Game accessory, especially dice
View Patent ↗The invention relates to a game accessory, especially dice, comprising a polygonal body ( 1 ) delimited by side surfaces ( 2 ) and markings ( 5 ) carrying different meanings arranged on the body ( 1 ) according to a predetermined rule or in a definite manner, wherein the markings ( 5 ) are created as spatial—3D—local mechanical shape alterations along the joining edges ( 3 ) of the side surfaces ( 2 ) delimiting said body ( 1 ).
1. A game accessory, especially dice comprising:
a polygonal body ( 1 ) delimited by planar side surfaces ( 2 ),
markings ( 5 ), arranged on the body ( 1 ) according to a predetermined rule such that one or more markings combine to provide different overall appearances along joining edges ( 3 ) of the side surfaces ( 2 ) to impart information to a user, characterised in that said markings ( 5 ) are created as spatial three-dimensional local mechanical depressions along the joining edges ( 3 ) of the side surfaces ( 2 ) delimiting said body ( 1 ), such that a position and appearance of markings ( 5 ) on the body ( 1 ) impart information to a user, either alone, or in combination with markings ( 5 ) on an adjacent game accessory.
2. Game accessory according to claim 1 , characterised in that the depressions are realised as notches.
3. Game accessory according to claim 1 , characterised in that the colour of markings ( 5 ) differs from that of the side surfaces ( 2 ).
4. Game accessory according to claim 1 , characterised in that markings ( 5 ) are of different colours.
5. Game accessory according to claim 1 , characterised in that further markings ( 5 ) are realised at the meeting spots of edges ( 3 ), that is, at vertices ( 4 ).
6. Game accessory according to claim 1 , characterised in that markings ( 5 ) are realised exclusively along at least one edge ( 3 ) section of side surfaces ( 2 ).
7. Game accessory according to claim 1 , characterised in that further markings ( 5 ) are realised exclusively at at least one meeting point of the edges, i.e. one vertex ( 4 ).
8. Game accessory according to claim 1 , characterised in that markings ( 5 ) are realised both along edges ( 5 ) and at their meeting spots, i.e. vertices ( 4 ).
9. Game accessory according to claim 1 , characterised in that it is realised in the form of a symmetric body ( 1 ).
10. Game accessory according to claim 9 , characterised in that it is realised as a hexahedral body.
11. Game accessory according to claim 1 , characterised in that markings ( 5 ) are realised so that different numbers of markings are visible in each of the planes of the individual side surfaces ( 2 ).