IP Library Granted Patent US 10,183,219
Granted Patent B2
US 10,183,219 · App. 14/089,482 · Granted Jan 22, 2019

System and method for cross-platform multiplayer videogames

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Quick Facts
Patent No.
US 10,183,219
App. No.
14/089,482
Granted
Jan 22, 2019
Kind
B2
Abstract

Videogame players may play a first person genre videogame on a game console or on a mobile device, with play on the mobile device utilizing a real time strategy game pattern presentation instead of a first person genre game pattern. In some embodiments of a multiplayer game, a first player plays a first person shooter game using a game console, with presentation of game play utilizing a first person genre game pattern, while a second player on a mobile device playing the game is provided a strategy game pattern presentation. In some embodiments computer control of the second player controllable entities is provided, absent other commands from the second player, or in accordance with commands from the second player.

Claims (11)

1. A computer-implemented method for conducting an online multiplayer videogame between a first player playing the videogame on a first gaming platform and a second player playing the videogame on a second gaming platform, comprising:

presenting a first genre gameplay pattern for play of the videogame by the first player on the first gaming platform, wherein the first gaming platform is either a videogame console or a personal computer;

presenting a second genre gameplay pattern, instead of the first genre gameplay pattern, for play of the videogame by the second player on the second gaming platform, wherein the second gaming platform is a mobile device;

wherein the first genre gameplay pattern and second genre gameplay pattern provide presentations of the same virtual environment;

wherein the first player and second player are remotely located from each other; and

wherein the first genre gameplay pattern provides for individual detailed control of game entity from a first plurality of game entities in a first squad of game entities by the first player in the videogame and the second genre gameplay pattern provides for artificial intelligence control, subject to commands by the second player, of each of a second plurality of game entities in a second squad.

2. The method of claim 1 wherein the first genre gameplay pattern is that of a first-person shooter game.

3. The method of claim 1 wherein the second genre gameplay pattern is that of a real-time strategy game.

4. The method of claim 1 , wherein the first player and the second player are playing against each other.

5. The method of claim 1 , further comprising presenting the first genre gameplay pattern on a third gaming platform, for play of the videogame by the second player.

6. The method of claim 5 , wherein presentation of the first genre gameplay pattern on the third gaming platform is in response to a request provided on the second game platform.

Assignments (4)
RELEASE OF SECURITY INTEREST Recorded Oct 17, 2016
From: BANK OF AMERICA, N.A.
To: ACTIVISION BLIZZARD INC.; ACTIVISION PUBLISHING, INC.; ACTIVISION ENTERTAINMENT HOLDINGS, INC.; BLIZZARD ENTERTAINMENT, INC.
Reel/Frame 040381/0487 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Mar 29, 2016
From: LINDEN, JOHN; PEARCE, STEVE; JACKSON, JAMIE; GESNER, MICHAEL; WATKINS, TREY
To: ACTIVISION PUBLISHING, INC.
Reel/Frame 038124/0517 →
CORRECTIVE ASSIGNMENT TO REMOVE THE SECOND CONVEYING PARTY AND REMOVING PORPERTY NUMBER 13737902, 14025540 AND 13464871 PREVIOUSLY RECORDED AT REEL: 032439 FRAME: 786. ASSIGNOR(S) HEREBY CONFIRMS THE ASSIGNMENT. Recorded Jul 27, 2015
From: ACTIVISION PUBLISHING, INC.
To: BANK OF AMERICA, N.A.
Reel/Frame 036420/0199 →
SECURITY INTEREST Recorded Mar 14, 2014
From: ACTIVISION PUBLISHING, INC.; BLIZZARD ENTERTAINMENT, INC.
To: BANK OF AMERICA, N.A.
Reel/Frame 032439/0786 →