IP Library Granted Patent US 8,894,462
Granted Patent B2
US 8,894,462 · App. 13/335,737 · Granted Nov 25, 2014

Interactive video game with visual lighting effects

View Patent ↗
Loading inventors, assignments & file history…
Monitor This Case
Get email alerts when status or documents change.
Order Certified Copies
Most orders are placed with the USPTO same day — all within 24 business hours.
Order via The Patent Place →
Pre-filled with this patent's details
Quick Facts
Patent No.
US 8,894,462
App. No.
13/335,737
Granted
Nov 25, 2014
Kind
B2
Abstract

A video game includes a peripheral device that senses the presence and identity of toy objects near or on the peripheral. Each of the toy objects includes an identification device such as an RFID tag. Each of the toys is also associated with a corresponding game character or object. The peripheral device provides lighting effects based on characteristics of the game character or aspects of the game play sequence thereby enhancing the user's gameplay experience.

Claims (11)

1. A video game system, comprising:

a physical object including machine readable information, the physical object including at least one fluorescing portion;

a peripheral device, separate from the physical object, having a light source, an interface for reading the machine readable information of the physical object, and an at least a partially translucent surface for receiving the physical object;

a processor for executing instructions relating to game play, including adding a game character to game play based on detection of the physical object proximate the peripheral device and controlling the actions of the game character based on user inputs, and for controlling the light source of the peripheral device to emit light responsive to the game play, to cause a visual effect through exposure of the at least one fluorescing portion of the physical object to at least some of the emitted light which passes through the partially translucent surface of the peripheral device when the physical object is proximate the peripheral device.

2. The video game system of claim 1 , wherein the light source is configured with a red, green, or blue light emitting diode.

3. The video game system of claim 1 , wherein the at least one fluorescing portion is a fluorescent plastic.

4. The video game system of claim 1 , wherein the at least one fluorescing portion has a color tint.

5. The video game system of claim 4 , wherein the color tint is fluorescent green.

6. The video game system of claim 1 , wherein the light source is configured to produce a blue light.

7. The video game system of claim 1 , wherein the processor is configured to execute instructions which further cause the light source to emit light at a timing in response to a gameplay events.

8. The video game system of claim 1 , wherein the processor is configured to execute instructions which further cause the light source to emit light in a color at a timing based on gameplay events.

Assignments (3)
RELEASE OF SECURITY INTEREST Recorded Oct 17, 2016
From: BANK OF AMERICA, N.A.
To: ACTIVISION BLIZZARD INC.; ACTIVISION PUBLISHING, INC.; ACTIVISION ENTERTAINMENT HOLDINGS, INC.; BLIZZARD ENTERTAINMENT, INC.
Reel/Frame 040381/0487 →
SECURITY AGREEMENT Recorded Oct 17, 2013
From: ACTIVISION BLIZZARD, INC.
To: BANK OF AMERICA, N.A.
Reel/Frame 031435/0138 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Oct 10, 2013
From: LEYLAND, ROBERT; HUANG, I-WEI
To: ACTIVISION PUBLISHING, INC.
Reel/Frame 031381/0582 →