IP Library Granted Patent US 9,511,280
Granted Patent B1
US 9,511,280 · App. 14/194,643 · Granted Dec 6, 2016

Online gaming system including virtual items that transcend multiple character deaths

Inventors: Travis Hawk (San Bruno, CA); Willem Rosenthal (San Francisco, CA); Michael Sellers (Pacifica, CA)
Assignee: Kabam, Inc.
A63F13/12A63F13/57A63F13/58
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Quick Facts
Patent No.
US 9,511,280
App. No.
14/194,643
Granted
Dec 6, 2016
Kind
B1
Abstract

An online gaming system including virtual items that transcend multiple character deaths. The online game may take place within a virtual space. Users may interact with the online game by controlling virtual characters within the virtual space. A health parameter may be determined for the characters such that responsive to the health parameter reaching a threshold level, the character may be considered dead in the online game. After character death, users must take on new characters to interact with the online game. User-level inventories may be managed that include one or more virtual items which are made available to the user even after the death of a character which was used when the item was acquired.

Claims (25)

1. A system for online gaming including virtual items that transcend virtual character death, the system comprising:

one or more physical processors configured by computer-readable instructions to:

execute an instance of an online game, and to use the instance to generate game state information that is transmitted to client computing platforms over a network, the game state information facilitating presentation of views of a virtual space in which the online game takes place to the users via the client computing platforms, wherein execution of the instances of the online game further enables participation in the online game, such that the users participate with the online game by inputting commands for controlling virtual characters in the virtual space via the client computing platforms, the commands being received over the network from the client computing platforms, the virtual characters including a first virtual character controlled by a first user, wherein a health parameter of the characters in the online game is determined, and wherein responsive to the health parameter for the first character reaching a threshold level, the first character is considered dead in the online game and is no longer available to the first user such that subsequent to such death of the first character the first user must control a second character in the virtual space to participate in the online game;

manage virtual item inventories associated with the users in the online game, the inventories including one or more virtual items available for use with characters controlled by the users in the online game, the inventories including user level inventories that include one or more virtual items that transcend multiple deaths of virtual characters such that any virtual items included in a first user-level inventory for the first user become usable with the second character subsequent to the death of the first character, wherein the virtual items included in the user-level inventories are characterized by gameplay parameters that impact gameplay in the online game, and lifespan parameters that determine the number of characters over which the virtual items will be available; and

determine the lifespan parameters for the virtual items included in the user-level inventories, such determining including (i) determining an initial number of characters over which the virtual items will be available including determining a first number of characters over which a first virtual item included in the first user-level inventory will be available, and (ii) decrementing the lifespan parameter of any virtual items included in the first user-level inventory responsive to the death of the first character.

2. The system of claim 1 wherein the one or more physical processors are configured by computer-readable instructions such that decrementing the lifespan parameter of any virtual items included in the first user-level inventory responsive to the death of the first character comprises decrementing the first number of characters by a unit amount responsive to the death of the first character.

3. The system of claim 1 wherein the one or more physical processors are configured by computer-readable instructions such that the gameplay parameters of the virtual items included in the user-level inventories include benefits that the virtual items provide the users during gameplay in the online game when the benefits are activated.

4. The system of claim 3 wherein the one or more physical processors are configured by computer-readable instructions such that the benefits are activated based on consideration received from the users.

5. The system of claim 4 wherein the one or more physical processors are configured by computer-readable instructions such that the consideration received from the users to activate the benefits is satisfied in an exchange of virtual items, virtual currency, or real currency.

6. The system of claim 1 the one or more physical processors are configured by computer-readable instructions to effectuate presentation of offers to sell virtual items to users for consideration through a shop interface.

7. The system of claim 1 wherein the one or more physical processors are configured by computer-readable instructions such that determining the lifespan parameters for the virtual items included in the user-level inventories includes incrementing the lifespan parameter of any virtual items included in the first user-level inventory responsive to receiving consideration from the first user.

8. The system of claim 7 wherein the one or more physical processors are configured by computer-readable instructions such that the consideration received from the users to increment the lifespan parameters is satisfied in an exchange of virtual items, virtual currency, or real currency.

9. The system of claim 1 wherein the one or more physical processors are configured by computer-readable instructions such that the virtual item inventories include character-level inventories that include one or more virtual items associated with the individual virtual characters controlled by the users in the online game, such that any virtual items included in a first character-level inventory for the first user are usable with the first character and not the second character subsequent to the death of the first character.

10. A method of conducting an online gaming including virtual items that transcend multiple character deaths, the method being implemented in a computer system including one or more physical processors and storage media storing machine-readable instructions, the method comprising:

executing an instance of an online game, and using the instance to generate game state information that is transmitted to client computing platforms over a network, the game state information facilitating presentation of views of a virtual space in which the online game takes place to the users via the client computing platforms, wherein execution of the instances of the online game further enables user participation in the online game, such that the users participate with the online game by inputting commands for controlling virtual characters in the virtual space via the client computing platforms, the commands being received over the network from the client computing platforms, the virtual characters including a first virtual character controlled by a first user, wherein a health parameter of the characters in the online game is determined, and wherein responsive to the health parameter for the first character reaching a threshold level, the first character is considered dead in the online game and is no longer available to the first user such that subsequent to such death of the first character the first user must control a second character in the virtual space to participate in the online game;

managing virtual item inventories associated with the users in the online game, the inventories including one or more virtual items available for use with characters controlled by the users in the online game, the inventories including user-level inventories that include one or more virtual items that transcend multiple deaths of virtual characters such that any virtual items included in a first user-level inventory for the first user become usable with the second character subsequent to the death of the first character, wherein the virtual items included in the user-level inventories are characterized by gameplay parameters that impact gameplay in the online game, and lifespan parameters that determine the number of characters over which the virtual items will be available; and

determining the lifespan parameters for the virtual items included in the user-level inventories, such determining including (i) determining an initial number of characters over which the virtual items will be available including determining a first number of characters over which a first virtual item included in the first user-level inventory will be available, and (ii) decrementing the lifespan parameter of any virtual items included in the first user-level inventory responsive to the death of the first character.

11. The method of claim 10 wherein decrementing the lifespan parameter of any virtual items included in the first user-level inventory responsive to the death of the first character comprises decrementing the first number of characters by a unit amount responsive to the death of the first character.

12. The method of claim 10 wherein the gameplay parameters of the virtual items included in the user-level inventories include benefits that the virtual items provide the users during gameplay in the online game when the benefits are activated.

13. The method of claim 12 wherein the one or more physical processors are configured by computer-readable instructions such that the benefits are activated based on consideration received from the users.

14. The method of claim 13 wherein the consideration received from the users to activate the benefits is satisfied in an exchange of virtual items, virtual currency, or real currency.

15. The method of claim 10 additionally comprising effectuating presentation of offers to sell virtual items to users for consideration through a shop interface.

16. The method of claim 10 wherein determining the lifespan parameters for the virtual items included in the user-level inventories includes incrementing the lifespan parameter of any virtual items included in the first user-level inventory responsive to receiving consideration from the first user.

17. The method of claim 16 wherein the consideration received from the users to increment the lifespan parameters is satisfied in an exchange of virtual items, virtual currency, or real currency.

18. The method of claim 10 wherein virtual item inventories include character-level inventories that include one or more virtual items associated with the individual virtual characters controlled by the users in the online game, such that any virtual items included in a first character-level inventory for the first user are usable with the first character and not the second character subsequent to the death of the first character.

Assignments (5)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Feb 28, 2018
From: AFTERSHOCK SERVICES, INC.
To: ELECTRONIC ARTS INC.
Reel/Frame 045474/0300 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Apr 11, 2017
From: KABAM, INC.
To: AFTERSHOCK SERVICES, INC.
Reel/Frame 042211/0425 →
TERMINATION OF INTELLECTUAL PROPERTY SECURITY AGREEMENT, RECORDED AT REEL/FRAME: 039268/0910 Recorded Mar 2, 2017
From: SILICON VALLEY BANK
To: KABAM, INC.
Reel/Frame 041857/0538 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Jul 28, 2016
From: HAWK, TRAVIS; ROSENTHAL, WILLEM; SELLERS, MICHAEL
To: KABAM, INC.
Reel/Frame 039281/0074 →
SECURITY AGREEMENT Recorded Jul 6, 2016
From: KABAM, INC.
To: SILICON VALLEY BANK
Reel/Frame 039268/0910 →