IP Library Granted Patent US 9,662,576
Granted Patent B2
US 9,662,576 · App. 14/219,598 · Granted May 30, 2017

Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming

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Quick Facts
Patent No.
US 9,662,576
App. No.
14/219,598
Granted
May 30, 2017
Kind
B2
Abstract

A method of and system for handling latency issues encountered in producing real-time entertainment such as games of skill synchronized with live or taped televised events is described herein. There are multiple situations that are dealt with regarding latencies in receiving a television signal with respect to real-time entertainment based on the unfolding games played along with the telecasts. Systemic delays, arbitrarily imposed delays of a broadcast signal and variances in the precise broadcast times of taped television programs have to be equalized so as to provide fair entertainment.

Claims (28)

1. A method of equalizing effects of latency differences in a game of skill or chance or other entertainment wherein a telecast is resident on a digital video recorder comprising:

a. displaying the telecast from the digital video recorder, wherein the telecast is played at control of a participant; and

b. synchronizing the game of skill or chance or other entertainment presented on a screen with the telecast being displayed from the digital video recorder.

2. The method of claim 1 wherein the telecast comprises an audio and video track utilized to synchronize the game of skill or chance or other entertainment.

3. The method of claim 2 wherein the server identifies the telecast by the audio and video track and synchronizes the game of skill or chance or other entertainment presented on the screen with the telecast.

4. The method of claim 1 further comprising determining an amount of delay for each participant of the game of skill or chance or other entertainment.

5. The method of claim 4 further comprising substantially equalizing receipt of game-related data for each participant through adjustment of the amount of delay.

6. A method of equalizing effects of latency differences in a game of skill or chance or other entertainment comprising:

a. receiving a broadcast;

b. determining an amount of delay in the broadcast, wherein determining comprises establishing the amount of delay through an automated system which samples an audio track of a satellite or over the air broadcast signal, linked to a game server, to provide information related to a precise arrival of the broadcast; and

c. adjusting information presented on a screen based on the amount of delay in the broadcast.

7. A method of equalizing effects of latency differences in a game of skill or chance or other entertainment comprising:

a. receiving a broadcast;

b. determining an amount of delay in the broadcast;

c. adjusting information presented on a screen based on the amount of delay in the broadcast; and

d. equalizing a set of cohorts comprising time stamping the amount of delay on a game lock out signal, imposing the amount of delay on an entire game data stream and sending game control data to the participant cohorts at the same time relative to receipt of the broadcast, where client software delays presentation of game data based on a precise time of reception of the broadcast by the group.

8. A method of equalizing effects of latency differences in a game of skill or chance or other entertainment comprising:

a. grouping participants into a set of cohorts receiving a common broadcast delivered by different transmission and reception systems;

b. determining an average amount of delay the set of cohorts, wherein determining comprises establishing the average amount of delay through an automated system which samples an audio track of a satellite, cable or over the air broadcast signal, linked to a game server, to provide information related to a precise arrivals of the broadcast; and

c. substantially equalizing the set of cohorts through adjustment of the average amount of delay, wherein equalizing the set of cohorts comprises time stamping the average amount of delay on a game lock out signal, imposing the average amount of delay on an entire game data stream and sending game control data to the participant cohorts at the same time where client software delays presentation of game data based on an average time of reception of the broadcast by the group.

9. The method of claim 8 wherein the broadcast comprises a television broadcast.

10. A method of equalizing effects of latency differences in a game of skill or chance or other entertainment comprising:

a. determining an amount of delay for each participant of the game of skill or chance or other entertainment;

b. determining arrival of an earliest broadcast signal;

c. substantially equalizing receipt of game-related data for each participant through adjustment of the amount of delay to the earliest arriving broadcast signal; and

d. synchronizing a telecast with the game of skill or chance or other entertainment presented on a screen coupled to a cellular network or Internet.

11. The method of claim 10 wherein the screen comprises a television screen.

12. The method of claim 10 wherein determining the amount of delay is by a server.

Assignments (5)
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Oct 2, 2023
From: WINVIEW, INC.
To: WINVIEW IP HOLDINGS, LLC
Reel/Frame 065102/0116 →
RELEASE OF SECURITY INTEREST Recorded May 8, 2020
From: JAKE MAAS, AS COLLATERAL AGENT
To: WINVIEW, INC.
Reel/Frame 052617/0001 →
SECURITY INTEREST Recorded Oct 1, 2018
From: WINVIEW, INC.
To: MAAS, JAKE
Reel/Frame 047170/0172 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Mar 19, 2014
From: LOCKTON, DAVID B.; BERNER, MARK K.; MICHELI, MARK J.; LOWE, DAVID
To: AIRPLAY NETWORK, INC.
Reel/Frame 032476/0460 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Mar 19, 2014
From: AIRPLAY NETWORK, INC.
To: WINVIEW, INC.
Reel/Frame 032476/0593 →