IP Library Granted Patent US 10,441,876
Granted Patent B2
US 10,441,876 · App. 14/136,303 · Granted Oct 15, 2019

Video game integrating recorded video

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Quick Facts
Patent No.
US 10,441,876
App. No.
14/136,303
Granted
Oct 15, 2019
Kind
B2
Abstract

Aspects of the present invention relates to systems and methods of conducting video game play, comprising: displaying a game scene, the game scene including recorded video portions and graphically rendered portions; the recorded video portions comprising a first recorded video track; determining user performance; and, based on the determined user performance, transitioning the first recorded video track to a second recorded video track.

Claims (30)

1. A method for providing video game play for a video game, comprising:

recording a first video track and a second video track, at different times, during a course of a song, the first recorded video track and the second recorded video track each providing views from the same common camera positions and angles that commonly change in time during the course of the song;

displaying a game scene during play of a video game, the game scene including recorded video portions from the first recorded video track and graphically rendered portions;

determining that user performance has worsened;

in response to determining that user performance has worsened, transitioning display of the game scene to include recorded video portions from the second recorded video track instead of the first recorded video track; and

wherein the first recorded video track includes a crowd showing a first state and the second recorded video track includes the crowd showing a second state, the first state being different than the second state, and at least some members of the crowd have positions with respect to each other that are the same for both the first recorded video track and the second recorded video track;

wherein the transitioning comprises blurring display of one of the first recorded video track or the second recorded video track for a period of time.

2. The method of claim 1 , wherein the video game is a music-based video game.

3. The method of claim 1 , wherein the transitioning comprises displaying a lens flare effect between the first recorded video track and the second recorded video track.

4. The method of claim 1 , wherein the transitioning further comprises morphing the first recorded video track into the second recorded video track.

5. The method of claim 1 , wherein the first recorded video track includes members of a band showing a first state and the second recorded video track includes the members of the band showing a second state.

6. The method of claim 1 , wherein the changes in time are over a course of a song.

7. The method of claim 1 , wherein the transitioning further comprises blurring display of the other of the first recorded video track or the second recorded video track for a period of time.

8. The method of claim 1 , further comprising: based on the determined user performance, transitioning display of the game scene to include recorded video portions of a third recorded video track.

9. A method of conducting a music-based video game, comprising:

recording a first video track and a second video track, at different times, wherein the first recorded video track and the second recorded video track each providing views from the same common camera positions and angles that commonly change in time;

displaying a game scene during play of a video game, the game scene including recorded video portions and graphically rendered portions;

the recorded video portions comprising a first recorded video track;

determining that a predetermined game play event has occurred; and

in response to determining that the predetermined game play event has occurred, transitioning the game scene from the first recorded video track to the second recorded video track.

10. The method of claim 9 , wherein the transitioning comprises blurring display of one of the first recorded video track or the second recorded video track for a period of time.

11. A system useful in providing for videogame play, comprising:

a processor configured by program instructions to provide for gameplay of a music-based videogame;

memory storing first and second recorded video tracks;

a display for displaying video in accordance with commands of the processor;

wherein the program instructions include program instructions for:

commanding display of a game scene during videogame play, the game scene including recorded video portions and graphically rendered portions, the recorded video portions comprising the first recorded video track;

determining user performance; and,

based on the determined user performance, commanding transition of the first recorded video track to the second recorded video track;

wherein the first recorded video track and the second recorded video track each provide views from common camera positions and angles which commonly change over time.

Assignments (4)
RELEASE OF SECURITY INTEREST Recorded Oct 17, 2016
From: BANK OF AMERICA, N.A.
To: ACTIVISION BLIZZARD INC.; ACTIVISION PUBLISHING, INC.; ACTIVISION ENTERTAINMENT HOLDINGS, INC.; BLIZZARD ENTERTAINMENT, INC.
Reel/Frame 040381/0487 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Feb 12, 2016
From: JACKSON, JAMIE; DAVEY, JOEL
To: ACTIVISION PUBLISHING, INC.
Reel/Frame 037729/0962 →
CORRECTIVE ASSIGNMENT TO REMOVE THE SECOND CONVEYING PARTY AND REMOVING PORPERTY NUMBER 13737902, 14025540 AND 13464871 PREVIOUSLY RECORDED AT REEL: 032439 FRAME: 786. ASSIGNOR(S) HEREBY CONFIRMS THE ASSIGNMENT. Recorded Jul 27, 2015
From: ACTIVISION PUBLISHING, INC.
To: BANK OF AMERICA, N.A.
Reel/Frame 036420/0199 →
SECURITY INTEREST Recorded Mar 14, 2014
From: ACTIVISION PUBLISHING, INC.; BLIZZARD ENTERTAINMENT, INC.
To: BANK OF AMERICA, N.A.
Reel/Frame 032439/0786 →