IP Library Granted Patent US 8,777,747
Granted Patent B2
US 8,777,747 · App. 13/616,870 · Granted Jul 15, 2014

System and method for playing a music video game with a drum system game controller

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Quick Facts
Patent No.
US 8,777,747
App. No.
13/616,870
Granted
Jul 15, 2014
Kind
B2
Abstract

A system and method for playing a multi-player music video game with a drum system video game controller is provided. In one embodiment, the invention relates to a method for providing a drum solo with a music based multi-player video game. In another embodiment, the invention relates to a system for providing analog input from one or more drum sensors used in game play associated with a music based multi-player video game. In yet another embodiment, the invention relates to a method for preventing interference between the one or more drum sensors. In one embodiment, the invention relates to a method for mapping digital information indicative of input to a video game controller in a first form to information in a second form, the second form conforming to a protocol for inputs to a video game console executing a music based multi-player video game.

Claims (21)

1. A music based video game system comprising:

a video game controller for playing drums, including sensors configured to detect a strike of a drum and to provide an analog signal indicative of the strike;

analog to digital circuitry (ADC) coupled to the sensors, the ADC configured to convert the analog signals into multi-bit digital signals;

a processor configured to:

receive an input indicative of a song to play;

command display of instructions for user operation of the video game controller;

receive the multi-bit digital signals; and

command generation of audio based on the multi-bit digital signals, the audio dependent on user compliance with the instructions for user operation;

wherein the video game controller includes at least one drum comprising:

a drum pad configured to receive a strike, the drum pad comprising a top layer comprising rubber; and

a piezo sensor in physical communication with the top layer, the piezo sensor configured to generate the analog signal indicative of the strike, the piezo sensor comprising a sheet of piezoelectric material having at least two electrodes, where each electrode is coupled to a wire;

wherein the drum pad further comprises a layer of acrylonitrile butadiene styrene (ABS) having a top surface and a bottom surface, the top layer of the drum pad abuts the top surface and the piezo sensor abuts the bottom surface; and

at least one spring-like support coupled to the bottom of the ABS layer, wherein the at least one spring-like support is configured to resist compression of the support.

2. The video game system of claim 1 , wherein:

the processor is configured to:

display instructions for effectively adjusting a sensitivity of the plurality of drums;

receive input indicative of a desired sensitivity for the plurality of drums; and

scale the multi-bit digital signal of the plurality of drums based on the desired sensitivity.

3. The video game system of claim 1 , wherein the ADC provides the digital signals to the processor via multiple channels.

4. The video game system of claim 1 , wherein the ADC converts analog signals from each of the sensors into digital signals.

5. The video game system of claim 1 , wherein the processor is further configured to analyze information of the digital signals for a magnitude characteristic.

Assignments (3)
RELEASE OF SECURITY INTEREST Recorded Oct 17, 2016
From: BANK OF AMERICA, N.A.
To: ACTIVISION BLIZZARD INC.; ACTIVISION PUBLISHING, INC.; ACTIVISION ENTERTAINMENT HOLDINGS, INC.; BLIZZARD ENTERTAINMENT, INC.
Reel/Frame 040381/0487 →
SECURITY AGREEMENT Recorded Oct 17, 2013
From: ACTIVISION BLIZZARD, INC.
To: BANK OF AMERICA, N.A.
Reel/Frame 031435/0138 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Sep 14, 2012
From: MCCAULEY, JACK J.; BRIGHT, BRIAN; DEVECKA, JOHN; VANDENBERGHE, JASON
To: ACTIVISION PUBLISHING, INC.
Reel/Frame 028962/0663 →