IP Library Granted Patent US 9,827,502
Granted Patent B2
US 9,827,502 · App. 13/359,361 · Granted Nov 28, 2017

Interactive video game with toys having special effects

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Quick Facts
Patent No.
US 9,827,502
App. No.
13/359,361
Granted
Nov 28, 2017
Kind
B2
Abstract

A video game includes a component that senses the presence and identity of proximate toys. Each of the toys includes an identification device such as an RFID tag. Each of the toys is also associated with a corresponding game character or object. The toys further comprise audio, visual and other effects, wherein said effects are activated when the toy is proximate the gaming platform or a peripheral to the gaming platform. Effects may also be activated based on characteristics of the game character or aspects of the game play sequence thereby enhancing the user's gameplay experience.

Claims (10)

1. A physical object for use with a video game system, comprising:

a toy comprising a light source and memory storing information of a character in a video game, the toy having a form representative of the character;

said toy configured to communicate with a game platform operating said video game by way of a peripheral, including information of the character to the game platform by way of the peripheral;

said toy configured to receive inductive power from said peripheral when in proximity with said peripheral;

wherein said toy includes circuitry to illuminate said light source using said inductive power while said toy is receiving said inductive power from said peripheral; and

wherein said information, of the character, stored in said toy's memory is modifiable by way of commands to the toy from said game platform by way of the peripheral based on operating of said video game;

wherein said toy is configured to receive inductive power from said peripheral using an inductor, and said circuitry to illuminate said light source comprises a rectifier to convert alternating current from said inductor to direct current and a capacitor to store power from said rectifier, and said light source is connected to said capacitor, and wherein said light source is connected in series with said capacitor.

2. The physical object of claim 1 , wherein said circuitry to illuminate said light source is configured to illuminate said light source anytime the toy is proximate the peripheral.

3. The physical object of claim 1 , wherein said light source is coupled between a first output node of the rectifier and a ground node.

4. The physical object of claim 1 , wherein said capacitor is coupled between the light source and the first output node of the rectifier.

Assignments (3)
RELEASE OF SECURITY INTEREST Recorded Oct 17, 2016
From: BANK OF AMERICA, N.A.
To: ACTIVISION BLIZZARD INC.; ACTIVISION PUBLISHING, INC.; ACTIVISION ENTERTAINMENT HOLDINGS, INC.; BLIZZARD ENTERTAINMENT, INC.
Reel/Frame 040381/0487 →
SECURITY AGREEMENT Recorded Oct 17, 2013
From: ACTIVISION BLIZZARD, INC.
To: BANK OF AMERICA, N.A.
Reel/Frame 031435/0138 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jan 25, 2013
From: LEYLAND, ROBERT; HUANG, I-WEI
To: ACTIVISION PUBLISHING, INC.
Reel/Frame 029697/0212 →