Computer readable medium recording shooting game
Provided herein is a computer readable medium recording a shooting game. The shooting game includes a character moving module, a screen moving module, a focusing module, and an attack module. The character moving module moves the location of a character. The screen moving module senses the movement of a terminal using a gyrosensor and then moves the game screen depending on the variation in the angle of the terminal. The focusing module senses dragging when a drag icon is dragged. The attack module generates an attack signal to the center of the game screen at the time at which the dragging is terminated. The attack module generates a hitting signal for the character when the character is located at the center of the game screen at the time at which the dragging is terminated, or a preset time after the time at which the dragging is terminated.
1. A non-transitory computer readable storage medium having stored thereon a program to execute a shooting game, wherein the program causes a processor of a game terminal to:
cause a character moving module to move a location of a character displayed on a game screen;
cause a screen moving module to sense movement of the terminal using a gyrosensor contained in the terminal including a touch screen and then move the game screen depending on a variation in an angle of the terminal;
cause a focusing module to sense dragging when a drag icon displayed on the touch screen is dragged;
cause an attack module to generate an attack signal to a center of the game screen at a time at which the dragging that is sensed by the focusing module is terminated;
cause a staggering module to stagger the game screen in vertical and lateral directions; and
cause a game performing module to increase a variation in the staggering of the staggering module and a sensitivity of the screen moving module when the focusing module performs zooming-in, and to decrease the variation in the staggering of the staggering module and the sensitivity of the screen moving module when the focusing module performs zooming-out;
wherein the variation in staggering is a variation in staggering of the game screen in vertical and lateral directions;
wherein the sensitivity is a value that is obtained by dividing a variation in location at the center of the game screen by the variation in the angle of the terminal;
wherein the focusing module performs zooming-in around the center of the game screen when the drag icon is dragged;
wherein the drag icon performs zooming-in in proportion to a distance over which a drag pointer of the drag icon is dragged from its initial location; and
wherein the attack module:
generates a hitting signal for the character when the character is located at the center of the game screen at the time at which the dragging is terminated; or
generates a hitting signal for the character when the character is located at the center of the game screen a preset time after the time at which the dragging is terminated.
2. The non-transitory computer readable storage medium of claim 1 , wherein the attack module generates an attack signal by terminating dragging in a state in which zooming-in has been achieved by dragging the drag icon, makes an attack, and then returns the drag icon to its initial position.
3. The non-transitory computer readable storage medium of claim 1 , wherein the focusing module generates an attack icon at the center of the game screen when the drag icon is dragged.
4. The non-transitory computer readable storage medium of claim 1 , wherein the game performing module performs control so that the character module increases a speed of the character when the focusing module performs zooming-in and decreases the speed of the character when the focusing module performs zooming-out.
5. The non-transitory computer readable storage medium of claim 1 , wherein the game performing module increases the variation in the staggering of the staggering module and the sensitivity of the screen moving module for a preset time when a specific gauge of the character reaches a preset numerical value or when an attack is made using a specific item, at a specific location, using a specific skill or by a specific character.
6. The non-transitory computer readable storage medium of claim 1 , wherein:
the game performing module further comprises:
an attack item configured to be applied to another terminal that manipulates another character when the other character displayed on a game screen of a user's own terminal is hit; and
an equipment item configured to be applied to the user's own terminal that manipulates a user's own character displayed on the game screen of the other terminal;
the attack item includes:
any of a first attack effect of decreasing a zoom-in and zoom-out speed of the focusing module, a second attack effect of increasing the variation in the staggering of the staggering module, a third attack effect of increasing the sensitivity of the screen moving module, and a fourth attack effect of increasing a speed of movement of the user's own character displayed on another terminal; and
the equipment item includes:
any of a first equipment effect of increasing the zoom-in and zoom-out speed of the focusing module, a second equipment effect of decreasing the variation in a location of the staggering module, a third equipment effect of decreasing the sensitivity of the screen moving module, and a fourth equipment effect of decreasing a speed of movement of the other character displayed on the user's own terminal.
7. The non-transitory computer readable storage medium of claim 6 , wherein:
the attack item further includes a fifth equipment effect of decreasing a strength of the attack attributable to an attack signal generated by the other terminal, in which the strength of the attack is increased when zooming-in is performed and the strength of the attack is decreased when zooming-out is performed within the range from the strength of an attack that is achieved when the focusing module performs maximum zooming-out to the strength of an attack that is achieved when the focusing module performs maximum zooming-in; and
the equipment item further includes a fifth attack effect of decreasing a strength of the attack attributable to an attack signal generated by the other terminal, in which the strength of the attack is increased when zooming-in is performed and the strength of the attack is decreased when zooming-out is performed within the range from the strength of an attack that is achieved when the focusing module performs maximum zooming-out to the strength of an attack that is achieved when the focusing module performs maximum zooming-in.
8. The non-transitory computer readable storage medium of claim 1 , wherein the hitting signal is such that a strength of an attack increases in proportion to the zooming-in of the focusing module and the strength of the attack decreases in proportion to the zooming-out of the focusing module.
9. The non-transitory computer readable storage medium of claim 1 , wherein the screen moving module is configured such that the game screen is moved to a left when the terminal is rotated to the left, to a right when the terminal is rotated to the right, upward when the terminal is rotated upward, and downward when the terminal is rotated downward.
10. The non-transitory computer readable storage medium of claim 1 , wherein the attack module generates a hitting signal when the character is located at the center of the game screen by the screen moving module, and then makes an attack on the character, in which case the character is divided, and reduction rates related to strengths of attacks are applied.