Location-Based Multiplayer Game System and Method
The present disclosure is directed to an online or mobile application for playing a location-based multiplayer game. In one configuration and by non-limiting example, the game is a cross-platform, location-based, massively-multiplayer game of strategy. Players interact to capture millions of battle zones that correspond to real world locations in hundreds of countries using their mobile devices, web browsers, and consoles.
1 . A system for multi-player online gaming comprising:
a computer network for management and transmission of multi-player online gaming data;
a data storage device for storing multi-player online gaming data;
a server configured to receive data about the real world, including a player's real-world geographic location; and
a plurality of mobile computing devices configured to transmit data including a player's real-world geographic location.
2 . The system of claim 1 , wherein the interface is configured to receive real-world weather data.
3 . The system of claim 1 , wherein the interface is configured to receive real-world news data.
4 . A computer-implemented method for multi-player online gaming comprising:
associating a real-world geographic location with an identifier;
transmitting the identifier of the real-world geographic location utilizing a mobile computing device of a player;
receiving the identifier via a computer network;
verifying the identifier; and
associating the identifier with a value via the computer network.
5 . The method of claim 4 , further comprising allowing the user to affect a virtual representation of a real-world geographic location.
6 . The method of claim 5 , wherein the user affects a virtual representation of a real-world geographic location by attacking the location.
7 . The method of claim 6 , further comprising providing an award to the player based on a measure of the attack.
8 . The method of claim 4 , further comprising modifying the value associated with the identifier based on real world weather data.
9 . The method of claim 8 , further comprising modifying the value associated with the identifier based on data related to a real-world geographic location of one or more of a plurality of other players.
10 . The method of claim 4 , further comprising, allowing a player to share game data via a social media application.