IP Library Granted Patent US 9,452,354
Granted Patent B2
US 9,452,354 · App. 14/220,420 · Granted Sep 27, 2016

Sharing three-dimensional gameplay

Inventor: Noam Rimon (Redwood City, CA)
Assignee: Sony Interactive Entertainment Inc.
A63F13/12A63F13/355A63F13/497A63F13/87
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Quick Facts
Patent No.
US 9,452,354
App. No.
14/220,420
Granted
Sep 27, 2016
Kind
B2
Abstract

A method for sharing three-dimensional gameplay of a video game to a social network is provided, the method including: receiving a request to share a recorded gameplay portion to a social network, the recorded gameplay portion defined by three-dimensional recorded video; generating a two-dimensional video clip based on the three-dimensional recorded video; sharing the two-dimensional video clip to the social network.

Claims (39)

1. A method for sharing three-dimensional gameplay of a video game, that is rendered to a head-mounted display (HMD), to a social network, comprising:

recording, by an HMD connected computer, a gameplay portion of a session of a video game to a gameplay storage, wherein at least part of the gameplay is driven by interactive use of the HMD;

receiving, by the HMD connected computer, a request to share the recorded gameplay portion to a social network, the recorded gameplay portion defined by three-dimensional recorded video;

generating, by the HMD connected computer, a two-dimensional video clip based on the three-dimensional recorded video, wherein generating the two-dimensional video clip includes analyzing gameplay activity occurring during the recorded gameplay portion to determine a focal depth at which to define a frame of the two-dimensional video clip;

sharing, by the HMD connected computer, the two-dimensional video clip to the social network.

2. The method of claim 1 , wherein receiving the request is defined from an active gameplay session of a user.

3. The method of claim 1 , wherein receiving the request is defined from a button press on a controller device.

4. The method of claim 1 , wherein generating the two-dimensional video clip includes analyzing gameplay activity occurring during the recorded gameplay portion to determine a depth of field according to which to define a frame of the two-dimensional video clip.

5. The method of claim 1 , wherein sharing the two-dimensional video clip to the social network includes generating a post to a social graph associated with a user of the social network, the post defined to include the two-dimensional video.

6. The method of claim 1 , wherein generating the two-dimensional video clip includes analyzing player gaze information from the gameplay to determine a level of zoom to be applied for the two-dimensional video clip.

7. The method of claim 1 , wherein sharing the two-dimensional video clip to the social network includes accessing an API of the social network to activate a posting logic of the social network to define a post to the social network that references the two-dimensional video clip.

8. A method for viewing a three-dimensional gameplay video clip, comprising:

receiving at a user device a request to play a gameplay video clip, the gameplay video clip defined in a three-dimensional format;

activating a plugin to convert the gameplay video clip from the three-dimensional format to a two-dimensional format, wherein converting the gameplay video clip includes adjusting a field of view or a point of view for the two-dimensional format based on gaze direction data, the gaze direction data being processed from input data generated by a head-mounted display;

presenting the converted gameplay video clip on a display;

wherein the method is executed by a processor.

9. The method of claim 8 , wherein receiving the request is defined from an interface of a social network.

10. The method of claim 9 , wherein the interface of the social network defines one or more posts to the social network.

11. The method of claim 8 , wherein the plugin is configured to detect a hardware configuration of the user device on which the plugin is executed.

12. The method of claim 11 , wherein the recorded gameplay data includes one or more of game state data, input data, or motion data.

13. The method of claim 8 , wherein the converting the gameplay video clip from the three-dimensional format to a two-dimensional format includes analyzing recorded gameplay data.

14. A method for converting a recorded gameplay video clip, of a video game that is rendered to a head-mounted display (HMD), from a three-dimensional format to a two-dimensional format, comprising:

generating, by an HMD connected computer, a recorded gameplay video clip of a gameplay session of the video game that is rendered to the HMD, the gameplay session being driven at least in part by interactive use of a head-mounted display;

analyzing, by the HMD connected computer, recorded gameplay data from the gameplay session from which the recorded gameplay video clip was generated, wherein the gameplay data includes gaze direction data defining a gaze direction of a user's eyes during the gameplay session;

converting, by the HMD connected computer, the recorded gameplay video clip from the three-dimensional format to a two-dimensional format based on the recorded gameplay data;

wherein analyzing the recorded gameplay data includes adjusting a field of view or a point of view for the two-dimensional format based on the gaze direction data.

15. The method of claim 14 , wherein the gameplay data includes game state data.

16. The method of claim 14 , wherein the gameplay data includes one or more of input data or motion data.

17. The method of claim 14 , wherein analyzing the recorded gameplay data includes identifying a focal depth from a three-dimensional space defined by the recorded gameplay video clip.

18. The method of claim 17 , wherein analyzing the recorded gameplay data includes identifying a depth of field for the identified focal depth.

19. A method for sharing three-dimensional gameplay of a video game, that is rendered to a head-mounted display (HMD), to a social network, comprising:

recording, by an HMD connected computer, a gameplay portion of a session of a video game to a gameplay storage, wherein at least part of the gameplay is driven by interactive use of the HMD;

receiving, by the HMD connected computer, a request to share the recorded gameplay portion to a social network, the recorded gameplay portion defined by three-dimensional recorded video;

generating, by the HMD connected computer, a two-dimensional video clip based on the three-dimensional recorded video, wherein generating the two-dimensional video clip includes analyzing player gaze information from the gameplay to determine a level of zoom to be applied for the two-dimensional video clip;

sharing, by the HMD connected computer, the two-dimensional video clip to the social network.

20. A method for converting a recorded gameplay video clip, of a video game that is rendered to a head-mounted display (HMD), from a three-dimensional format to a two-dimensional format, comprising:

generating, by an HMD connected computer, a recorded gameplay video clip of a gameplay session of a video game, the gameplay session being driven at least in part by interactive use of the HMD;

analyzing, by the HMD connected computer, recorded gameplay data from the gameplay session from which the recorded gameplay video clip was generated, wherein analyzing the recorded gameplay data includes identifying a focal depth from a three-dimensional space defined by the recorded gameplay video clip;

converting, by the HMD connected computer, the recorded gameplay video clip from the three-dimensional format to a two-dimensional format based on the recorded gameplay data.

Assignments (2)
CHANGE OF NAME Recorded Jul 1, 2016
From: SONY COMPUTER ENTERTAINMENT INC.
To: SONY INTERACTIVE ENTERTAINMENT INC.
Reel/Frame 039239/0343 →
ASSIGNMENT OF ASSIGNOR'S INTEREST Recorded Apr 21, 2014
From: RIMON, NOAM
To: SONY COMPUTER ENTERTAINMENT INC.
Reel/Frame 032718/0053 →
Continuity (2)
Provisional Application 61832765 · Jun 7, 2013
Related Publication 20140364228A1 · Dec 11, 2014