IP Library Granted Patent US 8,858,339
Granted Patent B2
US 8,858,339 · App. 13/711,502 · Granted Oct 14, 2014

Interactive video game system comprising toys with rewritable memories

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Quick Facts
Patent No.
US 8,858,339
App. No.
13/711,502
Granted
Oct 14, 2014
Kind
B2
Abstract

The invention disclosed herein relates to a video game system comprising a video game console and an object or toy used in connection with the video game console, wherein the object or toy has a rewritable data storage device, and wherein the video game console stores information in the rewritable data storage device in response to game play events occurring in a first gaming session. The stored information is subsequently retrieved by the video game console in a second gaming session, and the retrieved information is used to conduct the game play of the second gaming session.

Claims (29)

1. A method useful in providing video game play using a game device, comprising:

providing for video game play, by the game device, in which a first virtual game character is controlled by a user, the first virtual game character representative of a first toy in communication with the game device;

determining occurrence of a predefined first game event involving the first virtual game character and a second virtual game character, the second virtual game character controlled by video game instructions of the video game, the first game event comprising defeat of the second virtual game character by the first virtual game character; and

in response to the occurrence of the first game event, storing an identification of the second virtual game character in memory of a second toy in communication with the game device, the second toy being different from the first toy;

determining occurrence of a predefined second game event involving the first virtual game character and a third virtual game character, the third virtual game character being controlled by video game instructions of the video game, the second game event comprising defeat of the third virtual game character by the first virtual game character;

in response to the occurrence of the second game event, storing an identification of the third virtual game character in the memory of the second toy;

providing for video game play by the game device, after the occurrence of the first event, in which the user controls the first virtual game character and the second virtual game character; and

providing for video game play by the game device, after the occurrence of the second event, in which the user controls the first virtual game character and the third virtual game character.

2. The method of claim 1 , wherein the first toy stores information of the first virtual game character, and further comprising loading information of the first virtual game character from the toy into the game device.

3. The method of claim 1 , wherein the second toy includes a display, and further comprising displaying a representation of the second virtual game character on the display of the second toy.

4. The method of claim 1 , wherein the second toy includes an audio output, and further comprising outputting audio information representative of the second virtual game character on the audio output of the second toy.

5. The method of claim 1 , further comprising storing information of the second virtual game character in the second toy, and wherein the information of the second virtual game character includes information of characteristics of the second virtual game character.

6. The method of claim 1 , wherein first toy is in communication with the game device through a peripheral.

7. The method of claim 1 , wherein the memory of the second toy includes fields for identifications of a plurality of virtual game characters.

8. The method of claim 1 , wherein the memory of the second toy may store identification of only a single virtual game character.

9. The method of claim 1 , wherein the memory of the second toy may store identifications of multiple virtual game characters.

10. A video game system comprising:

a physical object having rewritable data storage;

a peripheral for detecting the presence of the physical object;

a video game console having a processor for executing instructions to:

detect a game play event in a first gaming session in which a user controls a first virtual game character and in which the processor controls a second virtual game character;

write information of the second virtual game character to the rewritable data storage of the physical object in connection with the detection of the game play event during the first gaming session;

retrieve said information from the rewritable data storage of the physical object during a second gaming session; and

conduct a game play sequence in the second gaming session, wherein the game play sequence includes control of the second virtual game character by the user, the second virtual game character based at least in part on the retrieved information.

11. The video game system of claim 10 , wherein the physical object comprises a toy representative of the first virtual game character.

12. The video game system of claim 11 , wherein the data storage of the toy includes information of the first virtual game character.

13. The video game system of claim 10 , wherein the physical object includes a display, and the information of the second virtual game character includes image information of the second virtual game character.

14. The video game system of claim 10 , wherein the physical object includes an audio output, and the information of the second virtual game character includes audio information of the second virtual game character.

15. The video game system of claim 10 , wherein the information of the second virtual game character is an identification of the second virtual game character.

Assignments (3)
RELEASE OF SECURITY INTEREST Recorded Oct 17, 2016
From: BANK OF AMERICA, N.A.
To: ACTIVISION BLIZZARD INC.; ACTIVISION PUBLISHING, INC.; ACTIVISION ENTERTAINMENT HOLDINGS, INC.; BLIZZARD ENTERTAINMENT, INC.
Reel/Frame 040381/0487 →
SECURITY AGREEMENT Recorded Oct 17, 2013
From: ACTIVISION BLIZZARD, INC.
To: BANK OF AMERICA, N.A.
Reel/Frame 031435/0138 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Feb 28, 2013
From: REICHE, PAUL; WEST, RAY
To: ACTIVISION PUBLISHING, INC.
Reel/Frame 029898/0889 →