IP Library Granted Patent US 9,526,988
Granted Patent B2
US 9,526,988 · App. 13/918,498 · Granted Dec 27, 2016

Game for portable devices or other gaming devices

Inventors: Marc A. Tardif (Dallas, TX); Thomas W. Mustaine (Dallas, TX)
Assignee: Escalation Studios, Inc.
A63F13/46A63F13/005G07F17/3211A63F13/213A63F13/2145A63F2300/1093A63F2300/69A63F2300/8064
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Quick Facts
Patent No.
US 9,526,988
App. No.
13/918,498
Granted
Dec 27, 2016
Kind
B2
Abstract

A method includes displaying an obscured first image to a first user, where the first image is associated with a first alpha-numeric string. The method also includes generating a score based on an amount of the first image revealed or not revealed and whether the first user is able to successfully identify the first alpha-numeric string. The method may further include revealing at least a portion of the first image to the first user and receiving user input defining at least the portion of the first image revealed to the first user. The user input could include one or more swipes across a touchscreen that displays the obscured first image.

Claims (50)

1. A method comprising:

displaying, on a touchscreen display, an obscured first image to a first user, the first image associated with a first alpha-numeric string, wherein the first image is provided by a device associated with a second user;

revealing, on the touchscreen display, at least a portion of the first image to the first user in response to receiving an input on the touchscreen display by the first user, the input defining at least the portion of the first image;

generating, by a processing unit, a score based on an amount of the first image revealed or not revealed and whether the first user is able to successfully identify the first alpha-numeric string, wherein the score is based on (i) a base score associated with a difficulty of identifying the first alpha-numeric string and (ii) a bonus score associated with the amount of the first image revealed or not revealed by the first user; and

displaying the score or storing the score in a memory.

2. The method of claim 1 , wherein the first alpha-numeric string is also provided by the device associated with the second user.

3. The method of claim 1 , further comprising:

sending information about the score to a social media site.

4. The method of claim 1 , wherein the user input comprises one or more swipes across the touchscreen display that displays the obscured first image.

5. The method of claim 1 , further comprising:

obtaining a second image associated with a second alpha-numeric string; and

communicating the second image for delivery to the second user.

6. The method of claim 5 , wherein obtaining the second image comprises capturing the second image using a camera associated with the first user.

7. The method of claim 1 , further comprising:

transmitting the score to a remote server, wherein the score is used to update a virtual currency of the first user, the virtual currency being usable by the first user to purchase items associated with a game.

8. The method of claim 1 , further comprising:

presenting to the first user multiple alpha-numeric tiles and a guessing area having multiple empty blanks for receiving the tiles or a subset of the tiles; and

receiving a second input from the first user, the second input defining one or more guesses of the first alpha-numeric string, each guess comprising an association of alpha-numeric tiles to blanks in the guessing area.

9. An apparatus comprising:

a touchscreen display configured to:

present an obscured first image to a first user, the first image associated with a first alpha-numeric string, wherein the first image is provided by a device associated with a second user; and

reveal at least a portion of the first image to the first user in response to receiving an input on the touchscreen display by the first user, the input defining at least the portion of the first image; and

a processing unit configured to:

generate a score based on an amount of the first image revealed or not revealed and whether the first user is able to successfully identify the first alpha-numeric string, wherein the score is based on (i) a base score associated with a difficulty of identifying the first alpha-numeric string and (ii) a bonus score associated with the amount of the first image revealed or not revealed by the first user; and

cause the score to be displayed on the touchscreen display or stored in a memory.

10. The apparatus of claim 9 , wherein the first alpha-numeric string is also provided by the device associated with the second user.

11. The apparatus of claim 9 , wherein the processing unit is further configured to send information about the score to a social media site.

12. The apparatus of claim 9 , wherein:

the user input comprises one or more swipes across the touchscreen display.

13. The apparatus of claim 9 , wherein the apparatus further comprises an interface configured to communicate a second image associated with a second alpha-numeric string for delivery to the second user.

14. The apparatus of claim 13 , wherein the apparatus comprises a camera configured to capture the second image.

15. The apparatus of claim 9 , wherein the processing unit is further configured to transmit the score to a remote server, wherein the score is used to update a virtual currency of the first user, the virtual currency being usable by the first user to purchase items associated with a game.

16. The apparatus of claim 9 , wherein:

the display is further configured to present to the first user multiple alpha-numeric tiles and a guessing area having multiple empty blanks for receiving the tiles or a subset of the tiles; and

the processing unit is further configured to receive a second input from the first user, the second input defining one or more guesses of the first alpha-numeric string, each guess comprising an association of alpha-numeric tiles to blanks in the guessing area.

17. A non-transitory computer readable medium embodying a computer program, the computer program comprising computer readable program code for:

displaying, on a touchscreen display, an obscured first image to a first user, the first image associated with a first alpha-numeric string, wherein the first image is provided by a device associated with a second user;

revealing, on the touchscreen display, at least a portion of the first image to the first user in response to receiving an input on the touchscreen display by the first user, the input defining at least the portion of the first image;

generating a score based on an amount of the first image revealed or not revealed and whether the first user is able to successfully identify the first alpha-numeric string, wherein the score is based on (i) a base score associated with a difficulty of identifying the first alpha-numeric string and (ii) a bonus score associated with the amount of the first image revealed or not revealed by the first user; and

displaying the score or storing the score in a memory.

18. The computer readable medium of claim 17 , wherein the first alpha-numeric string is also provided by the device associated with the second user.

19. The computer readable medium of claim 17 , wherein the computer program further comprises:

computer readable program code for sending information about the score to a social media site.

20. The computer readable medium of claim 17 , wherein the computer program further comprises:

computer readable program code for obtaining a second image associated with a second alpha-numeric string; and

computer readable program code for initiating communication of the second image for delivery to the second user.

21. The method of claim 1 , further comprising:

determining that the first user requests to use a game hint;

determining an amount of virtual currency associated with the first user; and

upon a determination that the amount of virtual currency equals or exceeds a predetermined threshold associated with the game hint, providing the game hint to the first user by revealing a portion of the first alpha-numeric string or a portion of the first image.

Assignments (5)
CHANGE OF NAME Recorded Nov 23, 2020
From: BETHESDA GAME STUDIOS DALLAS LLC
To: ZENIMAX MEDIA INC.
Reel/Frame 054446/0996 →
CHANGE OF NAME Recorded Nov 23, 2020
From: ESCALATION STUDIOS LLC
To: BETHESDA GAME STUDIOS DALLAS LLC
Reel/Frame 054504/0077 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Feb 24, 2017
From: ESCALATION STUDIOS, INC.
To: ZMI CLOUD ACQUISITION CO LLC
Reel/Frame 041376/0682 →
CHANGE OF NAME Recorded Feb 24, 2017
From: ZMI CLOUD ACQUISITION CO LLC
To: ESCALATION STUDIOS LLC
Reel/Frame 041814/0005 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jun 14, 2013
From: TARDIF, MARC A.; MUSTAINE, THOMAS W.
To: ESCALATION STUDIOS, INC.
Reel/Frame 030618/0004 →
Continuity (2)
Provisional Application 61659775 · Jun 14, 2012
Related Publication 20130337913A1 · Dec 19, 2013