execute the plurality of instructions to determine an award based on multiplying the wager portion by the determined quantity of the displayed symbols associated with said winning condition; and

causing the at least one processor to execute the plurality of instructions to cause the determined award to be indicated.

18. The method of claim 17 , wherein at least one of the winning conditions includes a requirement to meet a winning combination, the winning combination including a designated sequence of designated ones of the game symbols.

19. The method of claim 18 , wherein the game symbols in the designated sequence are positioned along a line extending across a plurality of the symbol display areas.

20. The method of claim 19 , wherein the line includes a line selected from the group consisting of a horizontal line, a vertical line, and a diagonal line.

21. The method of claim 17 , which is provided through a data network.

22. The method of claim 21 , wherein the data network is an internet.

23. A non-transitory computer readable medium including a plurality of instructions which, when executed by at least one processor, cause the at least one processor to:

cause at least one display device to display a symbol matrix having a plurality of symbol display areas, each symbol display area configured to display one of a plurality of different game symbols;

receive a wager;

divide the wager into a plurality of wager portions;

individually allocate each one of the wager portions to a different one of the symbol display areas;

cause the at least one display device to display a plurality of the game symbols at the symbol display areas;

evaluate the displayed game symbols to determine whether one of a plurality of winning conditions is met;

if one of the winning conditions is met:

(a) determine which of the wager portions are allocated to the one or more symbol display areas associated with said winning condition, and

(b) determine an award based on each one of the determined wager portions; and

cause the determined award to be indicated.

24. The non-transitory computer readable medium of claim 23 , wherein the award is based on the determined wager portions and none of the other wager portions.

25. The non-transitory computer readable medium of claim 23 , wherein at least one of the winning conditions includes a requirement to meet a winning combination, the winning combination including a designated sequence of designated ones of the game symbols.

26. The non-transitory computer readable medium of claim 25 , wherein the game symbols in the designated sequence are positioned along a line extending across a plurality of the symbol display areas.

27. The non-transitory computer readable medium of claim 26 , wherein the line includes a line selected from the group consisting of a horizontal line, a vertical line, and a diagonal line.

28. A non-transitory computer readable medium including a plurality of instructions which, when executed by at least one processor, cause the at least one processor to:

cause at least one display device to display a symbol matrix having a quantity of at least two symbol display areas, each symbol display area configured to display one of a plurality of different game symbols;

receive a wager;

divide the wager by the quantity of symbol display areas resulting in a wager portion;

individually allocate the wager portion to each one of the symbol display areas;

cause the at least one display device to display a plurality of the game symbols in the symbol display areas;

evaluate the displayed game symbols to determine whether one of a plurality of winning conditions is met;

if one of the winning conditions is met:

(a) determine a quantity of the displayed symbols that are associated with said winning condition, and

(b) determine an award based on multiplying the wager portion by the determined quantity of the displayed symbols associated with said winning condition; and

cause the determined award to be indicated.

29. The non-transitory computer readable medium of claim 28 , wherein at least one of the winning conditions includes a requirement to meet a winning combination, the winning combination including a designated sequence of designated ones of the game symbols.

30. The non-transitory computer readable medium of claim 29 , wherein the game symbols in the designated sequence are positioned along a line extending across a plurality of the symbol display areas.

31. The non-transitory computer readable medium of claim 30 , wherein the line includes a line selected from the group consisting of a horizontal line, a vertical line, and a diagonal line.

Assignments (4)
SECURITY AGREEMENT Recorded Jul 3, 2025
From: IGT
To: DEUTSCHE BANK AG NEW YORK BRANCH, AS COLLATERAL AGENT
Reel/Frame 071817/0394 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Oct 25, 2011
From: RANDALL, DOV LIAM
To: IGT-UK LIMITED
Reel/Frame 027114/0079 →
CHANGE OF NAME Recorded Oct 25, 2011
From: IGT-UK-LIMITED
To: BARCREST GROUP LIMITED
Reel/Frame 027114/0129 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Oct 25, 2011
From: BARCREST GROUP LIMITED
To: IGT
Reel/Frame 027114/0170 →
Priority Claims (1)
GB 0313012.7 · Jun 6, 2003 · national
Continuity (3)
Continuation 12017246 · Jan 21, 2008
Continuation 10861072 · Jun 3, 2004
Related Publication 20120040739A1 · Feb 16, 2012