Interactivity With A Mixed Reality
Methods of interacting with a mixed reality are presented. A mobile device captures an image of a real-world object where the image has content information that can be used to control a mixed reality object through an offered command set. The mixed reality object can be real, virtual, or a mixture of both real and virtual.
1 . A method of interacting with a mixed reality, comprising:
obtaining, by a mixed reality system, image data relating to a real-world object;
identifying, by the mixed reality system, attributes associated with the real world object based on the image data;
obtaining, by the mixed reality system, a command set for the real-world object based on the attributes, the command set obtained from a database storing a plurality of command sets for multiple mixed reality objects, where the command sets comprise information addresses corresponding to commands that control the real-world object;
presenting, via a physical computer interface, a virtual interface comprising the command set to a user, where the command set comprising a non-visible interactive command set is superimposed on an image of a corresponding real-world interface part of the corresponding real-world object and is configured to stay in proper relation to the corresponding real-world object within a mixed reality view; and
executing, by the mixed reality system, at least one command from the non-visible interactive command set upon the user interacting with the image of the corresponding real-world interface part by issuing a call to a corresponding information address of the at least one command.
2 . The method of claim 1 , wherein the real-world object comprises at least one of an appliance, a consumer electronic appliance, a kitchen appliance, a business office appliance, a clinic appliance, a printer, a set-top box, a television, a vending machine, a radio, and a stereo.
3 . The method of claim 1 , wherein the real-world object is an element of an electronic game.
4 . The method of claim 3 , wherein the attributes indicates the real-world object has a value in the game.
5 . The method of claim 3 , wherein the attributes indicates the real-world object is a goal object of the game.
6 . The method of claim 1 wherein, the real-world object is part of a multi-part object.
7 . The method of claim 1 , wherein the attributes comprise at least one of the following a name, a class, and an environmental characteristic.
8 . The method of claim 1 , wherein the at least one command is one of an “on” command and an “off” command.
9 . The method of claim 1 , wherein the execution of the at least one command results in changing a channel.
10 . The method of claim 1 , wherein the execution of the at least one command results in playing music.
11 . The method of claim 1 , wherein the execution of the at least one command inputs data associated with a virtual weapon.
12 . The method of claim 1 , wherein the execution of the at least one command inputs data associated with virtual travel.
13 . The method of claim 1 , wherein the image data comprises a still image.
14 . The method of claim 1 , wherein the image data comprises a video image.
15 . The method of claim 1 , further comprising using a sensor associated with the mixed reality system to interact with the software.
16 . The method of claim 15 , wherein the sensor provides information associated with a physical location.
17 . The method of claim 15 , wherein the sensor provides information associated with at least one of an orientation and an acceleration.
18 . The method of claim 1 , further comprising superimposing the virtual interface on the physical interface where the virtual interface relates to the real-world object.