IP Library Granted Patent US 9,147,328
Granted Patent B2
US 9,147,328 · App. 14/070,852 · Granted Sep 29, 2015

Creating tactile content with sound

Inventors: Chris Ioffreda (Arlington, VA); Ali Israr (Monroeville, PA); Ivan Poupyrev (Pittsburgh, PA); Michael Holton (Manhattan Beach, CA)
Assignee: Disney Enterprises, Inc.
G08B6/00G06F3/165H04R3/00H04R9/063H04R2400/03H04R2430/03
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Quick Facts
Patent No.
US 9,147,328
App. No.
14/070,852
Granted
Sep 29, 2015
Kind
B2
Abstract

There is provided a system and method for creating tactile content by using an audio stream. The method includes capturing an audio stream using a microphone, processing the audio stream to generate an audio data stream, executing a haptic algorithm using the audio data stream to generate an activation pattern for a plurality of actuators, and activating the plurality of actuators according to the activation pattern. The activation pattern is generated from the audio data stream based on both a frequency of the audio stream and triggering sounds in the audio stream. The plurality of actuators include both voice coils and vibrating motors.

Claims (40)

1. A device comprising:

a plurality of actuators configured to generate one or more sensations;

a memory storing a plurality predefined tactile patterns; and

a microphone for use to capture an audio; and

a processor configured to:

capture the audio using the microphone;

process the audio to generate an audio data stream;

execute an algorithm using the audio data stream to generate an activation pattern for a plurality of actuators, wherein the algorithm includes a direct mapping scheme and a special effects mapping scheme; and

activate the plurality of actuators according to the activation pattern to generate the one or more sensations;

wherein the direct mapping scheme utilizes a frequency level of the audio data stream to generate the activation pattern; and

wherein the special effects mapping scheme utilizes a triggering sound of the audio data stream to select a predefined tactile pattern from the plurality of predefined tactile patterns to generate the activation pattern, and wherein the activation pattern corresponds to the predefined tactile pattern.

2. The device of claim 1 , wherein the plurality of actuators include voice coils and vibrating motors.

3. The device of claim 1 , further comprising a slider switch, wherein the processor is further configured to:

receive a user input using the slider switch; and

modify a mode of the algorithm in response to the user input.

4. The device of claim 1 , further comprising a control knob, wherein the processor is further configured to:

receive a user input using the control knob, and

modify an intensity of the plurality of actuators in response to the user input.

5. The device of claim 1 further comprising an USB port, wherein the processor is further configured to:

receive updates to the algorithm through the USB port.

6. The device of claim 1 further comprising a chair.

7. The device of claim 1 , wherein the audio is received from at least one of a video game, a movie, a television show, and a music.

8. A method for providing tactile content on a device including a plurality of actuators, a microphone, a processor and a memory storing a plurality predefined tactile patterns, the method comprising:

capturing an audio using a microphone;

processing the audio to generate an audio data stream;

executing an algorithm using the audio data stream to generate an activation pattern for a plurality of actuators, wherein the algorithm includes a direct mapping scheme and a special effects mapping scheme; and

activating the plurality of actuators according to the activation pattern to generate one or more sensations;

wherein the direct mapping scheme utilizes a frequency level of the audio data stream to generate the activation pattern; and

wherein the special effects mapping scheme utilizes a triggering sound of the audio data stream to select a predefined tactile pattern from the plurality of predefined tactile patterns to generate the activation pattern, and wherein the activation pattern corresponds to the predefined tactile pattern.

9. The method of claim 8 , wherein the plurality of actuators include voice coils and vibrating motors.

10. The method of claim 8 , further comprising:

receiving a user input using a slider switch; and

modifying a mode of the algorithm in response to the user input.

11. The method of claim 8 , further comprising:

receiving a user input using a control knob, and

modifying an intensity of the plurality of actuators in response to the user input.

12. The method of claim 8 , further comprising:

receiving updates to the algorithm through a USB port.

13. The method of claim 8 , further comprising a chair.

14. The method of claim 8 , wherein the audio is received from at least one of a video game, a movie, a television show, and a music.

Assignments (1)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Nov 4, 2013
From: IOFFREDA, CHRIS; ISRAR, ALI; POUPYREV, IVAN; HOLTON, MICHAEL
To: DISNEY ENTERPRISES, INC
Reel/Frame 031538/0862 →
Continuity (1)
Related Publication 20150123774A1 · May 7, 2015