IP Library Granted Patent US 10,029,177
Granted Patent B2
US 10,029,177 · App. 14/089,255 · Granted Jul 24, 2018

System and method for a videogame with a secondary metagame

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Quick Facts
Patent No.
US 10,029,177
App. No.
14/089,255
Granted
Jul 24, 2018
Kind
B2
Abstract

A videogame playable on a traditional gaming platform has an associated metagame playable on a handheld “second screen” device. In some embodiments, a player's performance in the videogame affects the player's performance in the metagame.

Claims (17)

1. A computer-implemented method for providing a metagame associated with a primary videogame, comprising:

entering a first entity into the metagame associated with the primary videogame, the metagame comprising a plurality of entities competing to achieve one or more metagame objectives where the metagame is active during gameplay of a portion of the primary videogame and the metagame determines a game state of the metagame based on actions that occur during gameplay of the portion of the primary videogame;

determining one or more performance metrics associated with a performance of the first entity in the primary videogame;

for each metagame objective, calculating a score for the first entity, the score being based on a scoring algorithm that uses at least one of the determined performance metrics of the first entity;

determining that the first entity has achieved a predefined score in a metagame objective;

in response to determining that the first entity has achieved the predefined score in the metagame objective:

changing the scoring algorithm of the metagame objective; and

awarding a bonus to the first entity in the primary videogame.

2. The method of claim 1 , wherein the primary videogame is a first-person shooter videogame.

3. The method of claim 2 , wherein the one or more performance metrics associated with the performance of the first entity in the videogame comprises the number of kills the first entity achieves in an online multiplayer game mode of the primary videogame.

4. The method of claim 1 , wherein the bonus to the first entity in the primary videogame comprises either an experience bonus or an in-game item.

5. The method of claim 1 , wherein the one or more performance metrics associated with the performance in the videogame comprises the number of wins the first entity achieves in an online multiplayer game mode of the primary videogame.

6. The method of claim 1 , wherein each of the plurality of entities is a team comprised of a plurality of individual team members.

7. The method of claim 6 , wherein the number of individual team members in an entity is used in matchmaking for the metagame.

8. The method of claim 1 , wherein the metagame takes place over a predefined time period.

9. The method of claim 8 , wherein the predefined time period is two weeks.

10. The method of claim 1 , wherein the metagame is played using a handheld device and the videogame is played using a non-handheld device.

Assignments (4)
RELEASE OF SECURITY INTEREST Recorded Oct 17, 2016
From: BANK OF AMERICA, N.A.
To: ACTIVISION BLIZZARD INC.; ACTIVISION PUBLISHING, INC.; ACTIVISION ENTERTAINMENT HOLDINGS, INC.; BLIZZARD ENTERTAINMENT, INC.
Reel/Frame 040381/0487 →
CORRECTIVE ASSIGNMENT TO REMOVE THE SECOND CONVEYING PARTY AND REMOVING PORPERTY NUMBER 13737902, 14025540 AND 13464871 PREVIOUSLY RECORDED AT REEL: 032439 FRAME: 786. ASSIGNOR(S) HEREBY CONFIRMS THE ASSIGNMENT. Recorded Jul 27, 2015
From: ACTIVISION PUBLISHING, INC.
To: BANK OF AMERICA, N.A.
Reel/Frame 036420/0199 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded May 28, 2014
From: LINDEN, JOHN; WATKINS, TREY; RUBIN, MARK; BRIGHT, BRIAN
To: ACTIVISION PUBLISHING, INC.
Reel/Frame 032979/0760 →
SECURITY INTEREST Recorded Mar 14, 2014
From: ACTIVISION PUBLISHING, INC.; BLIZZARD ENTERTAINMENT, INC.
To: BANK OF AMERICA, N.A.
Reel/Frame 032439/0786 →