IP Library Granted Patent US 9,101,830
Granted Patent B1
US 9,101,830 · App. 13/854,504 · Granted Aug 11, 2015

Motion-responsive entertainment garment

Inventors: Hilary Hoops (Fairfax, VA); Tyson Liotta (Rockville, MD)
Assignee: Geeknet, Inc.
A63F13/06
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Quick Facts
Patent No.
US 9,101,830
App. No.
13/854,504
Granted
Aug 11, 2015
Kind
B1
Abstract

The disclosure describes a motion-responsive entertainment garment, including apparatuses and methods, for wearing and hands-free use by a user in connection with the playing of a game and that detects and identifies pre-defined movements, or pre-defined patterns of movements, of the user's arms and/or hands associated with the game and produces corresponding pre-defined sound and/or lighting effects in response thereto. According to an example embodiment, the motion-responsive garment comprises a garment having an electronic controller with a speaker for producing pre-defined sound effects, one or more accelerometers communicatively connected to the controller and configured to produce output data in response to and representative of movement of the garment user's arms and/or hands, and one or more light emitting devices configured to produce pre-defined lighting effects. By producing the sound and lighting effects, the garment enhances the game not only for the garment's user, but also for the other game participants.

Claims (35)

1. A garment for wearing by a user during and in connection with the playing of a game, said garment comprising:

a body portion for receiving the torso of the body of the user during the user's playing of a game;

a sleeve portion attached to and extending from said body portion for receiving an arm of the user during the user's playing of the game, said sleeve portion defining an opening at an end thereof distant from said body portion and from which a hand of the user may protrude;

an accelerometer secured to and within said sleeve portion near said end thereof, said accelerometer being configured to generate data representative of a movement of the arm of the user during the user's playing of the game;

a controller operative to process said data representative of the movement of the arm of the user generated by said accelerometer and to determine whether the movement corresponds to a pre-defined movement associated with the game; and

a lighting emitting device operative to produce a pre-defined lighting effect in response to a determination by the controller that the movement of the arm of the user corresponds to the pre-defined movement associated with the game, said light emitting device being secured to an inner surface of said sleeve portion near said end of said sleeve portion such that said pre-defined lighting effect is visible through said opening at said end of said sleeve portion.

2. The garment of claim 1 , wherein said pre-defined lighting effect includes light emission by said light emitting device for a pre-defined period of time.

3. The garment of claim 1 , wherein said pre-defined lighting effect includes light emission by said light emitting device according to a pre-defined pattern of light emission.

4. The garment of claim 1 , wherein said pre-defined lighting effect includes light emission by said light emitting device of a single color.

5. The garment of claim 1 , wherein said pre-defined lighting effect includes light emission by said light emitting device of multiple colors.

6. The garment of claim 1 , wherein said light emitting device comprises a first light emitting device and said pre-defined lighting effect comprises a first pre-defined lighting effect, wherein said garment further comprises a hood portion attached to and extending from said body portion for receiving the head of the user during the user's playing of the game, said hood portion defining an opening through which the face of the user may be visible during the user's playing of the game, and wherein said garment further comprises a second light emitting device operative to produce a second pre-defined lighting effect in response to the determination by the controller that the movement of the arm of the user corresponds to the pre-defined movement associated with the game, said second light emitting device being secured to an inner surface of said hood portion near said opening of said hood portion.

7. The garment of claim 6 , wherein said controller is configured to cause said first pre-defined lighting effect and said second pre-defined lighting effect to be produced in a pre-defined sequence.

8. The garment of claim 6 , wherein said controller is configured to cause said first pre-defined lighting effect and said second pre-defined lighting effect to be produced for a concurrent period of time.

9. The garment of claim 6 , wherein said controller is configured to cause repeating of said first pre-defined lighting effect.

10. The garment of claim 6 , wherein said controller is configured to cause repeating of said second pre-defined lighting effect.

11. The garment of claim 6 , wherein said first pre-defined lighting effect is different from said second pre-defined lighting effect.

12. The garment of claim 1 , wherein said accelerometer comprises a single axis accelerometer.

13. The garment of claim 1 , wherein said accelerometer comprises a multi-axis accelerometer.

14. The garment of claim 1 , wherein said controller is further operative to produce a pre-defined sound effect in response to a determination by the controller that the movement of the arm of the user corresponds to the pre-defined movement associated with the game.

15. The garment of claim 14 , wherein said pre-defined sound effect and said pre-defined lighting effect are produced for a concurrent period of time.

16. A garment for wearing by a user during and in connection with the playing of a game, said garment comprising:

a body portion for receiving the torso of the body of the user during the user's playing of a game;

a hood portion attached to and extending from said body portion for receiving the head of the user during the user's playing of the game, said hood portion defining an opening through which the face of the user may be visible during the user's playing of the game;

an accelerometer configured to generate data representative of a movement of the an arm of the user during the user's playing of the game;

a controller operative to process said data representative of the movement of the arm of the user generated by said accelerometer and to determine whether the movement corresponds to a pre-defined movement associated with the game; and

a lighting emitting device operative to produce a pre-defined lighting effect in response to a determination by the controller that the movement of the arm of the user corresponds to the pre-defined movement associated with the game, said light emitting device being secured to an inner surface of said hood portion near said opening of said hood portion.

17. The garment of claim 16 , wherein said pre-defined lighting effect includes light emission by said light emitting device for a pre-defined period of time.

18. The garment of claim 16 , wherein said pre-defined lighting effect includes light emission by said light emitting device according to a pre-defined pattern of light emission.

19. A garment for wearing by a user during and in connection with the playing of a game, said garment comprising:

a body portion for receiving the torso of the body of the user during the user's playing of a game;

a sleeve portion attached to and extending from said body portion for receiving an arm of the user during the user's playing of the game, said sleeve portion defining an opening at an end thereof distant from said body portion and from which a hand of the user may protrude;

an accelerometer secured to and within said sleeve portion near said end thereof, said accelerometer being configured to generate data representative of a movement of the arm of the user during the user's playing of the game;

a controller operative to process said data representative of the movement of the arm of the user generated by said accelerometer and to identify which pre-defined movement of a plurality of pre-defined movements associated with the game that the movement corresponds to; and

a plurality of light emitting devices operative to produce at least one pre-defined lighting effect in response to an identification by the controller that the movement of the arm of the user corresponds to a particular pre-defined movement of the plurality of pre-defined movements associated with the game, said light emitting devices of said plurality of light emitting devices being secured to an inner surface of said sleeve portion near said end of said sleeve portion such that said pre-defined lighting effect is visible through said opening at said end of said sleeve portion.

20. The garment of claim 19 , wherein said controller is adapted to store at least one pre-defined lighting effect in association with each of the plurality of pre-defined movements associated with the game.

Assignments (6)
RELEASE OF SECURITY INTEREST Recorded Aug 30, 2024
From: WELLS FARGO BANK, NATIONAL ASSOCIATION
To: ELBO INC.; GEEKNET, INC.
Reel/Frame 068449/0229 →
SECURITY AGREEMENT Recorded Nov 19, 2021
From: GEEKNET, INC.; ELBO INC.
To: WELLS FARGO BANK, NATIONAL ASSOCIATION, AS AGENT
Reel/Frame 058210/0925 →
TERMINATION AND RELEASE OF SECURITY INTERESTS Recorded Nov 11, 2021
From: BANK OF AMERICA, N.A.
To: SUNRISE PUBLICATIONS, INC.; GAMESTOP CORP.; GAMESTOP, INC.; ELBO INC.; EB INTERNATIONAL HOLDINGS, INC.; KONGREGATE INC.; GAMESTOP TEXAS LTD.; GS MOBILE, INC.; MARKETING CONTROL SERVICES, INC.; SOCOM LLC; GEEKNET, INC.; SIMPLY MAC, INC.
Reel/Frame 058518/0427 →
FIRST AMENDMENT TO THE SECOND AMENDED AND RESTATED PATENT AND TRADEMARK SECURITY AGREEMENT Recorded Dec 26, 2017
From: GEEKNET, INC.; GAMESTOP CORP.; GAMESTOP, INC.; SUNRISE PUBLICATIONS, INC.; ELBO INC.; EB INTERNATIONAL HOLDINGS, INC.; GAMESTOP TEXAS LTD.; SIMPLY MAC, INC.; SPRING COMMUNICATIONS HOLDING, INC.; GS MOBILE, INC.; SOCOM LLC; MARKETING CONTROL SERVICES, INC.
To: BANK OF AMERICA, N.A., AS AGENT
Reel/Frame 044960/0799 →
MERGER AND CHANGE OF NAME Recorded Jun 7, 2016
From: THINKGEEK, INC.; GEEKNET, INC.
To: GEEKNET, INC.
Reel/Frame 038825/0331 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Nov 17, 2015
From: HOOPS, HILARY; LIOTTA, TYSON
To: THINKGEEK, INC.
Reel/Frame 037058/0215 →
Continuity (1)
Provisional Application 61618644 · Mar 30, 2012