Patent Assignment
Reel/Frame 039239/0343
Change of Name
Recorded: 2016-07-01
Pages: 13
Assignor
SONY COMPUTER ENTERTAINMENT INC.
Executed: 2016-04-01
Assignee
SONY INTERACTIVE ENTERTAINMENT INC.
1-7-1 KONAN, MINATO-KU, TOKYO, 108-0075, JAPAN
Covered Properties
(165)
Methods and systems for training content filters and resolving uncertainty in content filtering operations
Application:
10/856,216 →
Publication:
US 2005/0015452
System and method for efficiently implementing processed data structures in an electronic network
Application:
10/915,053 →
Publication:
US 2005/0251580
User profile selection
Application:
10/917,088 →
Publication:
US 2006/0064495
System and method for object tracking
Application:
10/928,778 →
Publication:
US 2005/0026689
Methods and systems for graphically navigating within a debugger program
Application:
10/938,167 →
Publication:
US 2006/0059468
Application binary interface for multi-pass shaders
Application:
10/959,695 →
Publication:
US 2006/0071933
Hierarchical program guide
Application:
11/021,347 →
Publication:
US 2006/0136246
Media distribution methods and systems with quality degradation
Application:
11/251,293 →
Publication:
US 2007/0086033
Systems and methods for providing a visual indicator of magnitude
Application:
11/256,520 →
Publication:
US 2007/0094335
Dynamic Arrangement of Characters in an on-Screen Keyboard
Texture unit for multi processor environment
Application:
11/374,458 →
Publication:
US 2007/0211070
Detectable and Trackable Hand-Held Controller
Application:
11/382,043 →
Publication:
US 2006/0264260
Hand-Held Controller Having Detectable Elements for Tracking Purposes
Application:
11/382,251 →
Publication:
US 2006/0282873
Tracking Device for Use in Obtaining Information for Controlling Game Program Execution
System and method for obtaining user information from voices
Application:
11/400,997 →
Publication:
US 2007/0061413
System and method for object tracking
Application:
11/448,454 →
Publication:
US 2006/0238549
Methods and apparatuses for dynamically adjusting an audio signal based on a parameter
Application:
11/600,938 →
Publication:
US 2008/0120115
Method and System for Measuring a User's Level of Attention to Content
Application:
11/624,152 →
Publication:
US 2008/0169930
Methods and apparatuses for adjusting a visual image based on an audio signal
Application:
11/717,269 →
Publication:
US 2007/0223732
Mediation for Auxiliary Content in an Interactive Environment
Application:
11/759,143 →
Publication:
US 2008/0307103
Cached Content Consistency Management
Application:
11/759,155 →
Publication:
US 2008/0307412
Combiner Method for Altering Game Gearing
System and method for providing affective characteristics to computer generated avatar during gameplay
Application:
11/801,036 →
Publication:
US 2008/0001951
Methods and apparatuses for distributing content based on profile information and rating the content
Application:
11/893,729 →
Publication:
US 2009/0049390
Methods and apparatus for automatically controlling the sound level based on the content
Application:
11/895,723 →
Publication:
US 2009/0062943
Simulated Environment Computing Framework
Application:
11/929,681 →
Publication:
US 2008/0140771
Hint-Based Streaming of Auxiliary Content Assets for an Interactive Environment
Application:
12/132,568 →
Publication:
US 2009/0300144
Simplified Run-Time Program Translation for Emulating Complex Processor Pipelines
Controller Having Visually Trackable Object for Interfacing with a Gaming System
Modifying Virtual Item States in Conjunction with Digital Broadcast
Combined Broadcast and Backchannel Delivery of Streaming Content
Application:
12/399,846 →
Publication:
US 2010/0107206
Broadcast Seeding for Peer-to-Peer Networks
Networked Computer Graphics Rendering System with Multiple Displays
Application:
12/492,883 →
Publication:
US 2010/0328354
Configuration of Display and Audio Parameters for Computer Graphics Rendering System Having Multiple Displays
Application:
12/493,027 →
Publication:
US 2010/0328447
Portable Image Processing and Multimedia Interface
Application:
12/510,213 →
Publication:
US 2009/0285484
Continuous and Dynamic Scene Decomposition for User Interface
Hand-Held Device with Ancillary Touch Activated Zoom
Application:
12/574,838 →
Publication:
US 2010/0295798
Hand-Held Device with Ancillary Touch Activated Transformation of Active Element
Touch Screen Disambiguation Based on Prior Ancillary Touch Input
Application:
12/574,851 →
Publication:
US 2010/0295799
Hand-Held Device with Two-Finger Touch Triggered Selection and Transformation of Active Elements
Memory Handling Techniques To Facilitate Debugging
Application:
12/726,129 →
Publication:
US 2010/0205477
Sub-Task Processor Distribution Scheduling
Application:
12/786,250 →
Publication:
US 2010/0235845
Color Calibration for Object Tracking
Application:
12/789,389 →
Publication:
US 2010/0303297
Supplemental Video Content on a Mobile Device
Offline Progress of Console Game via Portable Device
Tracking Device with Sound Emitter for Use in Obtaining Information for Controlling Game Program Execution
Application:
12/891,633 →
Publication:
US 2011/0014981
Using a Portable Gaming Device to Record or Modify a Game or Application in Real-Time Running on a Home Gaming System
Application:
12/903,123 →
Publication:
US 2012/0086630
Centralized Database for 3-D and Other Information in Videos
Biometric Interface for a Handheld Device
Selecting View Orientation in Portable Device via Image Analysis
Application:
13/045,414 →
Publication:
US 2011/0298829
Tongue Tracking Interface Apparatus and Method for Controlling a Computer Program
Application:
13/083,260 →
Publication:
US 2012/0259554
Systems and Methods for Providing Feedback by Tracking User Gaze and Gestures
Application:
13/083,349 →
Publication:
US 2012/0257035
Apparatus and Method for Determining Relevance of Input Speech
Application:
13/083,356 →
Publication:
US 2012/0259638
Control of Electronic Device Using Nerve Analysis
Application:
13/090,207 →
Publication:
US 2012/0268359
User Identified to a Controller
Texturing in Graphics Hardware
Persistent Party Rooms
Method and Apparatus for Rendering a Paper Representation on an Electronic Display
Application:
13/110,475 →
Publication:
US 2012/0293528
Method to Detect and Remove Audio Disturbances from Audio Signals Captured at Video Game Controllers
Application:
13/115,023 →
Publication:
US 2011/0223997
Eye Gaze to Alter Device Behavior
Method and System for Tag-Based Grouping of Online Communities
Application:
13/181,464 →
Publication:
US 2013/0017872
Apparatus, System, and Method for Providing Feedback Sensations of Temperature, Texture, and Hardness-Softness to a Controller
Application:
13/188,358 →
Publication:
US 2013/0021232
Apparatus, System, and Method for Providing Feedback Sensations of Temperature and Hardness-Softness to a Controller
Application:
13/188,360 →
Publication:
US 2013/0021233
Apparatus, System, and Method for Providing Feedback Sensations of Temperature and Texture to a Controller
Application:
13/188,374 →
Publication:
US 2013/0021234
Apparatus, System, and Method for Providing Feedback Sensations of Texture and Hardness-Softness to a Controller
Application:
13/188,381 →
Publication:
US 2013/0021235
Implementing Computer Activity-Based Challenges
Automatic Shutdown of 3D Based on Glasses Orientation
3-D Glasses with Illuminated Light Guide
Application:
13/260,701 →
Publication:
US 2013/0201285
User-Driven Three-Dimensional Interactive Gaming Environment
Auto Detection of Headphone Orientation
Application:
13/451,451 →
Publication:
US 2013/0279724
Interactive Video System with Short Throw Projector and Display Unit
Application:
13/455,566 →
Publication:
US 2013/0285919
Source Separation by Independent Component Analysis in Conjuction with Optimization of Acoustic Echo Cancellation
Application:
13/464,842 →
Publication:
US 2013/0294611
Flat Joystick Controller
Supplemental Content on a Mobile Device
Position and Rotation of a Portable Device Relative to a Television Screen
Compositing Interactive Video Game Graphics with Pre-Recorded Background Video Content
Application:
13/629,522 →
Publication:
US 2014/0087877
Customization of Gui Layout Based on History of Use
Method for Creating a Mini-Game
Pre-Loading Translated Code in Cloud Based Emulated Applications
Adaptive Load Balancing in Software Emulation of Gpu Hardware
Application:
13/631,803 →
Publication:
US 2014/0092087
Method and Apparatus for Improving Efficiency Without Increasing Latency in Emulation of a Legacy Application Title
Universal Active 3D Stereo Shutter Glasses
Application:
13/637,799 →
Publication:
US 2013/0027526
Ambient Light Control and Calibration via a Console
Real World Acoustic and Lighting Modeling for Improved Immersion in Virtual Reality and Augmented Reality Environments
Operating Processors Over a Network
Application:
13/679,783 →
Publication:
US 2013/0318333
Software Hardware Hybrid Video Encoder
Mode Searching and Early Termination of a Video Picture and Fast Compression of Variable Length Symbols
Adding Triggers to Cloud-Based Emulated Games
Determining Triggers for Cloud-Based Emulated Games
Suspending State of Cloud-Based Legacy Applications
Conversion of Haptic Events into Screen Events
Application:
13/791,420 →
Publication:
US 2014/0004941
Haptic Enhancements for Emulated Video Game Not Originally Designed with Haptic Capabilities
Resilient Data Processing Pipeline Architecture
Multi-Image Interactive Gaming Device
Managing Controller Pairing in a Multiplayer Game
Combining Auditory Attention Cues with Phoneme Posterior Scores for Phone/Vowel/Syllable Boundary Detection
Developer Controlled Layout
Graphics Processing Using Dynamic Resources
Methods and Systems for Interaction with an Expanded Information Space
Voice and Video Control of Interactive Electronically Simulated Environment
Application:
14/012,920 →
Publication:
US 2014/0059484
Using a Portable Device to Interface with a Video Game Rendered on a Main Display
Method and Apparatus for Tracking Three-Dimensional Movements of an Object Using a Depth Sensing Camera
Illuminating Controller for Tracking During Communicating with a Gaming System
Methods for Controller Pairing with Assigned Differentiating Color/Player
Multi-Threaded Processing with Reduced Context Switching
System and Method for Detecting User Attention
Interface Using Eye Tracking Contact Lenses
Dropped Call Warning and Prevention Methods
Camera Based Safety Mechanisms for Users of Head Mounted Displays
Mobile Phone Game Interface
Digital Inter-Pupillary Distance Adjustment
Enhanced Security for Hardware Decoder Accelerator
Controller Emulation for Cloud Gaming
Detecting and Preventing False Positives
Switching Mode of Operation in a Head Mounted Display
Bandwidth Management Based on Profiles
Profile Generation for Bandwidth Management
Image Rendering Responsive to User Actions in Head Mounted Display
Generating Custom Recordings of Skeletal Animations
Sharing Three-Dimensional Gameplay
Systems and Methods for Customizing Optical Representation of Views Provided by a Head Mounted Display Based on Optical Prescription of a User
Application:
14/225,408 →
Publication:
US 2014/0362110
Transitioning Gameplay on a Head-Mounted Display
Systems and Methods for Transitioning Between Transparent Mode and Non-Transparent Mode in a Head Mounted Dipslay
Random Access Point (Rap) Formation Using Intra Refreshing Technique in Video Coding
Methods and Apparatuses for Upscaling Video
Methods and Systems for Social Sharing Head Mounted Display (HMD) Content With a Second Screen
Method for Secure Communication Using Asymmetric & Symmetric Encryption Over Insecure Communications
Scheme for Embedding a Control Signal in an Audio Signal
Application:
14/274,555 →
Publication:
US 2015/0325115
Scheme for Embedding a Control Signal in an Audio Signal Using Pseudo White Noise
Head Mounted Display
Methods for Rendering Interactive Content to a Head Mounted Display
Scheme for Compressing Vertex Shader Output Parameters
Fragment Shaders Perform Vertex Shader Computations
Using Compute Shaders as Front End for Vertex Shaders
Graphics Processing Hardware for Using Compute Shaders as Front End for Vertex Shaders
Camera Based Safety Mechanisms for Users of Head Mounted Displays
Location-Based Leaderboard
Application:
14/337,076 →
Publication:
US 2015/0018103
Virtual Reality Headset with See-Through Mode
System and Method for Use in Playing Back Panorama Video Content
Gaze-Assisted Computer Interface
Inertially Trackable Hand-Held Controller
Audio, Video, Simulation, and User Interface Paradigms
Gaze Tracking Variations Using Dynamic Lighting Position
Gaze Tracking Variations Using Selective Illumination
Gaze Tracking Variations Using Visible Lights or Dots
Method of Improving Externalization of Virtual Surround Sound
Picture-Level Rate Control for Video Encoding
Application:
14/503,158 →
Publication:
US 2015/0016513
Interaction with an Expanded Information Space on a Cellular Phone
Glove Interface Object
Traversal of Symmetric Network Address Translator for Multiple Simultaneous Connections
Gaming Device with Rotatably Placed Cameras
Gaming Device with Volumetric Sensing
Methods and Systems Including Tracking a Head Mounted Display (HMD) and Calibrations for HMD Headband Adjustments
Sound Localization for User in Motion
Sensory Stimulus Management in Head Mounted Display
Control Device for Communicating Visual Information
Emotional Speech Processing
Controller for Interfacing with a Computing Program Using Position, Orientation, or Motion
Network Delivery of Entertainment Software
Control of Virtual Object Using Device Touch Interface Functionality
Systems and Methods for Determining Functionality of a Display Device Based on Position, Orientation or Motion
Media Fingerprinting for Social Networking
Overlay Non-Video Content on a Mobile Device
Methods for Capturing Images of a Control Object and Tracking to Control Interfacing with Video Game Objects
Position-Dependent Gaming, 3-D Controller, and Handheld as a Remote
Related Assignments
(25)
Other recorded transfers of the patents in this record — the chain of ownership.
Assignment of Assignor's Interest
Aug 10, 2004
From: TU, EDGAR A.
To: SONY COMPUTER ENTERTAINMENT INC.
Reel/Frame 015677/0152 →
Assignment of Assignor's Interest
Aug 11, 2004
From: TU, EDGAR A.
To: SONY COMPUTER ENTERTAINMENT AMERICA INC.
Reel/Frame 015688/0688 →
Assignment of Assignor's Interest
Aug 26, 2004
From: SONY COMPUTER ENTERTAINMENT AMERICA INC.
To: SONY COMPUTER ENTERTAINMENT INC.
Reel/Frame 015750/0299 →
Assignment of Assignor's Interest
Aug 26, 2004
From: MARKS, RICHARD L.
To: SONY COMPUTER ENTERTAINMENT AMERICA INC.
Reel/Frame 015750/0294 →
Assignment of Assignor's Interest
Sep 10, 2004
From: HEIRICH, ALAN
To: SONY COMPUTER ENTERTAINMENT INC.
Reel/Frame 015789/0012 →
Assignment of Assignor's Interest
Sep 24, 2004
From: CORSON, GREGORY
To: SONY COMPUTER ENTERTAINMENT INC.
Reel/Frame 015815/0576 →
Assignment of Assignor's Interest
Oct 6, 2004
From: GREEN, ROBIN JAMES; MAMODE, AXEL; HASHIMOTO, ROY TADASHI
To: SONY COMPUTER ENTERTAINMENT INC.
Reel/Frame 015874/0913 →
Assignment of Assignor's Interest
Dec 27, 2004
From: SONY COMPUTER ENTERTAINMENT AMERICA INC.
To: SONY COMPUTER ENTERTAINMENT INC.
Reel/Frame 016099/0755 →
Assignment of Assignor's Interest
Mar 8, 2005
From: TU, EDGAR A.
To: SONY COMPUTER ENTERTAINMENT AMERICA INC.
Reel/Frame 016341/0261 →
Assignment of Assignor's Interest
Apr 4, 2005
From: SONY COMPUTER ENTERTAINMENT AMERICA INC.
To: SONY COMPUTER ENTERTAINMENT INC.
Reel/Frame 016988/0646 →
Assignment of Assignor's Interest
Oct 14, 2005
From: TU, EDGAR A.
To: SONY COMPUTER ENTERTAINMENT INC.
Reel/Frame 017106/0613 →
Assignment of Assignor's Interest
Oct 20, 2005
From: TU, EDGAR A.
To: SONY COMPUTER ENTERTAINMENT INC.
Reel/Frame 017141/0648 →
Assignment of Assignor's Interest
Mar 13, 2006
From: STENSON, RICHARD B.
To: SONY COMPUTER ENTERTAINMENT INC.
Reel/Frame 017689/0976 →
Assignment of Assignor's Interest
Apr 13, 2006
From: CARLSON, JAY
To: SONY COMPUTER ENTERTAINMENT INC.
Reel/Frame 017469/0425 →
Assignment of Assignor's Interest
Jun 6, 2006
From: MARKS, RICHARD L.
To: SONY COMPUTER ENTERTAINMENT AMERICA INC.
Reel/Frame 017959/0036 →
Assignment of Assignor's Interest
Jun 6, 2006
From: SONY COMPUTER ENTERTAINMENT AMERICA INC.
To: SONY COMPUTER ENTERTAINMENT INC.
Reel/Frame 017984/0658 →
Assignment of Assignor's Interest
Jun 19, 2006
From: LARSEN, ERIC J.; CHEN, RUXIN
To: SONY COMPUTER ENTERTAINMENT INC.
Reel/Frame 017819/0030 →
Assignment of Assignor's Interest
Aug 17, 2006
From: ZALEWSKI, GARY M.; MARKS, RICHARD L.; MAO, XIADONG
To: SONY COMPUTER ENTERTAINMENT INC.
Reel/Frame 018131/0902 →
Assignment of Assignor's Interest
Aug 17, 2006
From: ZALEWSKI, GARY M.; MARKS, RICHARD L.; MAO, XIADONG
To: SONY COMPUTER ENTERTAINMENT INC.
Reel/Frame 018131/0928 →
Assignment of Assignor's Interest
Aug 27, 2006
From: ZALEWSKI, GARY M.; MARKS, RICHARD L.; MAO, XIADONG
To: SONY COMPUTER ENTERTAINMENT INC.
Reel/Frame 018175/0705 →
Assignment of Assignor's Interest
Nov 16, 2006
From: MAO, XIAO DONG
To: SONY COMPUTER ENTERTAINMENT INC.
Reel/Frame 018588/0241 →
Assignment of Assignor's Interest
Jan 17, 2007
From: MALLINSON, DOMINIC SAUL
To: SONY COMPUTER ENTERTAINMENT INC.
Reel/Frame 018769/0286 →
Assignment of Assignor's Interest
Jun 6, 2007
From: MARR, JAMES E.; WHITE, PAYTON R.; DETWILER, STEPHEN C.; VASS, ATTILA
To: SONY COMPUTER ENTERTAINMENT INC.
Reel/Frame 019392/0201 →
Assignment of Assignor's Interest
Jun 6, 2007
From: MARR, JAMES E.; WHITE, PAYTON R.; DETWILER, STEPHEN C.; VASS, ATTILA
To: SONY COMPUTER ENTERTAINMENT INC.
Reel/Frame 019392/0106 →
Assignment of Assignor's Interest
Jun 7, 2007
From: MAO, XIADONG
To: SONY COMPUTER ENTERTAINMENT INC.
Reel/Frame 019434/0113 →